rec.autos.simulators

Q: GPL performance with AMD CPUs

Antti Salone

Q: GPL performance with AMD CPUs

by Antti Salone » Mon, 02 Aug 1999 04:00:00

I bought the game a few weeks ago along with a new machine:

AMD K6-2/450Mhz
64MB SDRAM
Voodoo3 2000 AGP
Gravis Ultrasound MAX (old)

GPL seems to run fine (solid 36fps) in practice, in 1024x768 almost
full detail. In the race, however, with 19 other cars on the grid,
the framerate drops to way below 20fps, probably closer to 10fps.
Even in 640x480 with a lot of detail turned off the framerate
remains below 20fps at the start.

When I bought the machine, I thought it would do better than that in
GPL, but obviously I was wrong. How does my experience compare to
other people's results with similar setups? I don't really have any
other (new) games to compare with, but I got some reasonable results
with 3dMark, so there shouldn't be anything essentially wrong with my
BIOS setup or drivers. I've heard that GPL runs better with Intel
CPUs, but I don't know whether it makes a significant difference.
Also, the motherboard only has 512 kilobytes of external cache, if it
matters.

Otherwise, the game is of course brilliant, most likely the best
computer game ever created. With daily practice and Alison's setups,
I've got down to nine minutes at the Ring, and so far it's been a
most rewarding experience.

Antti Salonen, .fi

Overboar

Q: GPL performance with AMD CPUs

by Overboar » Mon, 02 Aug 1999 04:00:00

GPL maxes out at about 36 FPS.
On any machine.
So you are getting the best performance the game can do.


Mike Wes

Q: GPL performance with AMD CPUs

by Mike Wes » Tue, 03 Aug 1999 04:00:00


the back can hit 5-10fps. Generally once you've gone round the first couple
of corners frame-rates get back to at least 20-25.
I don't know why starts are so much worse than the rest of the race.
Obviously it's partly because the computer is not only calculating physics
for all cars, but drawing ALL of them aswell, but it seems more than just
that. Maybe the physics at the start are more intensive than the rest of the
race?

I'll just have to save up for that Athlon 750 next year..... ;-)

Mike West
3DNow! UK: www.3dnow.freeserve.co.uk


Wolfgang Prei

Q: GPL performance with AMD CPUs

by Wolfgang Prei » Tue, 03 Aug 1999 04:00:00


>I bought the game a few weeks ago along with a new machine:

>AMD K6-2/450Mhz
>64MB SDRAM
>Voodoo3 2000 AGP
>Gravis Ultrasound MAX (old)

Your setup resembles mine:

K6-2 400
96MB SDRAM
Voodoo3 2000 AGP
SB 16 ISA

I never go above 800x600 (just not worth it on my humble 15" screen),
but otherwise, your findings resemble mine. However, in a race with 19
opponents, the game goes back to solid 36 fps once I've cleared the
grid. Instead of turning off overall features, try reducing the number
of things shown in the mirrors and, most importantly, push the "detail
bias" slider a bit more to the left. This only influences the distance
at which GPL uses high-res textures for objects and does not lead to
pop-up scenery. While racing, the texture quality of the trackside
objects is so unimportant, but it makes a lot of difference in the
framerate.

Do you use the setk6 utility? I have a pretty old BIOS which does not
properly support the K6-2, so I get a 10% boost in integer benchmarks
with this tool. On your machine, the increase will probably be
smaller, but the tool is free, so it's worth a try. Search for a file
called setk6v3.zip, unzip it onto your HDD and make a shortcut in
autostart with the following command line:

SETK6.EXE /on /M0:LFB /M1:LFB2

Unfortunately for us AMD users, it does. Apparently, GPL is optimized
for the Intel type FPUs. Integer calculations are not a problem, but
GPL's floating point instructions run much better on the Intel chips.

512k should be enough, although more L2 cache is of course always
better. Does the board run at 100MHz FSB? This is more important for
the performance than the size of the L2 cache.

--
Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.


K.S. Br?nnic

Q: GPL performance with AMD CPUs

by K.S. Br?nnic » Tue, 03 Aug 1999 04:00:00


Read before posting!

The original poster wrote "...In the race, however, with 19 other cars on
the grid,
the framerate drops to way below 20fps, probably closer to 10fps"

K.S. Br?nnick

Antti Salone

Q: GPL performance with AMD CPUs

by Antti Salone » Tue, 03 Aug 1999 04:00:00


> I never go above 800x600 (just not worth it on my humble 15" screen),
> but otherwise, your findings resemble mine. However, in a race with 19
> opponents, the game goes back to solid 36 fps once I've cleared the
> grid. Instead of turning off overall features, try reducing the number
> of things shown in the mirrors and, most importantly, push the "detail
> bias" slider a bit more to the left. This only influences the distance
> at which GPL uses high-res textures for objects and does not lead to
> pop-up scenery. While racing, the texture quality of the trackside
> objects is so unimportant, but it makes a lot of difference in the
> framerate.

I'll try this, thank you.

My BIOS is only 3-4 months old, and according to the manufacturer it
supports the CPU fully, so there ought not to be a problem.

How about a little patch for AMD CPUs, Papyrus? I bet many would be happy.

-as

David Ript

Q: GPL performance with AMD CPUs

by David Ript » Wed, 04 Aug 1999 04:00:00



3dnow! is not the answer, just like MMX is not the answer, just like
SSE is not the answer.  Even "a little patch" can be a big effort,
because hardly anyone hand-tunes assembly code anymore.  Heck,
hardly anyone even bothers to compile binaries optimized for each
CPU type and have the install program put the right one on your hard
disk.  (Not even most Linux distributions, whose entire mission is
to package things.)

GPL, Quake 2, etc. do not run better on Intel CPUs because they were
hand-optimized for Intel, but because Intel's pipelined FPU is just
better than the K6's non-pipelined FPU when the FP ops flow fast.
The truth hurts.

Luckily for AMD fans, the K7, er, Athlon has a better FPU than any
x86 chip to date.  The time of begging for 3dnow! patches will be
over, and the time of payback (e.g. "You're only getting 30 fps
because the FPU on your P3 is slow and doesn't have enough
pipelines; get a K7.") will begin.

--

spamgard(tm): To email me, put "geek" in your Subject line.

Wolfgang Prei

Q: GPL performance with AMD CPUs

by Wolfgang Prei » Thu, 05 Aug 1999 04:00:00


>Luckily for AMD fans, the K7, er, Athlon has a better FPU than any
>x86 chip to date.  The time of begging for 3dnow! patches will be
>over, and the time of payback (e.g. "You're only getting 30 fps
>because the FPU on your P3 is slow and doesn't have enough
>pipelines; get a K7.") will begin.

... as will replies like "I don't have the spare money right now to
buy an expensive Athlon 750, so I will have to keep using my trusty
old P-III 550 for some more months. :("
:)

--
Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.


The Mocke

Q: GPL performance with AMD CPUs

by The Mocke » Thu, 05 Aug 1999 04:00:00

Sorry people have to put in my two cents. Yes the K7 will cost
more.....but....(and this is a very large but). It will support bus speeds
of 200 - 400 MHz. With chip speeds from 600 to 1000 Mhz.!!!!
I tell you now. This chip, on a dual processor board, with Win2000Pro,
running DirectX7 will be the chubby inducing sim racing machine of 2000. I
think I had one just mentioning it.

The Mocker


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