>> I just finished my first experience of CPR on my P166 MMX with 32megs of
>> ram and an ATI 3D 2mg board (which stinks). Anyway... as my subject
>> line indicates... CPR needs CPR. I hope the developement team along
>> with M$ are listening to everyone who has tested this product. There
>> are some nice features to the game. Graphics arent as bad as I
>> thought.. but from what ive seen wont come close to the Ubisoft F1 sim.
>> Framerate.... lets use an anology... The framerate in Winblows95 felt
>> like trying to suck a bowling ball through a 1/16th inch coffee straw.
>As long as you do not use a 3dfx card, this is the type of framerate to
>expect. With 3dfx you can max out the details in the Trial version and get
>over 20fps (type 'frame' while driving to find the framerate) as long as you
>keep the draw ahead (CNTL-F/CNTL-H) distance set to 15. The demo is
>actually quite fun then. But the graphics suffer from the short draw ahead
>distance. I have decided I can tolerate it in the Trial version. The real game
>with 20+ cars? Who knows how the performance will be? I really do not
>know what to expect.
>IMHO without 3dfx you have no hope of having a playable game even on
>a PII-266. A friend has such a machine with no 3dfx card, and I get better
>framerates with my P5-166/3dfx.
Greg, I am having a very different experience with CPR on my P166MMX
w/ a Pure 3d 3dfx/Voodoo. I have to turn just about every graphic
option off in order to sustain anywhere close to 25+ fps. I have also
found that if I want to rid myself of the miserable dips in fps, I
must turn off the dashboard/cockpit. I may be a bit spoiled but I just
can't race any where consistent with these types of drops which seem
related with "Direct 3d" performance. I bench over 40fps in GLQuake
and many other 3dfx ported games work very nicely on my system. I have
played around with the CTRL-F/H and have it at 15 to try to achieve my
goal of a sustained 25-30 fps which is what I need to sustain control
in simracing. I just don't see this happening with CPR and it is
really turning me away. I have re-installed the demo twice. I have
also re-installed the latest Canopus drivers with no improved results
in Direct 3d. BTW, if I actually "Max out" the details in CPR with my
3dfx, framerate is around a 18-20 fps with many dips as low as the
single digits. I am lost as to how a select few seem to be seeing much
higher performance from CPR using 3dfx. I'm still searching for the
answer...
Ron L.
(Please remove the extra letter(s) to respond)
Home of the SSC http://www3.pgh.net/~lazer/
For Nascar2 & Winston Cup Fans!