I've only played the demo for an hour of so and I'm impressed. I'll be
buying it.
How about you?
Ronin
I've only played the demo for an hour of so and I'm impressed. I'll be
buying it.
How about you?
Ronin
-John
-Yawn-, another predictable response from John. Do you actually like
*simulations* John? Or do you just like online demolition derbys?
Online racing doesn't matter to you, great. Does to me. Fair enough ?
I'd be glad to not be "predictable", but flaming isn't my style.
-John
I'm in a league(TPTCC) that has been based on mods for the papyrus Nascar
sims and this year on the DTM mod for Nascar Heat. Some of the new mods for
Heat have a very good driving model, like the Formula Ford and Aussie V8
mods...but "IF" F1 2002 could reliably host 12 to 16 drivers WITHOUT NEEDING
ABOUT 100kbs of bandwidth for each driver, then I'd be pressuring our league
to switch over to the EA title.
Looks like the track guys are starting to figure out the N2002
tracks...perhaps will change back to Papyrus when they figure out how to
junk the winston cup cars.
dave henrie
-John
> >-Yawn-, another predictable response from John. Do you actually like
> >*simulations* John? Or do you just like online demolition derbys?
> I race with John in a league on a weekly basis and would have no
> problems whatsoever going side-by-side with him through a turn.
> On Fri, 10 May 2002 12:25:50 +1000, "Damien Smith"
> >-Yawn-, another predictable response from John. Do you actually like
> >*simulations* John? Or do you just like online demolition derbys?
> I race with John in a league on a weekly basis and would have no
> problems whatsoever going side-by-side with him through a turn.
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
-John
> > On Fri, 10 May 2002 12:25:50 +1000, "Damien Smith"
> > >-Yawn-, another predictable response from John. Do you actually like
> > >*simulations* John? Or do you just like online demolition derbys?
> > I race with John in a league on a weekly basis and would have no
> > problems whatsoever going side-by-side with him through a turn.
> Pffft, he's nothing but a slowass wrecker......
> Beers and cheers
> (uncle) Goy
> "The Pits" http://www.theuspits.com/
> "A man is only as old as the woman he feels"
> --Groucho Marx--
On Thu, 9 May 2002 20:01:19 -0600, "John Pancoast"
>-John
>> I've only played the demo for an hour of so and I'm impressed. I'll be
>> buying it.
>> How about you?
>> Ronin
As this is my first look at the new-gen ISI sim engine, I'll throw out a
couple of questions and observations for the f1-2001 experts and others with
more time on this one.
Was the weird limit-behavior I'm seeing here common in that one? By that I
mean the way the car acts in low-speed spins or near-spins; it seems to
scrub off speed at first as you get into a high slip-angle situation and
then get an odd boost, sort of like the old UBI canned spins. And if you
get the car WAY sideways and yank it back straight with big opp-lock, the
front sort of leaps sideways in a most unconvincing manner. (Using a LWF,
(ALL aids off) on split axis with the DXTweak split-axis pedal fix; no
controller problems - but they DO need to sort out the split axis thing)
In replay, is it normal for the cars to float around like they do, moving
laterally as if they were not constrained by the tires? Again, not at all
compelling, physics-wise. You never see oddities like that in a Papy
replay; other lesser ones, yes - but not anything so obviously odd. Maybe
it's just a display thing and not a physics issue, but something *looks*
very amiss. I can't see firing up a replay just to watch in this one as it
is.
A few problems; two or three hard lockups to date coming out of replay mode;
had to hit the reset button - couldn't even ctrl-alt-del out of it. Also
getting some stuttering graphics in rainy races, even when the FPS is
reading high 40's-low 50's. (on an
7 AI than NR2002 with a 43 car field and similar graphics settings.
In sum; fun with great sense of speed and wonderful tweakability (thanks
ISI!), but the oddities that pop up leave it with a slightly *gamey* feel to
it that I hope can be weeded out.
YMMV, ;-)
SB
I think thats because of the driver aids that are on, like traction control
SB
> > Not until it's seen that there's an actual, well working online aspect.
> > EA's the champs at pre-release hype.
> -Yawn-, another predictable response from John. Do you actually like
> *simulations* John? Or do you just like online demolition derbys?
> Thanks, but as I said in the post; "ALL aids off". No TC, no autoshift, no
> nuthin'. Just like Alesi... ;-)
Gerry