rec.autos.simulators

iRacing... help... must... resist!

Andrew MacPhers

iRacing... help... must... resist!

by Andrew MacPhers » Thu, 07 Aug 2008 20:22:00


> (the more turns you take cleanly, the more you go up
> in SR).

Just turning clean laps at the back of the field scores very little
though... I can assure you. :-)

This morning I've forced myself (and it has been a real chore) to run a
couple more Solstice rookie Lime Rocks, and a Time Trial. The first race
and time trial pushed my SR up about another .1 thanks to an off +
barrier collision in T1 during the race which meant taking it very
carefully for about 7 laps with a pull to the right. I didn't pit because
I'm not sure what effect that has on your scoring. It can't be good.

In the second, clean, race I miraculously came 4th out of 6 thanks to...

(a) a relatively slow field in which nobody lapped me... for the first
time! But only just.

(b) the two in front of me must have had a pretty bad last lap incident,
because they were about 15s ahead of me.

Anyway, in that race my SR went up from 2.92 to 3.49, so clearly your
position must have a significant multiplier effect.

I've now just checked and, as Dave suggested, I've found an 'advanced'
Solstice race I can join. Shame it's at Summit Point, which I know almost
as well as I can speak Mandarin, but I'm rapidly learning that in iRacing
beggars can't be choosers. :-)

Right, it's time for a cup of cocoa and then bed. My quest to find my way
around iRacing will have to continue tomorrow. Who knows, I may even plod
my way up to an SR of 4 this week, invest another $15 on the Skippy, and
discover that there's some fun in this darned treadmill of a sim! ;-)

Andrew McP

Andrew MacPhers

iRacing... help... must... resist!

by Andrew MacPhers » Thu, 07 Aug 2008 20:35:00


> That basically sums up my iracing experience too

I find myself constantly frustrated. There is so much I'd *like* to do
with iRacing, but very little of it is what iRacing will allow me to do.

I just wish they'd sell me a version which would allow me to just fire up
the sim, choose a track & car, and go race with some friends on an open
private server. I'd pay whatever they asked... well, maybe. ;-)

However such a release would probably cut subscriptions drastically and
make the make project unworkable, so I'm increasingly aware it'll never
happen.

So if I want fun from my racing, not a career with safety rating concerns,
I appear to be barking up the wrong tree.... for now anyway. Later on
they may relax a bit. The trouble with all this though is that the longer
you spend driving the iRacing code, the harder it is to go back to other
sims. While the racing framework is highly contentious, the sim code
certainly isn't.

Andrew McP

Andrew MacPhers

iRacing... help... must... resist!

by Andrew MacPhers » Thu, 07 Aug 2008 20:37:00


> on an open private server

I know what I mean, even if nobody else does! :-)

Andrew McP

Tim Wheatle

iRacing... help... must... resist!

by Tim Wheatle » Thu, 07 Aug 2008 21:06:48




> > (the more turns you take cleanly, the more you go up
> > in SR).

> Just turning clean laps at the back of the field scores very little
> though... I can assure you. :-)

> This morning I've forced myself (and it has been a real chore) to run a
> couple more Solstice rookie Lime Rocks, and a Time Trial. The first race
> and time trial pushed my SR up about another .1 thanks to an off +
> barrier collision in T1 during the race which meant taking it very
> carefully for about 7 laps with a pull to the right. I didn't pit because
> I'm not sure what effect that has on your scoring. It can't be good.

> In the second, clean, race I miraculously came 4th out of 6 thanks to...

> (a) a relatively slow field in which nobody lapped me... for the first
> time! But only just.

> (b) the two in front of me must have had a pretty bad last lap incident,
> because they were about 15s ahead of me.

> Anyway, in that race my SR went up from 2.92 to 3.49, so clearly your
> position must have a significant multiplier effect.

> I've now just checked and, as Dave suggested, I've found an 'advanced'
> Solstice race I can join. Shame it's at Summit Point, which I know almost
> as well as I can speak Mandarin, but I'm rapidly learning that iniRacing
> beggars can't be choosers. :-)

> Right, it's time for a cup of cocoa and then bed. My quest to find my way
> aroundiRacingwill have to continue tomorrow. Who knows, I may even plod
> my way up to an SR of 4 this week, invest another $15 on the Skippy, and
> discover that there's some fun in this darned treadmill of a sim! ;-)

> Andrew McP

hehe.

