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SuperBikes needs...

32 posts by 14 people · 14 Feb 1999 - 17 Feb 1999

Superbike World Championship demo realism and missing clutch

Players of the Superbike World Championship demo asked for a clutch and better engine sounds, and debated whether its cornering speeds and braking felt realistic. Riders argued over whether real superbike racers slide into corners to scrub speed, and most agreed to reserve judgment until the full game's simulation mode was available.

review/impressionsphysics/realism debateSuperbike World Championship

Automated summary.

Jaso 14 Feb 1999#450046
a clutch! This game is incredible, but it's kind of sickening hearing those engines bog from a stop or low speed like that. With louder, more realistic engine sounds, and a clutch so we could wind those pig dogs up into the high *** revs, this game would be perfect enough for me! Great game! Back I go... Jason
Jaso 14 Feb 1999#450047
Already got it. And the version I'm playing is pretty damn good. :) I agree, the handing is a tad ***, but it's the best bike game out right now, and I love it. Indeed I have ridden an auto-moped. Intriguing vehicles.
Quoted text (25 lines)> Are we playing the same game? > You ever actually ride a bike? > the game is far from perfect but may get better when we can play it in > Simulation mode. when the ful release comes out. > Game seems very unrealistic to me. but i guess i need to see what the sim > mode brings. > -- > Kevin Anderson > ICQ # 6769389 > >a clutch! > >This game is incredible, but it's kind of sickening hearing those > >engines bog from a stop or low speed like that. With louder, more > >realistic engine sounds, and a clutch so we could wind those pig dogs up > >into the high *** revs, this game would be perfect enough for me! > >Great game! > >Back I go... > >Jason
Are we playing the same game? You ever actually ride a bike? the game is far from perfect but may get better when we can play it in Simulation mode. when the ful release comes out. Game seems very unrealistic to me. but i guess i need to see what the sim mode brings. -- Kevin Anderson ICQ # 6769389
Mann 15 Feb 1999#450208
This game makes you slow down way too much for medium to slow corners. It seems you have to take almost every corner in first gear. Go watch some World Superbike on television and you'll see how much faster the real bikes go through the same corners...!
Quoted text (34 lines)>Already got it. >And the version I'm playing is pretty damn good. :) >I agree, the handing is a tad ***, but it's the best bike game out right >now, and I love it. >Indeed I have ridden an auto-moped. Intriguing vehicles. >> Are we playing the same game? >> You ever actually ride a bike? >> the game is far from perfect but may get better when we can play it in >> Simulation mode. when the ful release comes out. >> Game seems very unrealistic to me. but i guess i need to see what the sim >> mode brings. >> -- >> Kevin Anderson >> ICQ # 6769389 >> >a clutch! >> >This game is incredible, but it's kind of sickening hearing those >> >engines bog from a stop or low speed like that. With louder, more >> >realistic engine sounds, and a clutch so we could wind those pig dogs up >> >into the high *** revs, this game would be perfect enough for me! >> >Great game! >> >Back I go... >> >Jason
Jaso 15 Feb 1999#450209
Yes, but first gear on these bikes is 70-80 miles an hour! It seems like you're going slow, but if you take a quick peek at the speedo, it shows 30mph through a hair pin sometimes. I think the speeds are very accurate in this game, it's just the 'feeling' of speed that's a bit off. It feels like you're going alot slower than you really are. > This game makes you slow down way too much for medium to slow corners. > It seems you have to take almost every corner in first gear. Go watch > some World Superbike on television and you'll see how much faster the > real bikes go through the same corners...!
Adam 15 Feb 1999#450210
Quoted text (25 lines)>Are we playing the same game? >You ever actually ride a bike? >the game is far from perfect but may get better when we can play it in >Simulation mode. when the ful release comes out. >Game seems very unrealistic to me. but i guess i need to see what the sim >mode brings. >-- >Kevin Anderson >ICQ # 6769389 >>a clutch! >>This game is incredible, but it's kind of sickening hearing those >>engines bog from a stop or low speed like that. With louder, more >>realistic engine sounds, and a clutch so we could wind those pig dogs up >>into the high *** revs, this game would be perfect enough for me! >>Great game! >>Back I go... >>Jason
I think Jason's suggestion was a damned good one. :-) A neutral gear would be good too Adam
enzo 15 Feb 1999#450211
I've watched some AMA 750cc Superbike racing up close and personal, and the speeds seem right to me. Jason basically hit the nail on the head - the "feel" of speed isn't there. Neil M. >This game makes you slow down way too much for medium to slow corners. >It seems you have to take almost every corner in first gear. Go watch >some World Superbike on television and you'll see how much faster the >real bikes go through the same corners...!
