rec.autos.simulators

f1 2001 GT Mod 2.1 AI

istof

f1 2001 GT Mod 2.1 AI

by istof » Sat, 23 Feb 2002 05:52:12

hi,

while lining up on the grid at monza last night, the phone rang.  I
left my lister on the grid in 10th place and took the phone call.

i was intrigued to see that all of the other opponents took
appropriate evasive action.  very unlike F1RC(...insert sound of can
of worms opening...)

i watched the rest of the race using the race view keys while my car
parked on the grid and remained there.  into the first chicane there
was a lot of jostling for position and smoking tyres and the odd nudge
here and there.  amazingly all the cars emerged unscathed although
some had to use a bit of grass to get through.  impressive.

thereafter there was much fun to be seen at the lesmos as the quicker
cars seemed to use the inside braking line to snatch positions from
more sluggish AI drivers!  it was amazing to see the vipers twitching
their backsides under heavy braking as they dived inside the porsches
and ferarri 360's.

at the end of the first lap i was still parked on the grid.  some of
the leaders were racing up the front straight side by side looking for
passing opportunities.  i left my car there and watched and waited for
the inevitable smash up as they hit my stationery car.  but nope.  the
ai cars took evasive action and neatly avoided my car.  needless to
say, all cars still running.

some signs of aggressive AI were following cars nudging the car in
front into the first chicane and tipping them around to gain a place.
all great fun to watch.  by the time i had finished my telephone
conversation i was still enthralled and ended up watching the entire
race as a spectator.

about 20 cars finished.

i'd just like to add my small bit of thanks and appreciation to all of
the guys who have contributed freely of their time, effort and
expertise to this 'better than commercial quality' release.

Regards all,
istoff

Alai

f1 2001 GT Mod 2.1 AI

by Alai » Sat, 23 Feb 2002 06:28:15

Nice sales pitch.  I'm very intrigued now... I still need to go and buy F1
2001 now...


Doug Arna

f1 2001 GT Mod 2.1 AI

by Doug Arna » Sat, 23 Feb 2002 07:25:52

Glad you noticed - they were alot of darn work! :)

The lines and passing "corridors" are all new just for this Mod - not based
on the F1-2001 lines......which were not acceptable.

--Doug Arnao

----- Original Message -----

Newsgroups: rec.autos.simulators
Sent: Thursday, February 21, 2002 3:52 PM
Subject: f1 2001 GT Mod 2.1 AI

> hi,

> while lining up on the grid at monza last night, the phone rang.  I
> left my lister on the grid in 10th place and took the phone call.

> i was intrigued to see that all of the other opponents took
> appropriate evasive action.  very unlike F1RC(...insert sound of can
> of worms opening...)

> i watched the rest of the race using the race view keys while my car
> parked on the grid and remained there.  into the first chicane there
> was a lot of jostling for position and smoking tyres and the odd nudge
> here and there.  amazingly all the cars emerged unscathed although
> some had to use a bit of grass to get through.  impressive.

> thereafter there was much fun to be seen at the lesmos as the quicker
> cars seemed to use the inside braking line to snatch positions from
> more sluggish AI drivers!  it was amazing to see the vipers twitching
> their backsides under heavy braking as they dived inside the porsches
> and ferarri 360's.

> at the end of the first lap i was still parked on the grid.  some of
> the leaders were racing up the front straight side by side looking for
> passing opportunities.  i left my car there and watched and waited for
> the inevitable smash up as they hit my stationery car.  but nope.  the
> ai cars took evasive action and neatly avoided my car.  needless to
> say, all cars still running.

> some signs of aggressive AI were following cars nudging the car in
> front into the first chicane and tipping them around to gain a place.
> all great fun to watch.  by the time i had finished my telephone
> conversation i was still enthralled and ended up watching the entire
> race as a spectator.

> about 20 cars finished.

> i'd just like to add my small bit of thanks and appreciation to all of
> the guys who have contributed freely of their time, effort and
> expertise to this 'better than commercial quality' release.

> Regards all,
> istoff



> hi,

> while lining up on the grid at monza last night, the phone rang.  I
> left my lister on the grid in 10th place and took the phone call.