The reason your SR went up is probably because the SR isn't calculated
on a single event. It's calculated across all events. If you enter a
race and crash at the end, and quit, but went into another race and
crashed at the start, you might have done 2 laps (across 2 events) and
crashed twice in two laps. The SR can look a little weird because of
that. :)

Larr

iRacing... help... must... resist!

by Larr » Fri, 08 Aug 2008 02:16:52

Don't confuse Safety Rating and iRating.  They have nothing to do with each
other.

SR dictates, solely, your ability to race clean and controls your
advancement.  Period.

iRating is your personal score against all other drivers and is based solely
on finishing positions.  Nothing about iRating controls advancement or what
cars you drive.

Rookies do not have iRatings.  There is a reason for that.  Rookies should
be more concerned with developing skills to safely drive in traffic, and
that's it.  The finishing position is far secondary for Rookies.

Everyone starts as a Rookie.  Over 4 years we did many times :)

-Larry



>> Huh?  Have you actually read the sporting code?

> I have, but they're not the most transparent set of rules I've ever read
> due to the complications of SR + race experience + tracks bought + cars
> bought. All are limiting factors.

> As I understand it, even if you race *cleanly* four times in a day as a
> Rookie, you're only promoted (ie have the ability to use more of the
> stuff you've bought) at the end of a Season (week?)

> So as I understand it I don't have access to even the 'advanced' Solstice
> or Coupe until the end of the week, no matter how many races I compete
> in.

> Oh hang on....

> 4.2.5.
> Rookie Series
> 4.2.5.1.
> Rookie Series are non-standard series in both categories (Oval and Road)
> reserved for new iRacing.com members holding Rookie competition licenses.
> 4.2.5.2.
> Rookie series shall typically include four race weeks.

> ...maybe it's four weeks for us lowlife, not one. Or maybe a season is
> different to a series. I need to print all this out and try to make sense
> of it. Not now though, work beckons.

> Andrew McP

Larr

iRacing... help... must... resist!

by Larr » Fri, 08 Aug 2008 02:18:48

I assure you it doesn't work like that.  If you got a +1, you got tires off
the track, somewhere.  There is a +1 for wall contact but for me it's always
been 0 or 4, I either***up good or I don't :)

-Larry



>> I believe you have misunderstood the rules.

> Thanks Dave, your experience is very helpful, thanks. It looks like my
> first task is to get my SR over 3. That may take quite some time though
> ... I appear to get +.1 for a clean race, finishing at the back. Perhaps
> my lack of speed is considered a hazard. :-)

> Andrew McP

Larr

iRacing... help... must... resist!

by Larr » Fri, 08 Aug 2008 02:20:40

Again, in no way does going slow affect your SR, as long as you go slow
safely.  You are not punished in SR for being slow.  That's what iRating is
for :)  But at this point iRating should be the furthest thing from your
mind.

-Larry



> Just turning clean laps at the back of the field scores very little
> though... I can assure you. :-)

Larr

iRacing... help... must... resist!

by Larr » Fri, 08 Aug 2008 02:29:50

Patience grasshopper.  Wax on/Wax off and all that.

Once you get to Class C you won't give a damn about your early racing days.
Actually, this begins with Class D, but kicks into high with Class C.

I, too, was bored to death in the Rookie ranks.  Mainly because I am plum
burnt-out on short tracks.  Class C has changed all that.  I ran 10 races
and 2 time trials _already_ this week in the SC at Homestead.  That's more
than I did an entire season in my rookie season.  In fact, it's more than I
did in my entire Class D season.  In the first week of racing this season I
have already met my Class B promotion requirements for next season.

I set a goal.  To get the hell out of Rookie/Class D as soon as possible,
and I structured my racing around that.  I accomplished that goal and I'm
having a ball now in Class C.  Well, at least with ovals :)  As usual, RC's
are a *** for me but it's always been like that.

