Ok. Obvious is it? What about easy to implement? How does the program
know that someone did not deliberately run into them?
Ok. Obvious is it? What about easy to implement? How does the program
know that someone did not deliberately run into them?
If a car is on the track going well below the normal speed, than any
contact is the slow car drivers fault, by definition. It's better than
having any contact be both drivers fault. With a damage system, why would
any player deliberately crash into another player, especially when the
"other" player is going very slow?
As far as deliberate wrecking goes, a service should include track
monitors or at least replay reviews (for complaints about wreckers).
>> Ok. Obvious is it? What about easy to implement? How does the program know that someone did not deliberately run into
>> them?
> If a car is on the track going well below the normal speed, than any
> contact is the slow car drivers fault, by definition. It's better than
> having any contact be both drivers fault. With a damage system, why would
> any player deliberately crash into another player, especially when the
> "other" player is going very slow?
> As far as deliberate wrecking goes, a service should include track
> monitors or at least replay reviews (for complaints about wreckers).
One guy per race just watching! Who's gonna pay?
10 complaints (just guessing) per race! Who's gonna check and who's paying?
-Larry
>>> Ok. Obvious is it? What about easy to implement? How does the program
>>> know that someone did not deliberately run into them?
>> If a car is on the track going well below the normal speed, than any
>> contact is the slow car drivers fault, by definition. It's better than
>> having any contact be both drivers fault. With a damage system, why would
>> any player deliberately crash into another player, especially when the
>> "other" player is going very slow?
>> As far as deliberate wrecking goes, a service should include track
>> monitors or at least replay reviews (for complaints about wreckers).
> Hmm, I'm sure, iRacing would have to think about their budget.
> One guy per race just watching! Who's gonna pay?
> 10 complaints (just guessing) per race! Who's gonna check and who's
> paying?
For fun. They like to wreck others.
I would assume the wreckers SR rating would keep them off the higher
rated servers, so it's only an issue for the entry level servers.