> i was intrigued to see that all of the other opponents took
> appropriate evasive action.  very unlike F1RC(...insert sound of can
> of worms opening...)

> i watched the rest of the race using the race view keys while my car
> parked on the grid and remained there.  into the first chicane there
> was a lot of jostling for position and smoking tyres and the odd nudge
> here and there.  amazingly all the cars emerged unscathed although
> some had to use a bit of grass to get through.  impressive.

> thereafter there was much fun to be seen at the lesmos as the quicker
> cars seemed to use the inside braking line to snatch positions from
> more sluggish AI drivers!  it was amazing to see the vipers twitching
> their backsides under heavy braking as they dived inside the porsches
> and ferarri 360's.

> at the end of the first lap i was still parked on the grid.  some of
> the leaders were racing up the front straight side by side looking for
> passing opportunities.  i left my car there and watched and waited for
> the inevitable smash up as they hit my stationery car.  but nope.  the
> ai cars took evasive action and neatly avoided my car.  needless to
> say, all cars still running.

> some signs of aggressive AI were following cars nudging the car in
> front into the first chicane and tipping them around to gain a place.
> all great fun to watch.  by the time i had finished my telephone
> conversation i was still enthralled and ended up watching the entire
> race as a spectator.

> about 20 cars finished.

> i'd just like to add my small bit of thanks and appreciation to all of
> the guys who have contributed freely of their time, effort and
> expertise to this 'better than commercial quality' release.

> Regards all,
> istoff

Dale Gree

f1 2001 GT Mod 2.1 AI

by Dale Gree » Sat, 23 Feb 2002 10:59:05


I also am quite impressed with the first corner AI action at Monza.

Dale.

Larry Lindstro

f1 2001 GT Mod 2.1 AI

by Larry Lindstro » Sat, 23 Feb 2002 12:47:35


> Glad you noticed - they were alot of darn work! :)

> The lines and passing "corridors" are all new just for this Mod - not based
> on the F1-2001 lines......which were not acceptable.

   How do you specify things like this?  

                                  Larry

Rod Princ

f1 2001 GT Mod 2.1 AI

by Rod Princ » Sat, 23 Feb 2002 14:29:08


says...

The hype of this patch also made be buy it, but I've been playing with
the F1 cars alot more than the GT's funnily enough. Have had all the
previous incarnations of this sim and although it's plainly obvious
where it has its roots if you've played F1-2000 and F1-championship,
it's a very large jump in gameplay experience. Perhaps I'll get around
to putting some laps in using the mod that made be buy it in the
first place. ;)

Cheers,
Rod.

Andre Warrin

f1 2001 GT Mod 2.1 AI

by Andre Warrin » Sat, 23 Feb 2002 18:25:34



I got tired of the GT mod very soon since the AI was ***and the
multiplayer was crap, and allthough I hotlap a lot in GPL, the goal of
that is to get faster during races.

Good to hear the AI works good now at Monza, time to give the v2.1 a
try. Is monza the only track with working AI or do all the tracks have
working AI now?

Andre

Uwe Schuerka

f1 2001 GT Mod 2.1 AI

by Uwe Schuerka » Sat, 23 Feb 2002 20:03:44


> i'd just like to add my small bit of thanks and appreciation to all of
> the guys who have contributed freely of their time, effort and
> expertise to this 'better than commercial quality' release.

I don't post me too's often, but here it is:

ME TOO! Thanks a bunch for the mod. It's the best fun I've had
driving wise since GPL.

uwe

Doug Arna

f1 2001 GT Mod 2.1 AI

by Doug Arna » Sat, 23 Feb 2002 22:46:48

All the tracks have new AI

--Doug




> >Glad you noticed - they were alot of darn work! :)

> >The lines and passing "corridors" are all new just for this Mod - not
based
> >on the F1-2001 lines......which were not acceptable.

> >--Doug Arnao

> I got tired of the GT mod very soon since the AI was ***and the
> multiplayer was crap, and allthough I hotlap a lot in GPL, the goal of
> that is to get faster during races.

> Good to hear the AI works good now at Monza, time to give the v2.1 a
> try. Is monza the only track with working AI or do all the tracks have
> working AI now?

> Andre


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