rec.autos.simulators

F1 2002 demo - what are your impressions - best sim ever?

Eldre

F1 2002 demo - what are your impressions - best sim ever?

by Eldre » Sun, 12 May 2002 02:03:46



>In replay, is it normal for the cars to float around like they do, moving
>laterally as if they were not constrained by the tires?  Again, not at all
>compelling, physics-wise.  You never see oddities like that in a Papy
>replay; other lesser ones, yes - but not anything so obviously odd.

I'm guessing you are talking about player-controlled cars, but you see it with
Papy AI all the time.  Watch them go through the hairpin at Rouen, or Eau
Rouge...

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer.  If you can, please go to my homepage and see how to make a
donation.  Thank you.

Remove SPAM-OFF to reply.

drin

F1 2002 demo - what are your impressions - best sim ever?

by drin » Sun, 12 May 2002 03:21:23

No the F1-2001 replays are terrible, it just breaks down the path of the
cars into straight line segments, even the player car... i hope they get a
completely new replay system for the final




> >In replay, is it normal for the cars to float around like they do, moving
> >laterally as if they were not constrained by the tires?  Again, not at
all
> >compelling, physics-wise.  You never see oddities like that in a Papy
> >replay; other lesser ones, yes - but not anything so obviously odd.

> I'm guessing you are talking about player-controlled cars, but you see it
with
> Papy AI all the time.  Watch them go through the hairpin at Rouen, or Eau
> Rouge...

> Eldred
> --
> Homepage - http://www.racesimcentral.net/~epickett
> A friend of mine is involved in a fund-raiser walk-a-thon for research to
cure
> *** cancer.  If you can, please go to my homepage and see how to make a
> donation.  Thank you.

> Remove SPAM-OFF to reply.

Joe Marque

F1 2002 demo - what are your impressions - best sim ever?

by Joe Marque » Sun, 12 May 2002 03:18:18

This is NOT the point.  Online capability may make F1 2002 far less
appealing to some but it doesn't impact it's quality as a *sim*.  His
subject asks if F1 2002 is the "best sim ever?"  Online play has no
relevance to the *quality* of the physics engine and how close it is to
reality.  Online play can make it more feature rich and more appealing to a
broader audience.

Would the absence of online play detract from the GPL physics engine?

--
Joe Marques



> > >   Not until it's seen that there's an actual, well working online
aspect.
> > >   EA's the champs at pre-release hype.

> > -Yawn-, another predictable response from John.  Do you actually like
> > *simulations* John?  Or do you just like online demolition derbys?

> The most important part of sim racing, for me, is online racing. I take
> it you prefer to play with yourself?

John Pancoas

F1 2002 demo - what are your impressions - best sim ever?

by John Pancoas » Sun, 12 May 2002 04:16:52

  Yes.  Because the GPL AI cars don't use the same physics as the player.
Just like the EA games, and any game that doesn't allow good online play
don't.

  IMO of course :)

-John


> This is NOT the point.  Online capability may make F1 2002 far less
> appealing to some but it doesn't impact it's quality as a *sim*.  His
> subject asks if F1 2002 is the "best sim ever?"  Online play has no
> relevance to the *quality* of the physics engine and how close it is to
> reality.  Online play can make it more feature rich and more appealing to
a
> broader audience.

> Would the absence of online play detract from the GPL physics engine?

> --
> Joe Marques




> > > >   Not until it's seen that there's an actual, well working online
> aspect.
> > > >   EA's the champs at pre-release hype.

> > > -Yawn-, another predictable response from John.  Do you actually like
> > > *simulations* John?  Or do you just like online demolition derbys?

> > The most important part of sim racing, for me, is online racing. I take
> > it you prefer to play with yourself?

