rec.autos.simulators

OT D3D setting for Win98SE?

Thom j

OT D3D setting for Win98SE?

by Thom j » Thu, 21 Jun 2001 08:38:13

A while ago Tom Pabst wrote info on how to setup nVidia's OGL
in the properties advanced menu. Does anyone have a post or info
on "how to" for D3D too? Tia.. Thom_j.

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Don Burnett

OT D3D setting for Win98SE?

by Don Burnett » Thu, 21 Jun 2001 08:49:32

This is what my d3d properties are set at - this is with the Nvidia 10.80
drivers.

Adjust z-buffer depth to rendering depth is checked - only box checked in
that column.
Mipmap detail level = high performance
up to 31 mb of system memory for textures in pci mode

additional:
Vertical synch = always off
Render no more than 1 frame ahead

I seem to get pretty decent performance with these settings.

Don Burnette


Thom j

OT D3D setting for Win98SE?

by Thom j » Thu, 21 Jun 2001 09:03:21

Wow that was quick!! Thank you for the reply Don!
Thom_j.

| This is what my d3d properties are set at - this is with the Nvidia 10.80
| drivers.
|
| Adjust z-buffer depth to rendering depth is checked - only box checked in
| that column.
| Mipmap detail level = high performance
| up to 31 mb of system memory for textures in pci mode
|
| additional:
| Vertical synch = always off
| Render no more than 1 frame ahead
|
| I seem to get pretty decent performance with these settings.
|
| Don Burnette

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Philip For

OT D3D setting for Win98SE?

by Philip For » Thu, 21 Jun 2001 10:02:08

G'day Thom j


Is this what you are after. Snipped from Tom Pabst post.

You don't have your video card installed or configured properly.......

Go through this check list....then try it again:

*********GeForce 2 (MX, GTS, ULTRA) Tweaks and Settings for N4***********

       **Desktop Color:  Set to 16-bit color for N4 and all games.

       **DirectX: Make sure you are using a DX 8.0 compatible driver (Nvidia
Ref drivers versions 7.0 or higher)

       **For N4:  Run OpenGL (not D3D) in "XXXX"x16 (you must use a screen
res compatible with your CPU speed and ram).

       ** Monitor:  Make sure you have downloaded the latest drivers for
your monitor...DO NOT USE "Plug and Play" Monitor drivers!  Set your refresh
rate at the highest setting you are allowed for your monitor at the specific
screen res you want to run N4 at.

       **Advanced Settings Tab For OpenGL:
           In The Scroll Down Box:
                 Enable Buffer Region Extension (checked)
                Allow the dual planes extension to us local video memory
(checked)
                Use fast linear-mipmap-linear filtering (checked)
                ****all others are unchecked****

            Default Color Depth for Textures:  Always Use 16 bpp
            Buffer Flipping Mode:  Use page flip
            Vertical sync: Always off
            Full Scene Antialiasing Method: Always off

            Use up to [62] MB of system memory for textures in PCI mode

    **Mother Board BIOS Settings:
            Video BIOS Shadow = "Disabled"
            Video BIOS Cache = "Disabled"
            Palette Snoop = "Disabled"
            AGP Turbo (or x4) = "Enabled" (if your mobo supports
it....disabled or 2x or 1x if it does not)
            PnP Aware OS = "Yes"
            AGP Aperture Size = 128 mb (only if you have 128 mb or
more...which you should)
            Resources Controlled by = "Auto"
            Assign IRQ to VGA = "Yes"

Tom
Pabst -Racing.com

Regards Phil

Thom j

OT D3D setting for Win98SE?

by Thom j » Thu, 21 Jun 2001 13:04:05

Thanx Phillip but I have the OGL one.. Didnt Tom Pabst
make one for D3D tho? Anyway I did get another re: &
I think it is ok? Thanx again Thom_j.

| G'day Thom j
|
| > A while ago Tom Pabst wrote info on how to setup nVidia's OGL
| > in the properties advanced menu. Does anyone have a post or info
| > on "how to" for D3D too? Tia.. Thom_j.
| >
| >
| Is this what you are after. Snipped from Tom Pabst post.
|
| You don't have your video card installed or configured properly.......
|
| Go through this check list....then try it again:
|
| *********GeForce 2 (MX, GTS, ULTRA) Tweaks and Settings for N4***********
|
|        **Desktop Color:  Set to 16-bit color for N4 and all games.
|
|        **DirectX: Make sure you are using a DX 8.0 compatible driver
(Nvidia
| Ref drivers versions 7.0 or higher)
|
|        **For N4:  Run OpenGL (not D3D) in "XXXX"x16 (you must use a screen
| res compatible with your CPU speed and ram).
|
|        ** Monitor:  Make sure you have downloaded the latest drivers for
| your monitor...DO NOT USE "Plug and Play" Monitor drivers!  Set your
refresh
| rate at the highest setting you are allowed for your monitor at the
specific
| screen res you want to run N4 at.
|
|        **Advanced Settings Tab For OpenGL:
|            In The Scroll Down Box:
|                  Enable Buffer Region Extension (checked)
|                 Allow the dual planes extension to us local video memory
| (checked)
|                 Use fast linear-mipmap-linear filtering (checked)
|                 ****all others are unchecked****
|
|             Default Color Depth for Textures:  Always Use 16 bpp
|             Buffer Flipping Mode:  Use page flip
|             Vertical sync: Always off
|             Full Scene Antialiasing Method: Always off
|
|             Use up to [62] MB of system memory for textures in PCI mode
|
|     **Mother Board BIOS Settings:
|             Video BIOS Shadow = "Disabled"
|             Video BIOS Cache = "Disabled"
|             Palette Snoop = "Disabled"
|             AGP Turbo (or x4) = "Enabled" (if your mobo supports
| it....disabled or 2x or 1x if it does not)
|             PnP Aware OS = "Yes"
|             AGP Aperture Size = 128 mb (only if you have 128 mb or
| more...which you should)
|             Resources Controlled by = "Auto"
|             Assign IRQ to VGA = "Yes"
|
|
| Tom
| Pabst -Racing.com
|
|
| Regards Phil
|
|

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