> Not meaning to put a "damper" on your new-found enthusiasm,
> but for some reason the novelty and relative fun driving
> the Skippy after being forced to drive the milk truck wore
> off after another week or so
The Skippy is not as much of a performance leap from the Solstice as I'd
hoped. But, being fair, it's probably the right sort of step up. I can
certainly make a real mess of Infineon driving it, so I guess it's more
than enough of a vehicle for me. :-)
I suspect I will end up with another month to get the most out of today's
purchases. However I fail to see how iRacing is ever going to maintain
critical mass among different skill levels with so many race formats.
Even for free after an initial purchase I think it'd be a struggle for
them.
The fact that you're forced to race on only one track per week will help,
but I think that will put off as many people as it brings together. It's
a very difficult balance to get right.
As for me... well, ultimately I know I will tire of being a backmarker...
I did in GPL despite the excellent community (even before GPL died the
death of a thousand tracks and mods). And this time the 'club' nature of
iRacing is much less relaxed than GPL via VROC. That in itself will
probably ensure that I tire sooner rather than later.
We will see. So far though it's been an interesting, if frustrating,
journey that's cost me a bit more than one full price game release. If it
proves to be a dead end for me, I can easily live with that.
And when all's said and done, I think the sim world's a better place for
having Kaemmer still working in it (unlike so many excellent flight sim
creators of the past). So part of me thinks I should keep on subscribing
just to try and ensure that.
Maybe if they add the 'Ring to iRacing it'll help? Lol! Imagine what that
track would cost to buy, based on the cost of existing tracks... probably
about $200. :-)
Andrew McP