gas.
Yes, unfortunate on both counts. But one can be changed. Brake bias should
not only go fully rearward, but should be edited in the *.gar file _after_
the setup has been finalized. The *.gar file is a regular text file which
includes the line:
brakeProportioning
0.500000
I edit mine to:
brakeProportioning
0.350000
That's my starting point and I kinda feel it out from there. The reason for
finishing the setup first is that any editing you do to the file will be
returned to the default of 0.500000 if you edit and save it again. One thing
that's cool about CPR is that you can edit *.gar and *.ini files from within
the game because you just right click the file and say open with notepad
while in the garage. So it being a microsoft program isn't all
disadvantages. :-)
After that use a little Ctfj3 on it. The Ctjf3 utility is a god send and
really evens out the controller anomolies. Get it at
http://www.stickworks.com
I don't know what to say about that. Maybe the 20% gain I get over D3D is
because my little P233mmx really needs the help. Also, without trying to be
a smartass, might I suggest that you check to see if you've selected 3Dfx in
your graphics options.
Good luck getting it working. If enough people realise how good this game
really can be (if they care to do the rest of the work themselves) we may
end up with an online community. As bad as the AI are - human oppenents are
equally as good.
--
Mark Jeangerard
www.soundchaserweb.com
New Mexico USA