rec.autos.simulators

GPL - New D3D Beta Patch - GF3?

Tom Pabs

GPL - New D3D Beta Patch - GF3?

by Tom Pabs » Sat, 30 Jun 2001 06:15:57

Anybody making this combo work?  I can't........locks up system before T-1
at Nurb.....stock GPL install.  Am I doomed to OpenGL for ever?  (Can't wait
for WSC....D3D heaven with a GF3)

Tom

Sys Specs:
MSI K7 Master-S (AMD Northbridge chipset - latest drivers)
Mobo BIOS "tweaked max for GF3"
AMD 1.333 gig (not oc'd)
Guillemot-GF3 (12.60 ref drivers...not oc'd)
Win98SE, DX8.0a
SB Live - XGamer

Other "sims/benchmarks" are:  N4 = no probs, "max candy" & screen res at
1600, gets over 100 FPS, with anistropic set at 4 levels...no FSAA.
                                              3DMark2001 = 6200 avg score
                                              S&HSC (beta) = max candy &
screen res at 2080, gets over 175 FPS, with anistropic set at 4 levels....no
FSAA

with full 68 car fields AI (drive from F-10 view), S&H face images on AI
driver figures = on

Pipe

GPL - New D3D Beta Patch - GF3?

by Pipe » Sun, 01 Jul 2001 10:24:06



Try detonator 10.80. It works fine for me.

You should try also 12.90, the game runs faster than 10.80 (1280 at
fixed 36fps with all on, 4xhigh FSAA, and 64 anisotropic), but with
FSAA on menu pages became messed up when I pass with mouse on menu's
words.
Please let me know if it's the same for you.
Avoid 12.40 and 12.60, the game runs but it comes to black screen when
I esc to the menu.

My system: Athlon 1.2
512 ram
Asus 8200 GF3
MB Abit kt7
2 IBM DTLA raid 0 for games
1  Atlas 10K SCSI160 for SO
2 other IBM IDE for backup
Adaptec 39160 SCSI controller
SO: WinME

ciao

"clean, clear and ***!"


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