Andreas Nystro

F1 2002 demo - what are your impressions - best sim ever?

by Andreas Nystro » Sun, 12 May 2002 05:20:41

ok, i will tell it again. In F1 2001 you can choose different types of
replays.
The more detailed, the more hd-place they will take. Its all in the manual
of the game.
In the lower settings, it looks just like you described it.
But in the real replays, it looks just as good as when you played it live


> No the F1-2001 replays are terrible, it just breaks down the path of the
> cars into straight line segments, even the player car... i hope they get a
> completely new replay system for the final




"Steve

> > >In replay, is it normal for the cars to float around like they do,
moving
> > >laterally as if they were not constrained by the tires?  Again, not at
> all
> > >compelling, physics-wise.  You never see oddities like that in a Papy
> > >replay; other lesser ones, yes - but not anything so obviously odd.

> > I'm guessing you are talking about player-controlled cars, but you see
it
> with
> > Papy AI all the time.  Watch them go through the hairpin at Rouen, or
Eau
> > Rouge...

> > Eldred
> > --
> > Homepage - http://www.racesimcentral.net/~epickett
> > A friend of mine is involved in a fund-raiser walk-a-thon for research
to
> cure
> > *** cancer.  If you can, please go to my homepage and see how to make
a
> > donation.  Thank you.

> > Remove SPAM-OFF to reply.

drin

F1 2002 demo - what are your impressions - best sim ever?

by drin » Sun, 12 May 2002 05:36:24

even on full it is nowhere near as good as playing it live or a papy replay


> ok, i will tell it again. In F1 2001 you can choose different types of
> replays.
> The more detailed, the more hd-place they will take. Its all in the manual
> of the game.
> In the lower settings, it looks just like you described it.
> But in the real replays, it looks just as good as when you played it live



> > No the F1-2001 replays are terrible, it just breaks down the path of the
> > cars into straight line segments, even the player car... i hope they get
a
> > completely new replay system for the final




> "Steve

> > > >In replay, is it normal for the cars to float around like they do,
> moving
> > > >laterally as if they were not constrained by the tires?  Again, not
at
> > all
> > > >compelling, physics-wise.  You never see oddities like that in a Papy
> > > >replay; other lesser ones, yes - but not anything so obviously odd.

> > > I'm guessing you are talking about player-controlled cars, but you see
> it
> > with
> > > Papy AI all the time.  Watch them go through the hairpin at Rouen, or
> Eau
> > > Rouge...

> > > Eldred
> > > --
> > > Homepage - http://www.racesimcentral.net/~epickett
> > > A friend of mine is involved in a fund-raiser walk-a-thon for research
> to
> > cure
> > > *** cancer.  If you can, please go to my homepage and see how to
make
> a
> > > donation.  Thank you.

> > > Remove SPAM-OFF to reply.

Steve Blankenshi

F1 2002 demo - what are your impressions - best sim ever?

by Steve Blankenshi » Sun, 12 May 2002 07:04:27

Good guess Eldred, and you're correct about Papy's rather special little AI
dance, but no; I'm talking about MY car.  In various views (with replay
fidelity = "3" and the half rate = "0" higher physics rate setting when
driving), the car moves laterally in an odd sort of digital-looking way,
which makes the replays look bogus.  Not lifelike at all, IMHO.  I have
Vsync off, as in all games, so I'm wondering if it might be a visual
artifact of that - I'll have to enable it and give it a whirl.

SB




> >In replay, is it normal for the cars to float around like they do, moving
> >laterally as if they were not constrained by the tires?  Again, not at
all
> >compelling, physics-wise.  You never see oddities like that in a Papy
> >replay; other lesser ones, yes - but not anything so obviously odd.

> I'm guessing you are talking about player-controlled cars, but you see it
with
> Papy AI all the time.  Watch them go through the hairpin at Rouen, or Eau
> Rouge...

> Eldred
> --
> Homepage - http://www.racesimcentral.net/~epickett
> A friend of mine is involved in a fund-raiser walk-a-thon for research to
cure
> *** cancer.  If you can, please go to my homepage and see how to make a
> donation.  Thank you.

> Remove SPAM-OFF to reply.

DB

F1 2002 demo - what are your impressions - best sim ever?

by DB » Sun, 12 May 2002 09:01:38

    I like the demo very much, Very real sense of speed for me. Its easy to
get immersed into it.
    I wish there where a way to get rid of that annoying backfire sound
though.
On my system in sounds like a pistol firing as you grab gears slowing down.
I
don't know how realistic this is , but I find it annoying.
   Another thing, Is there a way to force the weather to be dry all of the
time. The
random weather is a bummer when you're trying to work on a setup.