actually first gear is around 90+, my street YZF hits 75 in first gear and 30 mph is fairly accurate for hairpin if enter too slow, -- Kevin Anderson ICQ # 6769389
you are going by the sound of the Ducati, since it is the only bike available in demo. The Duc always sounds like it's going slow even in real life. they have a Unique sound that make you think the rider is putting around the track, even though is ripping lap records. -- Kevin Anderson ICQ # 6769389 !
Its not that you low down to much in the game , It is the way you slow down. In real life approaching those slow turn you would slide the bike into the turn scrubbing off most of your speed in the slide. In the game we have to brake, and the brakes are most effective with the bike upright. so we are loosing a lot of entry sped into the corners. -- Kevin Anderson ICQ # 6769389 >This game makes you slow down way too much for medium to slow corners. >It seems you have to take almost every corner in first gear. Go watch >some World Superbike on television and you'll see how much faster the >real bikes go through the same corners...!
Destroy 15 Feb 1999#450216
Wow. This is a new one and I'm afraid its mostly incorrect. Sliding to scrub off speed entering a turn?!!! On a roadrace bike? That's rarely ever done and if it is done, its usually not on purpose. Perhaps your explanation is not worded very well and I'm not understanding your viewpoint? <shrug>
Jaso 15 Feb 1999#450217
And that's what the simulation part of the game allows you to do. I agree with you Kevin, that sounds reasonable, but don't hate SuperBikes just because you haven't seen it do what it can do. Maybe not to the extent of sliding through a corner, but it's sure better than MotoRacer type cornering.
Quoted text (31 lines)> Let my try rewording it. I am talking about superbikes on a race > track. Not street riding. Top level riders will approach the turn much > faster then the average rider and let the bike slide to scrub off > speed. This way they can enter the turn as fast as possible. I don't > think there is ever a moment when they are not sliding through the > turns whether on entry or exit. I decided to et the master explain, > here are some quotes from Kieth Code: "Sliding is a very effective > tool to use when you have entered a turn to fast. " "You don't have to > use the brakes and chance something will upset the bike, you simply > turn it in a little more, scrub off the extra speed and continue. > Losing traction can sometimes be more of an advantage then keeping > it".Makes sense to me. Why load up the front wheel with all the weight > to slow the bike down when you can slide it evenly while in the turn. > -- > Kevin Anderson > >> In real life approaching those slow turn you would slide the bike > into the > >> turn scrubbing off most of your speed in the slide. > >Wow. This is a new one and I'm afraid its mostly incorrect. Sliding > to scrub off > >speed entering a turn?!!! On a roadrace bike? That's rarely ever done > and if it > >is done, its usually not on purpose. Perhaps your explanation is not > worded very > >well and I'm not understanding your viewpoint? <shrug>
Caste 15 Feb 1999#450218
Well i can ride a wheelie by pressing LEAN BACK key and left off at the right moment. I can ride it about 1-2 miles if i hit it right. The more you play simulation mode, the more you appreciate it. It does take alot of CPU to run it smooth but the actual tracks and bikes help the simulation effect... especially if your a GPL or F1RS fan you know these tracks like the back of your hand. Nice must have race game for motorcyle racers/riders! PassedYa >>a clutch! >>Never mind the clutch, how about front and rear independent brakes
enzo 15 Feb 1999#450219
He must be talking about the Harley =^) Seriously though, you're right. The only place I've ever heard of that happening is on short-oval racing. Or maybe Foggy on a rainy day =^) Neil M.
Quoted text (7 lines)>> In real life approaching those slow turn you would slide the bike into the >> turn scrubbing off most of your speed in the slide. >Wow. This is a new one and I'm afraid its mostly incorrect. Sliding to scrub off >speed entering a turn?!!! On a roadrace bike? That's rarely ever done and if it >is done, its usually not on purpose. Perhaps your explanation is not worded very >well and I'm not understanding your viewpoint? <shrug>
