This is exactly my current quandry...
I am all set to break out the plastic and order a TSW2 Cup. Problem is, I
just don't know if I can live without FF now.
When GPL first came out, I simply could not drive it. I was off the track
in every corner no matter how hard I tried.
Then the FF patch came out, and, well, wow! I could actually feel the
ass-end getting twitchy and compensate long before I was off the track.
Not that I didn't still suck at GPL. I did. At least I could make turns
now :)
Bear in mind, NR2003 FF effects do not thrill me that much. There really
ain't much there to be honest. The feel of the ass-end leaving is the best
I get out of it. The rest really doesn't add up to much.
Viper Racing. Now THERE was Force Feedback.
In a way I really wish Logitech had not pre-exposed their Vaporware (the
G25). That's got my head all screwed up now.
-Larry
> cant honestly blame those who think FF is Shite... As I see it, if you
> didnt get lucky with your 1st FF wheel like some momo's that would lose
> settings and work like hell on defaults (especially if it was NOT
> Microsoft FF IMHO) then you HATED FF as I have read many people post
> their opinions here and other places...
> tis a shame too. I cant hardly stand to drive without it.
>> Current FF does a really good job of conveying what the tires and
>> chassis are doing. rFactor is just brilliant! When entering a corner
>> you can feel the front tires passing the limit if you brake too hard.
>> If you've carried too much speed into the apex you feel the car drift.
>> When accelerating off the corner you can feel the back end lose grip
>> as the tires start to spin.
>> I'm amazed that Mr. Crooke still derides FF technology! While I
>> haven't driven any 600+ HP cars, I have done enough race driving to
>> know that using a racing simulation with a FF wheel is much closer to
>> reality than using a sim without FF. I don't think it's even
>> debatable anymore.
>> There is nothing standing in the way of FF that exactly portrays
>> reality. Forces generated by lateral force applied to mechanical and
>> pneumatic trail are surely being calculated in current sims. Add in
>> forces caused by hitting bumps that are applied to the scrub radius,
>> and that's about all the feedback you'll get from the steering wheel
>> of a real car.
>> I also found the Andrew Winchester interview a little odd. Me makes
>> clear that he isn't using a FF wheel, but then makes a big point of
>> how he can't feel how the car is handling as in real life. For a few
>> dollars he could feel the car, instead of just watching it on the
>> screen.
>> Pat Dotson