Hello . . .
I have GP2 but not F1RS .. I seem to get the impression, from reading this
newsgroup, that the main distinctive feature that seperates F1RS from GP2 is
the inherent advantage that F1RS has better 3D graphics ..
???
Hello . . .
I have GP2 but not F1RS .. I seem to get the impression, from reading this
newsgroup, that the main distinctive feature that seperates F1RS from GP2 is
the inherent advantage that F1RS has better 3D graphics ..
???
I totally agree with you!!!
F1RS is a disappointment in many ways. It was released 1,5 years after GP2
and the only thing that is better is the Graphics. The thing that really
anoys me is the tracks: tracks are not at all like they are in real life.
Too many tracks are too flat.
When is finally anyone gonna get the job done well??? Making a realistic
racing sim, with todays graphics standards, and playable on a Pentium 200 as
well??
Please Geoff Crammond, give us what u promised 2 years ago!!!!
KZ
Fuji Sartono heeft geschreven in bericht
I would agree that the main difference is better graphics in F1RS, but IMO
this fact adds more than just the looks. It also makes it easier to memorize
your braking and turn-in points. My one and only disappointment is that my
computer (P133-64MB-3Dfx) is too slow for a race start with all 22 cars.
I'll get an MMX soon. This game alone is worth the upgrade.
---
Jon Petersson
came up with
According to PC Zone, November is the release date for GP3!!!
This could go the way GP2 went last time and take an absolute age to be
released.
--
Ian Blakeley RGN
http://www.blakeley.demon.co.uk
"To be, or not to be- that is the question" William Shakespeare
is not a multiple choice question
Man that would be GREAT!!
That would be a bummer :-( Mike
The dynamics in the car are totally different...and to me F1 Racing
sim feels much much better....more alive. GP2 feels like its following
some numbers program....if x equals y then do z....very artificial.
Also F1 Racing sim has Rain, Better choices regarding how you want to
race a season, Ghost cars, hot lappers heaven....and the tracks that
are done well are done much better than GP2....for instance SPA is a
wonder....Monte Carlo brilliant fun.....Portugal great fun and so
on....a couple of tracks are incorrect but truths is if you havent
been there I doubt you will notice.
For me at least I think F1 Racing sim is better than GP2....and then
the graphics make it crush whatever hold GP2 might have had.
PAPA DOC
Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...
--
Header intentionally scrambled to ward off the spamming hordes.
Thanks to Mr. Chevie for emailing how to use the < > keys to me to the top
of the Driver List !
It seems I have a Multi List, a 1995 list, a 1997 WC list, a 1997 BGN list
and a 1998 WC list....It looks like I have multiple #2 Rusty Wallace's, etc.
Etc.
How do I clean the lists up so I have only a 1998 WC list and a 1997 or 1998
BGN List ?
Thanks in advance !
Tim
"A true sim ***"
Thanks to Mr. Chevie for emailing how to use the < > keys to me to the top
of the Driver List !
It seems I have a Multi List, a 1995 list, a 1997 WC list, a 1997 BGN list
and a 1998 WC list....It looks like I have multiple #2 Rusty Wallace's, etc.
Etc.
How do I clean the lists up so I have only a 1998 WC list and a 1997 or 1998
BGN List ?
Thanks in advance !
Tim
"A true sim ***"
I prefer F1RS. The graphics are a big improvement. Several
tracks are different from the corresponding GP2 tracks. F1RS
Sazuka seems flat going up through the eases. F1RS seems to do
a better job of showing elevation changes of Spa than GP2. I
haven't done all of the tracks, but Hungary is also supposed to
be inaccurate, for elevation. Canada is also supposed to have
problems. I don't know of other tracks that people find
inaccurate. I hope they will let us know of others.
What I like about F1RS is the handling. The tires on cars I
drive exhibit a characteristic called "slip angle". This is the
angle that the tire will slip sidewise before it looses traction.
In GP2, this slip angle is very small. How many times have you
corrected a slide in GP2? I've probably done it five times. I
feel like the car is on rails, which I can fall off of with the
characteristic 180 degree spin.