For a technology demo, I'm very impressed
Dave


> Good guess Eldred, and you're correct about Papy's rather special little
AI
> dance, but no; I'm talking about MY car.  In various views (with replay
> fidelity = "3" and the half rate = "0" higher physics rate setting when
> driving), the car moves laterally in an odd sort of digital-looking way,
> which makes the replays look bogus.  Not lifelike at all, IMHO.  I have
> Vsync off, as in all games, so I'm wondering if it might be a visual
> artifact of that - I'll have to enable it and give it a whirl.

> SB




"Steve

> > >In replay, is it normal for the cars to float around like they do,
moving
> > >laterally as if they were not constrained by the tires?  Again, not at
> all
> > >compelling, physics-wise.  You never see oddities like that in a Papy
> > >replay; other lesser ones, yes - but not anything so obviously odd.

> > I'm guessing you are talking about player-controlled cars, but you see
it
> with
> > Papy AI all the time.  Watch them go through the hairpin at Rouen, or
Eau
> > Rouge...

> > Eldred
> > --
> > Homepage - http://www.racesimcentral.net/~epickett
> > A friend of mine is involved in a fund-raiser walk-a-thon for research
to
> cure
> > *** cancer.  If you can, please go to my homepage and see how to make
a
> > donation.  Thank you.

> > Remove SPAM-OFF to reply.

David G Fishe

F1 2002 demo - what are your impressions - best sim ever?

by David G Fishe » Sun, 12 May 2002 10:03:12

On the track select screen, there is a button at the bottom that gives you
session options such as how many practice sessions, weather, etc.
--
David G Fisher


>     I like the demo very much, Very real sense of speed for me. Its easy
to
> get immersed into it.
>     I wish there where a way to get rid of that annoying backfire sound
> though.
> On my system in sounds like a pistol firing as you grab gears slowing
down.
> I
> don't know how realistic this is , but I find it annoying.
>    Another thing, Is there a way to force the weather to be dry all of the
> time. The
> random weather is a bummer when you're trying to work on a setup.

> For a technology demo, I'm very impressed
> Dave



> > Good guess Eldred, and you're correct about Papy's rather special little
> AI
> > dance, but no; I'm talking about MY car.  In various views (with replay
> > fidelity = "3" and the half rate = "0" higher physics rate setting when
> > driving), the car moves laterally in an odd sort of digital-looking way,
> > which makes the replays look bogus.  Not lifelike at all, IMHO.  I have
> > Vsync off, as in all games, so I'm wondering if it might be a visual
> > artifact of that - I'll have to enable it and give it a whirl.

> > SB




> "Steve

> > > >In replay, is it normal for the cars to float around like they do,
> moving
> > > >laterally as if they were not constrained by the tires?  Again, not
at
> > all
> > > >compelling, physics-wise.  You never see oddities like that in a Papy
> > > >replay; other lesser ones, yes - but not anything so obviously odd.

> > > I'm guessing you are talking about player-controlled cars, but you see
> it
> > with
> > > Papy AI all the time.  Watch them go through the hairpin at Rouen, or
> Eau
> > > Rouge...

> > > Eldred
> > > --
> > > Homepage - http://www.racesimcentral.net/~epickett
> > > A friend of mine is involved in a fund-raiser walk-a-thon for research
> to
> > cure
> > > *** cancer.  If you can, please go to my homepage and see how to
make
> a
> > > donation.  Thank you.

> > > Remove SPAM-OFF to reply.

Eldre

F1 2002 demo - what are your impressions - best sim ever?

by Eldre » Sun, 12 May 2002 10:09:56



>No the F1-2001 replays are terrible, it just breaks down the path of the
>cars into straight line segments, even the player car... i hope they get a
>completely new replay system for the final

Ouch - that sucks...

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer.  If you can, please go to my homepage and see how to make a
donation.  Thank you.

Remove SPAM-OFF to reply.