Let my try rewording it. I am talking about superbikes on a race track. Not street riding. Top level riders will approach the turn much faster then the average rider and let the bike slide to scrub off speed. This way they can enter the turn as fast as possible. I don't think there is ever a moment when they are not sliding through the turns whether on entry or exit. I decided to et the master explain, here are some quotes from Kieth Code: "Sliding is a very effective tool to use when you have entered a turn to fast. " "You don't have to use the brakes and chance something will upset the bike, you simply turn it in a little more, scrub off the extra speed and continue. Losing traction can sometimes be more of an advantage then keeping it". Makes sense to me. Why load up the front wheel with all the weight to slow the bike down when you can slide it evenly while in the turn. -- Kevin Anderson ICQ # 6769389 >> In real life approaching those slow turn you would slide the bike into the >> turn scrubbing off most of your speed in the slide. >Wow. This is a new one and I'm afraid its mostly incorrect. Sliding to scrub off >speed entering a turn?!!! On a roadrace bike? That's rarely ever done and if it >is done, its usually not on purpose. Perhaps your explanation is not worded very >well and I'm not understanding your viewpoint? <shrug>
I don't hate the game, actually I found it very fun. But the fun wears off quickly for me with arcade games and they quickly get shelved. I look forward to the release but don't expect to play with it for more then a month if even that long. -- Kevin Anderson ICQ # 6769389 And that's what the simulation part of the game allows you to do. I agree with you Kevin, that sounds reasonable, but don't hate SuperBikes just because you haven't seen it do what it can do. Maybe not to the extent of sliding through a corner, but it's sure better than MotoRacer type cornering.
Destroy 16 Feb 1999#450401
And how exactly do you have simulation mode working?
Quoted text (20 lines)> Well i can ride a wheelie by pressing LEAN BACK key and left off at the > right moment. I can ride it about 1-2 miles if i hit it right. > The more you play simulation mode, the more you appreciate it. It does take > alot of CPU to run it smooth but the actual tracks and bikes help the > simulation effect... especially if your a GPL or > F1RS fan you know these tracks like the back of your hand. > Nice must have race game for motorcyle racers/riders! > PassedYa > >>a clutch! > >>Never mind the clutch, how about front and rear independent brakes
Destroy 16 Feb 1999#450402
Yes, what you say is true to an extent, however, I can guarantee sliding the front end or both ends at the same time entering a turn is not a technique used often on purpose. It is a very hazardous maneuver and usually avoided.
Quoted text (31 lines)> Let my try rewording it. I am talking about superbikes on a race > track. Not street riding. Top level riders will approach the turn much > faster then the average rider and let the bike slide to scrub off > speed. This way they can enter the turn as fast as possible. I don't > think there is ever a moment when they are not sliding through the > turns whether on entry or exit. I decided to et the master explain, > here are some quotes from Kieth Code: "Sliding is a very effective > tool to use when you have entered a turn to fast. " "You don't have to > use the brakes and chance something will upset the bike, you simply > turn it in a little more, scrub off the extra speed and continue. > Losing traction can sometimes be more of an advantage then keeping > it".Makes sense to me. Why load up the front wheel with all the weight > to slow the bike down when you can slide it evenly while in the turn. > -- > Kevin Anderson > >> In real life approaching those slow turn you would slide the bike > into the > >> turn scrubbing off most of your speed in the slide. > >Wow. This is a new one and I'm afraid its mostly incorrect. Sliding > to scrub off > >speed entering a turn?!!! On a roadrace bike? That's rarely ever done > and if it > >is done, its usually not on purpose. Perhaps your explanation is not > worded very > >well and I'm not understanding your viewpoint? <shrug>
Destroy 16 Feb 1999#450403
Agreed. I want to see the simulation mode before buying this game.
Quoted text (19 lines)> I don't hate the game, actually I found it very fun. But the fun wears off > quickly for me with arcade games and they quickly get shelved. I look > forward to the release but don't expect to play with it for more then a > month if even that long. > -- > Kevin Anderson > ICQ # 6769389 > And that's what the simulation part of the game allows you to do. > I agree with you Kevin, that sounds reasonable, but don't hate SuperBikes > just because you haven't seen it do what it can do. > Maybe not to the extent of sliding through a corner, but it's sure better > than MotoRacer type cornering.
Guy Leach 16 Feb 1999#450404
Its not the norm , but it is done. Just watch Anthony Goberts antics on the zxr750 a couple of years ago. He used to almost back the thing into some of the corners :)
Quoted text (17 lines)> He must be talking about the Harley =^) > Seriously though, you're right. The only place I've ever heard of that > happening is on short-oval racing. Or maybe Foggy on a rainy day =^) > Neil M. > >> In real life approaching those slow turn you would slide the bike into the > >> turn scrubbing off most of your speed in the slide. > >Wow. This is a new one and I'm afraid its mostly incorrect. Sliding to scrub off > >speed entering a turn?!!! On a roadrace bike? That's rarely ever done and if it > >is done, its usually not on purpose. Perhaps your explanation is not worded very > >well and I'm not understanding your viewpoint? <shrug>