F1RS models a larger slip angle, and getting a little slide is
part of every lap. Something to be avoided if you want your tires
to last.
F1 cars aren't driven with their tails*** out all the time,
but I've seen them drifting through corners sometimes.
I like the F1RS model, because it feels like a distant relative
to cars I've driven. Until Schumacher or "Driver X" posts here
and tells us which is closer to the F1 cars they drive, claims
that one is more accurate than the other are suspect.
Larry
> > I have GP2 but not F1RS .. I seem to get the impression, from reading this
> > newsgroup, that the main distinctive feature that seperates F1RS from GP2 is
> > the inherent advantage that F1RS has better 3D graphics ..
> This same question inspires lively debate every week.
> I prefer F1RS. The graphics are a big improvement. Several
> tracks are different from the corresponding GP2 tracks. F1RS
> Sazuka seems flat going up through the eases. F1RS seems to do
> a better job of showing elevation changes of Spa than GP2. I
> haven't done all of the tracks, but Hungary is also supposed to
> be inaccurate, for elevation. Canada is also supposed to have
> problems. I don't know of other tracks that people find
> inaccurate. I hope they will let us know of others.
> What I like about F1RS is the handling. The tires on cars I
> drive exhibit a characteristic called "slip angle". This is the
> angle that the tire will slip sidewise before it looses traction.
> In GP2, this slip angle is very small. How many times have you
> corrected a slide in GP2? I've probably done it five times. I
> feel like the car is on rails, which I can fall off of with the
> characteristic 180 degree spin.
> F1RS models a larger slip angle, and getting a little slide is
> part of every lap. Something to be avoided if you want your tires
> to last.
> F1 cars aren't driven with their tails*** out all the time,
> but I've seen them drifting through corners sometimes.
> I like the F1RS model, because it feels like a distant relative
> to cars I've driven. Until Schumacher or "Driver X" posts here
> and tells us which is closer to the F1 cars they drive, claims
> that one is more accurate than the other are suspect.
> Larry
> This could go the way GP2 went last time and take an absolute age to be
> released.
--
We are the Hosh! You will be assimilated! Lower your defences
and surrender! Your technological and biological distinctiveness
will be added to our own. Your culture will be adapted to
service us. Resistance is futile. Have a nice &*($ing day!
Yes they arent anything like the J. Rindt slides but saying that F1 cars
do not slide is not accurate since... well they do....just watch Shuey
and Alesi....not big lurid slides but certainly within the realm of what
F1 Rs is modeling. To me I agree completly with the poster who commented
about the slip angles. I believe he was trying to describe the Feeling
more than anything else....and F1 RS FEELS like its tires are working
hard...you can FEEL the tires starting to lose grip....its very wierd
and something they have captured extremely well. To me this is the very
best thing about F1 RS the FEEL. GP2 was either on the track on boom off
the track...with NO feel of when it was about to leave....at least to
me.
I await another sim makers attempts in this area since none have
captured it in any other Car sim yet. They may get the numbers right in
what the car is supposed to do at x but the feeling is not there....and
yes Im a *** about the Feel of a sim on the Flight sims board too.
PAPA DOC
Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...<G>
Dont tell that to Schumacher or Alesi
>> In GP2, this slip angle is very small. How many times have you
>> corrected a slide in GP2? I've probably done it five times. I
>> feel like the car is on rails, which I can fall off of with the
>> characteristic 180 degree spin.
You can imagine that in GP2 (and in F1RS) this angle _should_ be very
small, and any driver I've ever heard interviewed on the subject has
made a point of commenting upon how difficult this is to get used to,
far more so than Indycar. One of Mansell's main difficulties in moving
from Indy back to F1 was that he would feel the car begin to slide and
believe it was catchable, only to find himself backwards because he
hadn't been quick enough.
Now F1RS may be more user friendly in that respect, but your comments
imply that it is more accurate which I do not believe to be the case.
Cheers!
John (awaiting the inevitable tirade from tetchy F1RS fans...!) :-)