Eldre

F1 2002 demo - what are your impressions - best sim ever?

by Eldre » Sun, 12 May 2002 10:09:55



>This is NOT the point.  Online capability may make F1 2002 far less
>appealing to some but it doesn't impact it's quality as a *sim*.  His
>subject asks if F1 2002 is the "best sim ever?"  Online play has no
>relevance to the *quality* of the physics engine and how close it is to
>reality.  Online play can make it more feature rich and more appealing to a
>broader audience.

I think Gerry answered the question accurately.  He puts a premium on online
play.  If the question is "best sim ever?" and the sim in question doesn't have
online play, then *for him* the answer is no.  Doesn't matter if you or I
happen to *agree* with that or not.

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer.  If you can, please go to my homepage and see how to make a
donation.  Thank you.

Remove SPAM-OFF to reply.

Steve Blankenshi

F1 2002 demo - what are your impressions - best sim ever?

by Steve Blankenshi » Sun, 12 May 2002 13:25:07

Yep again - no aids.  But I DID figure the problem out, and it was MY fault.
Oops.

Long-winded solution follows, for others' reference:

One of the first things I did was tweak the default.cfg file for a more
realistic***pit POV/FOV (nice!), and assuming the F1-2001 *experts* on the
HG forum had the scoop, tried dropping the orientation rate values also as
recommended there to enhance sense of motion.  I didn't go nearly as far as
they suggested, only down to around 15 vs. the std. 35, but that's what
caused my problem.  The orientation rate values affect how the driver's
"head/view" moves relative to the chassis under g-loading, and the center
value affects left-right movement - neck twist, basically.  What was
happening was when the car experienced extreme loads in yaw (as in a spin or
near spin), the driver's "head" was apparently *** around relative to
the chassis.  Since the driver's "eye's" are of course my monitor, this
neck-snapping made it appear the chassis was moving around bizarrely. The
car was moving in one direction, rotating in another, while the driver's
eye-point was following yet another path; all only at limit conditions.
Yeehaa...  Barf-bag, anyone? ;-)

The other values for up-down and back-forth movement didn't seem to cause
any trouble and did enhance the sense of motion somewhat, but the middle
value is probably best left as-is, or nearly so.  May even try raising it
some; just can't stop with the knob-twisting...;-)

Thx,

SB


Andreas Nystro

F1 2002 demo - what are your impressions - best sim ever?

by Andreas Nystro » Mon, 13 May 2002 00:57:18

The backfires sound like a gunshot in real life, yes.. if you want to get
rid of it, just
make a silent wav with the backfire-sample name, and put it in the
sounds/car folder.
That should do it. Its realistic.. too bad that there arent any fire coming
out the exhausts
like in real life.
The wheater, just press the edit session button, and select "Dry".


Andre Warrin

F1 2002 demo - what are your impressions - best sim ever?

by Andre Warrin » Mon, 13 May 2002 00:52:02



Does setting the replays to more detailed have any influence on fps
during driving?

Andre

jason moy

F1 2002 demo - what are your impressions - best sim ever?

by jason moy » Mon, 13 May 2002 17:03:44


> >   Not until it's seen that there's an actual, well working online aspect.
> >   EA's the champs at pre-release hype.

> -Yawn-, another predictable response from John.  Do you actually like
> *simulations* John?  Or do you just like online demolition derbys?

Hm.  While I race in online leagues, I spend more time racing the AI.
F1 2001 isn't even good for that, really.  Playing it online would
make it at least tolerable for a short while I guess.  I have to admit
that I enjoyed hotlapping in it for a few days after I got the
workaround for the split-axis half-throttle/brake bug working.  I
spent more time trying to get the controller working than I have with
any piece of software I've ever purchased, and less time actually
playing it than Leadfoot or Master Rallye (both of which lasted less
than a week on my harddrive).  I can understand why people *want* the
game to be amazing, since there hasn't been a good open-wheeled sim
since ICR2 (I would argue that DTR:SC was a better sim than F1 2001,
tho), but to someone who isn't maniacally obsessed with the tiddly
wink motorsport that is modern F1 there really is nothing appealing at
all about the ISI F1 games.

Jason


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