Michael 16 Feb 1999#450405
Also, I well remember John Kozinski going into the sharp Turn 2 at Laguna Seca a year or so ago. Every single time he had the back end virtually completely unweighted and sliding out. The first few times I thought he was out of control, but he must have been doing it deliberately. I don't think its the norm though. - Michael
Or more recently Haga, whether on Superbikes or GP500's. Not always the fastest way though! Haga used to lose time midcorner to people like Fogarty because Fogarty was already lined up and thinking about getting the power down when Haga was still wrestling with a recovering suspension/tyre/wrong apex. Put simply. Difficult to see how this could be simulated on a PC though - surely you'd need separate controls for front/back brakes? A thumb operated back brake like Doohan has? -- Mike Buckley Cotswold Pig Development Co Ltd Tel: 44 (0)1472 371591 Fax: 44 (0)1472 371208 WWW: www.toastyhamster.freeserve.co.uk
Adam 16 Feb 1999#450407
>Agreed. I want to see the simulation mode before buying this game. >> I don't hate the game, actually I found it very fun. But the fun wears off
Quoted text (18 lines)>> quickly for me with arcade games and they quickly get shelved. I look >> forward to the release but don't expect to play with it for more then a >> month if even that long. >> -- >> Kevin Anderson >> ICQ # 6769389 >> And that's what the simulation part of the game allows you to do. >> I agree with you Kevin, that sounds reasonable, but don't hate SuperBikes >> just because you haven't seen it do what it can do. >> Maybe not to the extent of sliding through a corner, but it's sure better >> than MotoRacer type cornering.
They made the same mistake here as with Formula 1 97 (although it was a different company, of course). In F1 97 the demo only featured the arcade mode, which sucked. Even though the sales broke records, I imagine it would have done better had the simulation mode been included, in BOTH games. Adam
Adam 16 Feb 1999#450408
Quoted text (20 lines)>Well i can ride a wheelie by pressing LEAN BACK key and left off at the >right moment. I can ride it about 1-2 miles if i hit it right. >The more you play simulation mode, the more you appreciate it. It does take >alot of CPU to run it smooth but the actual tracks and bikes help the >simulation effect... especially if your a GPL or >F1RS fan you know these tracks like the back of your hand. >Nice must have race game for motorcyle racers/riders! >PassedYa >>>a clutch! >>>Never mind the clutch, how about front and rear independent brakes
My favourite two tracks are Monza and Monaco, in all games, and Superbike Word Championship has done incredibly well with the design on Monza. Wouldn't it be cool if Monaco were available though. Do you know if anybody has thought of using a track editor to design one? adam
Adam 16 Feb 1999#450409
Quoted text (8 lines)>And how exactly do you have simulation mode working? >> Well i can ride a wheelie by pressing LEAN BACK key and left off at the >> right moment. I can ride it about 1-2 miles if i hit it right. >> The more you play simulation mode, the more you appreciate it. It does
take
Quoted text (17 lines)>> alot of CPU to run it smooth but the actual tracks and bikes help the >> simulation effect... especially if your a GPL or >> F1RS fan you know these tracks like the back of your hand. >> Nice must have race game for motorcyle racers/riders! >> PassedYa >> >>a clutch! >> >>Never mind the clutch, how about front and rear independent brakes
He may have downloaded the crack. It's around 74MB, but if you have a hard line, this is no problem. :-) Adam
Joe McGinn 16 Feb 1999#450411
>My favourite two tracks are Monza and Monaco, in all games, and Superbike >Word Championship has done incredibly well with the design on Monza. >Wouldn't it be cool if Monaco were available though. Do you know if anybody >has thought of using a track editor to design one? The other GP track I noticed was missin is that super-fast German one (can't remember the name). Joe
Caste 16 Feb 1999#450412
Yeh its nice... I know that track in the dark since i played hOckheim on F1 for hours. The Japan track is killer!! You can pull a wheelie going over and down the hill.... real rush.. Anyone play this game online yet? PassedYa >>Hockenheim? It's there....... >It is? That's great! It's one of my favourites. Thx for the info. >Joe
Joe McGinn 17 Feb 1999#450656
>Hockenheim? It's there....... It is? That's great! It's one of my favourites. Thx for the info. Joe
Joe McGinn 17 Feb 1999#450657
>Anyone play this game online yet? I don't think many people have it yet. I didn't even think it was out. In any case, one negative aspect of the reviews I've read is that the online support is not good. Joe
Raven 17 Feb 1999#450658
According to Game it's released here in the UK on the 12th of March don't know about the other side of the pond though ;-)

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