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Rec.Autos.Simulators Archive

Superbike World Championship is out

16 posts by 9 people · 03 Mar 1999 - 05 Mar 1999

hido 03 Mar 1999#453732
Check your local EB. $49.99! :(
Destroy 03 Mar 1999#453734
So who has it? I'd like to know how good sim mode is before I buy it. > Software etc has at $39.99.
DjFIL 03 Mar 1999#453735
Sounds great. Im getting the hacked version right now before I go and perchace the game this friday in vancouver, which should actualy have the game. Just a few comments tho. 1) you probably did miss a damage option, since if a no name company can do awesome dammage (Castrol Honda SuperBike Champions by Intense Games) EA should be able to do it a bit as well. But if you watch SBK, even when the bike goes flying not much breaks off from the bike, just suspention getting bent, seat cover flying off maybe and stuff like that. The wall bit I wouldnt truly know about cause that doesnt really happen in SBK racing usualy. Few mistakes tho, 180 mph crash direct in to wall... guy gets up and starts riding again? Hmm, so people are indusructable? right? oh well. 2)Dont forget, as you pointed out earlier that EA baught out VIE. VIE had a demo out for this game about 6 months or so ago. EA just decided to wait, or didn't find it hiding in a corner, and than touched it up and is now selling it. So EA didnt exactly make this game, just was more like a editor-in-chief. 3)and about that comment dissing EA Sports games. first, most games dont even have world records that ea makes. second this is only the 3rd EA Sports racing game (EA sports not Electronic Arts) and they did get lots of help from VIE since they did finish about 90% aprox of the game before EA baught out VIE. DjFIL
Quoted text (25 lines)> So far the sim mode is unbelievably hard. I am not a big motorcycle > aficionado, so I can't comment on the absolute realism, but it sure is > difficult. One warning sign: while you CAN blow your engine, it does not > appear that you can damage your bike in a crash (at least not that I have > found in the short amount of time I have played this game). If you smash > into a wall at 180 MPH, you simply pick your bike back up and go. Perhaps I > haven't toggled a damage mode, but I doubt it. My first lap was about as > successful as my first lap in GPL (NOT that I am comparing the two! But at > least I didn't set a world record on my first lap like most EASports games). > Graphics, as expected, are incredible (but you better have a hoss system to > enjoy full settings). > There are arcade modes that simply help with acceleration/deceleration, etc. > So it's not a glorified Redline Racer. I've only spent a few minutes with > it; sorry I can't report more. Will try to update as I can. I will say > this, it's a helluva lot better than NasRev (like that's saying a lot). > >So who has it? I'd like to know how good sim mode is before I buy it. > >> Software etc has at $39.99.
hido 04 Mar 1999#453960
So far the sim mode is unbelievably hard. I am not a big motorcycle aficionado, so I can't comment on the absolute realism, but it sure is difficult. One warning sign: while you CAN blow your engine, it does not appear that you can damage your bike in a crash (at least not that I have found in the short amount of time I have played this game). If you smash into a wall at 180 MPH, you simply pick your bike back up and go. Perhaps I haven't toggled a damage mode, but I doubt it. My first lap was about as successful as my first lap in GPL (NOT that I am comparing the two! But at least I didn't set a world record on my first lap like most EASports games). Graphics, as expected, are incredible (but you better have a hoss system to enjoy full settings). There are arcade modes that simply help with acceleration/deceleration, etc. So it's not a glorified Redline Racer. I've only spent a few minutes with it; sorry I can't report more. Will try to update as I can. I will say this, it's a helluva lot better than NasRev (like that's saying a lot). >So who has it? I'd like to know how good sim mode is before I buy it. >> Software etc has at $39.99.
Joe McGinn 04 Mar 1999#453961
>So far the sim mode is unbelievably hard. It's not *that* bad with a bit of practice. Not as bad as GPL. But, like GPL, you *do* have to respect the power of your vehicle. Joe
UnserFan 04 Mar 1999#453962
Well, I'm still struggling with just getting the demo to run! I click to start the race and my game just locks up. What's happening? I've got a Gateway P400, 64 mb RAM,12 meg Voodoo2 graphics accel card. Dan Belcher Team Racing Unlimited
Joe McGinn 04 Mar 1999#453963
>Well, I'm still struggling with just getting the demo to run! I click to start >the race and my game just locks up. What's happening? I've got a Gateway >P400, 64 mb RAM,12 meg Voodoo2 graphics accel card. No idea, that's very similar to my system (P2 300, 128MB RAM, 12MB Voodoo2). Go into Options, Graphics, Rendering and make sure the Voodoo2 is selected. Joe
I just got it today and like it so far. Its really too bad that Rendition does not have a fast card out there, cause this sim really looks good with my Thriller 8meg AGP card. I have V2 in SLI as well and compared the two. The Rendition's depth in color and detail is really impressive. Check out laguna and compare if you have the above setup. The biker leathers and paint jobs look killer. You will notice much better looking landscape with the Rendition as well. But, the V2's out-perform it by a bunch. Full field, full tilt boogie graphic's run smooth with the Voodoo's. So far I have to ride the bike with the rider in view, get dizzy as hell from the riders point of view. This simulator looks to be the better bike sim out there. Rick
Joe McGinn 04 Mar 1999#453965
>So far I have to ride the bike with the rider in view, get dizzy as hell from the >riders point of view. Yeah, it takes a while to get used to the***pit view. Try the F2 one, it's better than F1. Joe
MC 04 Mar 1999#453966
It seems to me that it is the most realistic Superbike racing sim out there. The views are very realistic. Very good graphics. It's not like Motoracer were if you hit a wall you just stop. You actually fall and fall hard, even if you so much as touch the grass/dirt on the sides of the track (like it should be). It's not perfect but it's far and away the best I've seen. I wonder if Papyrus is considering doing a sim for SBK? >So who has it? I'd like to know how good sim mode is before I buy it. >> Software etc has at $39.99.
Yes , I agree
Quoted text (7 lines)> >So far I have to ride the bike with the rider in view, get dizzy as hell from the > >riders point of view. > Yeah, it takes a while to get used to the***pit view. Try the F2 > one, it's better than F1. > Joe
MC 04 Mar 1999#453968
I almost forgot, the sounds of the bikes kind of...well...suck. Hopefully someone will figure out how to replace them with better sounds.
DjFIL 04 Mar 1999#453969
That is wierd. Im on Pceleron300, 32mb Ram, AGP 8mb video, orignal Monster 3dfx card. and it worked wonderfuly. sorry I cant really help other than say have you e-mailed EAsports yet? DjFIL > Well, I'm still struggling with just getting the demo to run! I click to start > the race and my game just locks up. What's happening? I've got a Gateway > P400, 64 mb RAM,12 meg Voodoo2 graphics accel card. > Dan Belcher > Team Racing Unlimited
I think the sounds are spot on. I've been to countless British and World Superbike races and think they sound about as accurate as they're likely to get. The Ducati thumps, the Suzuki whails, the Kawasaki barks and the Honda sings. Awesome. I've ridden my own GSX-R on the track several times and though I'm no racer, with a race exhaust on my bike it sounds just like Whitham's No.12 down the back straight. -- Si. >I almost forgot, the sounds of the bikes kind of...well...suck. Hopefully >someone will figure out how to replace them with better sounds.
MC 05 Mar 1999#454185
Perhaps it's my sound card. Anyone have any suggestions?

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