Posts per month
Timeline
- 1997-04-07 Electronic Arts released Need for Speed II. post post
Key threads
- Need for Speed II verdict and endless frame-rate dispute 1997-06-11 · 73 postsA user asked whether Need for Speed II was worth buying. Most agreed it was a step down from the original, citing missing police chases and point-to-point roads and a poorer driving model, though some liked the hidden traffic cars. Joe McGinn insisted it ran slowly on any PC while others reported smooth play, and the argument dragged on for weeks; EA was reported to be fixing graphics issues in a Special Edition.
- Need for Speed II impressions and frame-rate arguments 1997-04-16 · 39 postsAn enthusiastic first review of EA's Need for Speed II was met with mixed reactions: some praised the graphics and throttle-steered handling, while others found it slow, Windows 95-only and without 3D card support. Discussion turned to setting the desktop to 640x480 to improve speed. It ended in an insulting argument over whether scenery could appear to move backwards in the original NFS.
- Need for Speed II SE on 3Dfx: praise and complaints 1997-11-18 · 26 postsSome users praised Need for Speed II Special Edition's 3Dfx graphics and frame rates. Joe McGinn and others argued it was eye candy lacking NFS1's open roads, police and cockpit view. A poster heard that the cockpit view was dropped for performance reasons.
- Need for Speed 1 versus Need for Speed 2 1998-08-02 · 23 postsA poster claimed sim fans prefer the original Need for Speed and arcade fans NFS2. Others agreed NFS1 had a more realistic driving model, cockpit views and character, while NFS2 SE was criticised for its chase-cam focus, uniform handling and poor engine sounds. Test Drive 2 was fondly remembered.
- Why Need for Speed II got poor reviews 1997-05-17 · 23 postsA poster asked why Need for Speed II was reviewed poorly. Critics cited dropped features, weak tracks, poor handling and low frame rates on PC and the PAL PlayStation version, while a few preferred it to the original. The thread ended with lists of PlayStation cheat codes for hidden cars.
- Need for Speed 3 brings back police chases 1998-01-09 · 20 postsA Next Generation preview reported that Need for Speed 3 would restore police with roadblocks and spikes and add weather and shortcuts. Posters debated whether the NFS2 Special Edition's 3Dfx support justified buying it and advised waiting for any SE version. Joe McGinn lamented features lost since the first game.
Busiest threads
- Need for Speed II verdict and endless frame-rate dispute (42 posts about it)
- Need For Speed II SE Review (8 posts about it)
- NFS2 support Direct X? (5 posts about it)
- NFS3 track debate - forget it! (5 posts about it)
- GTR2 - NFS2 - help (4 posts about it)
- Need a racing game recommendation for my system!!!!! (4 posts about it)
- NFS3 Handling (4 posts about it)
- NFS2 - problem with controls (3 posts about it)
- Traffic in NFS2 (3 posts about it)
- Racerplanet (totalnfs and nfscheats etc) back online !! (2 posts about it)
- Check out EA's www.nfs2.com page! (2 posts about it)
- Need 4 Speed 3D patch? (2 posts about it)
- Need for Speed 2 Codes (2 posts about it)
- nfs2 (2 posts about it)
- New "force feedback" wheels (2 posts about it)
Sentiment by year
Each post that discussed the sim was rated from −2 (very negative) to +2 (very positive).
| Year | Posts | Positive | Negative | Tone |
|---|---|---|---|---|
| 1997 | 134 | 18 | 60 | negative (-0.44) |
| 1998 | 17 | 2 | 9 | negative (-0.53) |
| 1999 | 2 | 0 | 0 | mixed (+0.00) |
| 2000 | 2 | 1 | 0 | positive (+0.50) |
| 2003 | 2 | 0 | 0 | mixed (+0.00) |
| 2006 | 4 | 1 | 0 | positive (+0.25) |
Who talked about it most
Joe McGinn · 23 John' Joao Sil · 6 Marc Collins · 6 Glenn Campbell · 5 Chris Moor · 5 Matt · 4 Jeff Reid · 3 Daniel Howel · 3 Pete · 3 Stephan Paskert · 2 (unknown) · 2 Geoffrey Steev · 2 Doug Bur · 2 Rick Hunt · 2 Todd Walker · 2 Roger Squires · 2 Scott Martin · 2 Richard A. Ishid · 2 Douglas Bur · 2 Kris Josh · 2


































