rec.autos.simulators

GPL - 16 bit textures.

Lopez-Chapma

GPL - 16 bit textures.

by Lopez-Chapma » Sun, 28 Oct 2001 12:11:05

I am barely running GPL on an original TNT.  Would you like to move that
TNT2 off of your desk?  :)

Jeff C









> >>...
> >>>Theoretically 16bit textures should have a slight hit on fps, so just
> >>>backup your old track maps first before installing the updates.

> >>16-bit? I thought it would be an upgrade from 16-bit to 32(24)-bit?
> >>What was it before, 256 colors?

> >>Damn, a Geforce3, full detail, but my PII-400/Win2K still runs at
> >>10fps on a full field in Monza. :( Have to review those 'My GPL
> >>stutters' threads...

> >Your GeForce3 is wasted on a PII 400.  GPL loves cpu cycles.

> Yeah, it seems so. I got about the same performance with my Voodoo2.
> :)
> Still, it's better than the other cards I had (TNT2Ultra/Geforce2MX),
> if you program in an OpenGL way.

> >  I get

> >Fancy a swap :-)

> No sorry, got a TNT2Ultra lying around here on my desk doing nothing
> already. ;-)

> Ruud van Gaal
> Free car sim  : http://www.racesimcentral.net/
> Pencil art    : http://www.racesimcentral.net/

Ruud van Ga

GPL - 16 bit textures.

by Ruud van Ga » Mon, 29 Oct 2001 02:24:22

On Sat, 27 Oct 2001 02:35:18 +0200, Andre Warringa




...
>>Damn, a Geforce3, full detail, but my PII-400/Win2K still runs at
>>10fps on a full field in Monza. :( Have to review those 'My GPL
>>stutters' threads...

>PII 400 and a Geoforce3? The problem is very obvious here I think..

Ah yes, I'll replace the Geforce3 with a V3 as soon as I can. ;-)

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

Ruud van Ga

GPL - 16 bit textures.

by Ruud van Ga » Mon, 29 Oct 2001 02:25:08





>>>Theoretically 16bit textures should have a slight hit on fps, so just
>>>backup your old track maps first before installing the updates.

>>16-bit? I thought it would be an upgrade from 16-bit to 32(24)-bit?
>>What was it before, 256 colors?

>Worse! Many textures in GPL are 4-bit!

Yikes! What can you do in 4-bit?! Even 3 years ago...

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

Andre Warring

GPL - 16 bit textures.

by Andre Warring » Mon, 29 Oct 2001 03:27:11



Actually that might give you even better results, especially in 3dfx
games. When I had a PIII450, I had better fps in GPL with my v3 than
with my GF2 GTS. Upgrading to a PIII866 really made the GF2 work and
fps is much better with the GF2 card now than with a v3.

Andre

remark7

GPL - 16 bit textures.

by remark7 » Mon, 29 Oct 2001 16:13:10

try
http://www.btinternet.com/~marc.kasairoyal/TrackUpdates/

>Where?

Spadge Fromle

GPL - 16 bit textures.

by Spadge Fromle » Tue, 06 Nov 2001 05:32:23

On Sat, 27 Oct 2001 20:27:11 +0200, Andre Warringa


>Actually that might give you even better results, especially in 3dfx
>games. When I had a PIII450, I had better fps in GPL with my v3 than
>with my GF2 GTS. Upgrading to a PIII866 really made the GF2 work and
>fps is much better with the GF2 card now than with a v3.

You just can't compete against native glide.

--
Spadge Fromley
''collect your rubbsih
and in my belly it will go ...''

David Montan

GPL - 16 bit textures.

by David Montan » Tue, 06 Nov 2001 08:48:31

Just loaded them... they look awsome, but do they change the track at all?
For some reason, after adding the new textures, the chicane at Monaco seems
wider.  Anyone else notice anything like this?
David


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