You need to give it time.  You won't be there forever.

One other thing, and a lot of people miss this.  For races/TT's to count
towards promotion, you must race IN-CLASS.  You can race up, and you can
race down, but only IN-CLASS races/TT's will count towards promotion.  I
think a few got bit by this the last cycle.  This is one part I do thing
should be made clearer in da book.

Use the first two weeks to meet your requirements for promotion.  THEN go
have fun.

-Larry



>> That basically sums up my iracing experience too

> I find myself constantly frustrated. There is so much I'd *like* to do
> with iRacing, but very little of it is what iRacing will allow me to do.

Ken MacKa

iRacing... help... must... resist!

by Ken MacKa » Fri, 08 Aug 2008 02:41:23

That big jump was not because of were you finished (SR is never affected
by where you finish, really).  What happened is you got about another
+0.1 and it put you over 3.  The system automatically bumps you to the
middle of the next range (i.e ~3.5)  so drivers aren't constantly
slipping back an forth between SR ranges (i.e once you advance to the
next level you'd have to***up badly to drop back down again).

A +.1 is typical for a clean rookie race.  The thing is you only need
about 5 of them to get to the next level (2.5->3, 3.5->4).

BTW in practice sessions you can drive with other cars on the track and
not worry about incidents (they show them but they don't count towards
SR).  You just need to let you buddies know when you be on a practice
server (i.e. pick one at a specific time).

I'm not a big fan of iracing but to give it a fair shake you really
should read the sporting code. ;-)

PS Tire pressures make a big difference in the way the adv. slowstice
handles.



>> (the more turns you take cleanly, the more you go up
>> in SR).

> Just turning clean laps at the back of the field scores very little
> though... I can assure you. :-)

> This morning I've forced myself (and it has been a real chore) to run a
> couple more Solstice rookie Lime Rocks, and a Time Trial. The first race
> and time trial pushed my SR up about another .1 thanks to an off +
> barrier collision in T1 during the race which meant taking it very
> carefully for about 7 laps with a pull to the right. I didn't pit because
> I'm not sure what effect that has on your scoring. It can't be good.

> In the second, clean, race I miraculously came 4th out of 6 thanks to...

> (a) a relatively slow field in which nobody lapped me... for the first
> time! But only just.

> (b) the two in front of me must have had a pretty bad last lap incident,
> because they were about 15s ahead of me.

> Anyway, in that race my SR went up from 2.92 to 3.49, so clearly your
> position must have a significant multiplier effect.

> I've now just checked and, as Dave suggested, I've found an 'advanced'
> Solstice race I can join. Shame it's at Summit Point, which I know almost
> as well as I can speak Mandarin, but I'm rapidly learning that in iRacing
> beggars can't be choosers. :-)

> Right, it's time for a cup of cocoa and then bed. My quest to find my way
> around iRacing will have to continue tomorrow. Who knows, I may even plod
> my way up to an SR of 4 this week, invest another $15 on the Skippy, and
> discover that there's some fun in this darned treadmill of a sim! ;-)

> Andrew McP

Ken MacKa

iRacing... help... must... resist!

by Ken MacKa » Fri, 08 Aug 2008 04:04:09

  > One other thing, and a lot of people miss this.  For races/TT's to
count

Huh?  As a rookie with SR at 3.x the adv slowstice races and TT counted
towards SR, and as a rookie with 4.x SR the Skippy TT and races counted
towards SR.  And SR is the only thing that matters when it comes to
promotions.  It would really suck if you had to go back and do slowstice
races after earning a promotion.

Andrew MacPhers

iRacing... help... must... resist!

by Andrew MacPhers » Fri, 08 Aug 2008 05:15:00


> The system automatically bumps you to the
> middle of the next range (i.e ~3.5)

Ah, now it makes sense. Thanks.

I have read it, but have had trouble digesting it into something which
makes sense to me at all times. As I said much earlier though, I'm quite
sure that's more my problem than iRacing's. I'm not quick off the mark
when it comes to taking information onboard, hence this exploratory
iRacing 'diary'.

