rec.autos.simulators

settings for new D3D patch?

Alastair Ingra

settings for new D3D patch?

by Alastair Ingra » Sun, 25 Jun 2000 04:00:00

Has anyone tried different settings for the new D3D patch?  This is how I
have mine. Any suggestions for different settings? I still can't get over
how much this patch rocks!  I'm going to miss my wife! Oh,well!
[ Task ]
synch_method = 1                            ; Client synch method
[ Int Profile Values ]
value3 = Direct3D7:D3DDevice:0
value4 = Direct3D7:TossHighestMip:0
value5 = Direct3D7:TrilinearFiltering:1
value6 = Direct3D7:DoubleMirrorResWidth:1
value7 = Direct3D7:DoubleMirrorResHeight:1
value8 = Direct3D7:DirectMirrorRendering:1
value9 = Direct3D7:DisableZBuffer:0

[ Direct3D7 ]
D3DDevice = 0
TossHighestMip = 0
TrilinearFiltering = 1
DoubleMirrorResWidth = 1
DoubleMirrorResHeight = 1
DirectMirrorRendering = 1
DisableZBuffer = 0
[ Int Profile Values ]
value0 = OpenGL:TossHighestMip:0         ; do not change
value1 = OpenGL:MipFiltering:0                ; do not change
value2 = OpenGL:MirrorsEvery:0                ; do not change

[ OpenGL ]
TossHighestMip = 0                       ;
MipFiltering = 4                        ;
MirrorsEvery = 4


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