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Rec.Autos.Simulators Archive

Superbike World Championship

Milestone/EA · released 1999 · discussed in 743 posts, 1998-2004 · overall tone positive

Posts per month

1998-08: 6 posts1998-09: 8 posts1998-10: 7 posts1998-11: 6 posts1998-12: 2 posts1999-01: 3 posts19991999-02: 31 posts1999-03: 129 posts1999-04: 104 posts1999-05: 69 posts1999-06: 44 posts1999-07: 24 posts1999-08: 49 posts1999-09: 41 posts1999-10: 27 posts1999-11: 9 posts1999-12: 8 posts2000-01: 3 posts20002000-02: 11 posts2000-03: 30 posts2000-04: 8 posts2000-05: 10 posts2000-06: 1 posts2000-07: 1 posts2000-08: 7 posts2000-09: 2 posts2000-10: 3 posts2000-11: 2 posts2000-12: 2 posts2001-01: 6 posts20012001-02: 0 posts2001-03: 3 posts2001-04: 1 posts2001-05: 10 posts2001-06: 5 posts2001-07: 0 posts2001-08: 1 posts2001-09: 3 posts2001-10: 6 posts2001-11: 2 posts2001-12: 12 posts2002-01: 11 posts20022002-02: 0 posts2002-03: 16 posts2002-04: 0 posts2002-05: 2 posts2002-06: 4 posts2002-07: 1 posts2002-08: 2 posts2002-09: 2 posts2002-10: 2 posts2002-11: 1 posts2002-12: 0 posts2003-01: 1 posts20032003-02: 1 posts2003-03: 0 posts2003-04: 2 posts2003-05: 0 posts2003-06: 0 posts2003-07: 0 posts2003-08: 0 posts2003-09: 0 posts2003-10: 0 posts2003-11: 0 posts2003-12: 0 posts2004-01: 1 posts20042004-02: 1 posts

Timeline

Key threads

  • Superbike World Championship demo realism and missing clutch 1999-02-14 · 32 posts
    Players of the Superbike World Championship demo asked for a clutch and better engine sounds, and debated whether its cornering speeds and braking felt realistic. Riders argued over whether real superbike racers slide into corners to scrub speed, and most agreed to reserve judgment until the full game's simulation mode was available.
  • Hands-on impressions of EA's Superbike World Championship 1999-03-02 · 27 posts
    A poster who had played a near-final version of Superbike World Championship reported that its simulation mode was a genuine sim with options to help newcomers. A real rider questioned how well it modelled front-end tucks and crashes, while other players offered control tips and LAN impressions. Posters noted it was developed by Milestone in Italy, not by EA itself.
  • Revised impressions of Superbike World Championship and controllers 1999-03-08 · 20 posts
    A player revised his earlier criticism of Superbike World Championship, saying the front-end physics were fine once he adjusted his technique and setup. Others discussed riding tips and the lack of a suitable controller, comparing joysticks, gamepads, wheels and pedals, and asked for sensitivity settings in a patch.

Sentiment by year

Each post that discussed the sim was rated from −2 (very negative) to +2 (very positive).

YearPostsPositiveNegativeTone
199829116positive (+0.34)
199953821978positive (+0.38)
200080346positive (+0.44)
200149197positive (+0.27)
200241168positive (+0.27)
2003400mixed (+0.00)
2004210positive (+0.50)

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