It is, however, not the simplest of sims to get to grips with. I think
that's fair to say.

Andrew McP

Andrew MacPhers

iRacing... help... must... resist!

by Andrew MacPhers » Fri, 08 Aug 2008 05:15:00


> I, too, was bored to death in the Rookie ranks.

I think iRacing could improve the experience greatly by simply dumping
the Solstice (off a very high cliff indeed) and just using the Coupe for
Rookie racing. Ok, it's an ugly bug of a car to look at, but at least the
handling is more entertaining on a road course.

The Solstice may look like a proper car but someone's using mine to store
their gold bullion in judging by the way it handles. The advanced
version's better, but that just means some of the gold's been stolen...
probably by the Fed to finance the socialisation of the US economy which
seems to be fully under way now. ;-)

I appreciate that. But the only thing that's kept me going so far is a
desire not to waste my $20. I think road racers starting out on the
iRacing path should be warned they're not there to enjoy themselves as
Rookies, they're there to prove they're worthy enough. :->

Andrew McP

Richie Ric

iRacing... help... must... resist!

by Richie Ric » Fri, 08 Aug 2008 19:49:42



Is the Soltice that bad of a car in RL or has iRacing just made it
appear bad and is not as realistic as some would have us believe? THe
Solstice is no Ferrari for sure and I have never driven a Solstice but
looking at its design specs it should'nt be that bad of a performer.

http://www.racesimcentral.net/

"The Solstice carries itself like a true sports car, its classic rear
wheel drive and four-wheel independent suspension layout allows for that
correct old-timey roadster ride, but still delivers all the advantages
of up to the minute 2006 Pontiac technology.

The suspension package includes four Bilstein coil-over monotube shocks,
eigh*** inch 245/45R18 *** and fast-ratio rack and pinion steering,
which allows Solstice to be driven like a sports car should, and really
deliver that special feel of a sports car to the driver and passenger.
The Solstice will let the driver feel the road, and can take corners
like a true sports car, yet is still smooth and comfortable enough to
enjoy even the longest road trip."

Andrew MacPhers

iRacing... help... must... resist!

by Andrew MacPhers » Fri, 08 Aug 2008 19:59:00


> Is the Soltice that bad of a car in RL or has iRacing
> just made it appear bad

I've no idea. It's probably a perfectly acceptable American sports car.
But while Americans are excellent at many things, fast, responsive sports
cars aren't famously one of them. :-)

Ah, that explains it then! ;-)

Andrew McP

Byron Forbe

iRacing... help... must... resist!

by Byron Forbe » Fri, 08 Aug 2008 21:33:11




>> Coming straight from the Coupe I found the Solstice shockingly awful
>> to drive. It doesn't want to turn or accelerate, and -- call me crazy
>> if you like -- I was under the impression that all the e***ment in
>> driving came from those bits. I have now tried it on the Lowes oval,
>> where it behaves as a typical Nascar tank, which is perfectly
>> acceptable. But for road courses it's going to do more harm than good
>> IMO. It teaches you nothing except to drive very slowly indeed and get
>> bored in the process.

> Is the Soltice that bad of a car in RL or has iRacing just made it
> appear bad and is not as realistic as some would have us believe? THe
> Solstice is no Ferrari for sure and I have never driven a Solstice but
> looking at its design specs it should'nt be that bad of a performer.

> http://www.racesimcentral.net/

> "The Solstice carries itself like a true sports car, its classic rear
> wheel drive and four-wheel independent suspension layout allows for that
> correct old-timey roadster ride, but still delivers all the advantages
> of up to the minute 2006 Pontiac technology.

> The suspension package includes four Bilstein coil-over monotube shocks,
> eigh*** inch 245/45R18 *** and fast-ratio rack and pinion steering,
> which allows Solstice to be driven like a sports car should, and really
> deliver that special "feel" of a sports car to the driver and passenger.
> The Solstice will let the driver feel the road, and can take corners
> like a true sports car, yet is still smooth and comfortable enough to
> enjoy even the longest road trip."

    So the one simmed at iRacing is the 260HP and not the 175HP one?

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