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Need For Speed 3: The cops are back!

20 posts by 12 people · 09 Jan 1998 - 19 Jan 1998

Need for Speed 3 brings back police chases

A Next Generation preview reported that Need for Speed 3 would restore police with roadblocks and spikes and add weather and shortcuts. Posters debated whether the NFS2 Special Edition's 3Dfx support justified buying it and advised waiting for any SE version. Joe McGinn lamented features lost since the first game.

release/newsrumour/speculationNeed for Speed IIINeed for Speed II

Automated summary.

tequ.. 09 Jan 1998#391000
Check out the article at Next Generations web site: http://www.next-generation.com/previews2/psx/needforspeed3.chtml It seems that cops are getting their revenge for being left out in NFS2. Backup, roadblocks and tire spikes, oh my! They also added weather and light sourcing to the NFS2 engine (SE I hope) and shortcuts (still not complete freedom to roam is my guess). Even tho the preview is for the psx version, the PC version should be no different. Sounds like they might make up for NFS2. --
Joe McGinn 09 Jan 1998#391001
>It seems that cops are getting their revenge for being left out in NFS2. >Backup, roadblocks and tire spikes, oh my! That's a good start. Now if they've fired the NFS2 track designer and implemented some decent tracks (and PLEASE some open-road non-circuit ones) they might actually have something. Joe McGinn =================================================== Author of Inside LotusScript http://www.manning.com/McGinn/459.html ===================================================
Marc Johnso 09 Jan 1998#391002
If I remember correctly the in nfs there where only cops on the staged circuits. That would mean if they continue in the same fashion the nfs3 would have open staged races as well.
Quoted text (12 lines)> >It seems that cops are getting their revenge for being left out in NFS2. > >Backup, roadblocks and tire spikes, oh my! > That's a good start. Now if they've fired the NFS2 track designer and > implemented some decent tracks (and PLEASE some open-road non-circuit > ones) they might actually have something. > Joe McGinn > =================================================== > Author of Inside LotusScript > http://www.manning.com/McGinn/459.html > ===================================================
-- Thank You Marc Johnson Outside of a dog, a book is a mans best friend. Inside a dog, it is too dark to read -Mark Twain
Joe McGinn 10 Jan 1998#391241
>If I remember correctly the in nfs there where only cops on the staged >circuits. That would mean if they continue in the same fashion the nfs3 >would have open staged races as well. I certainly hope so. After all, the idea of cops chasing someone on closed-circuit tracks is even more nonsensical that having traffic on closed circuits. Joe McGinn =================================================== Author of Inside LotusScript http://www.manning.com/McGinn/459.html ===================================================
> Check out the article at Next Generations web site: > http://www.next-generation.com/previews2/psx/needforspeed3.chtml > It seems that cops are getting their revenge for being left out in NFS2. > Backup, roadblocks and tire spikes, oh my! They also added weather and > light sourcing to the NFS2 engine (SE I hope) and shortcuts (still not So no 3Dfx support from within the car, only in chase mode ???? If that is so then the game will suck as much as NFS2SE did! :-( That is the only reason why I haven't bought NFS2SE because of this 'simple' solution. > complete freedom to roam is my guess). Even tho the preview is for the psx > version, the PC version should be no different. Sounds like they might > make up for NFS2. > -- -- Antek Baranski CERN - IT/ASD ICQ: 1127269
tequ.. 12 Jan 1998#391652
>Oh, so that's why E.A. left them out of NFS2SE: so they could put them >in NFS3. More versions for more $$$ This is bulls**t logic. I guess that's why Id left a story out of Quake, so we have to buy Quake II. And Origin left polgon out of WC1 and 2, just to make us buy WC3. The bastards! It's called a sequel, it is supposed to add features, and yes, it does cost money. So quit yer ***in. --
Mark Skier 13 Jan 1998#391861
Just want to remind everyone NOT to buy Nfs3 version 1.0 and wait for the SE version, which will be out in 2-3 months, max.
Quoted text (9 lines)>>Oh, so that's why E.A. left them out of NFS2SE: so they could put them >>in NFS3. More versions for more $$$ >This is bulls**t logic. I guess that's why Id left a story out of Quake, >so we have to buy Quake II. And Origin left polgon out of WC1 and 2, just >to make us buy WC3. The bastards! >It's called a sequel, it is supposed to add features, and yes, it does >cost money. So quit yer ***in. >--
:). What I was gonna do is this. After it came out, ask what could be in the SE version besides more cars and tracks. With NFS SE, there were more features, but NFS2SE was just more cars and tracks + 3Dfx. Mirror and reverse modes don't count for me as features. -- <<Phoenix>> "Well, we'll find out when we die, won't we?" -me >Just want to remind everyone NOT to buy Nfs3 version 1.0 and wait for the SE >version, which will be out in 2-3 months, max. >>>Oh, so that's why E.A. left them out of NFS2SE: so they could put them >>>in NFS3. More versions for more $$$ >>This is bulls**t logic. I guess that's why Id left a story out of Quake, >>so we have to buy Quake II. And Origin left polgon out of WC1 and 2, just >>to make us buy WC3. The bastards! >>It's called a sequel, it is supposed to add features, and yes, it does >>cost money. So quit yer ***in. >>--
Thomas Sams 13 Jan 1998#391863
>_1_ track, 3 cars and 3Dfx is a whole new game?!!? What are _you_ talking >about? NFSE added 2 tracks, new music, and morning, noon, or night time of >day settings. The 3DFX alone made it look and feel like a whole new game. -TS
On Tue, 13 Jan 1998 18:45:09 -0500, "Robin Sequira" >:). What I was gonna do is this. After it came out, ask what could be in the >SE version besides more cars and tracks. With NFS SE, there were more >features, but NFS2SE was just more cars and tracks + 3Dfx. Mirror and >reverse modes don't count for me as features. What are you talking about. NFS SE only added 2 tracks (plus bullshit "night" mode). NFS2 SE added several tracks, cars, AND 3dfx. Whole new game.
_1_ track, 3 cars and 3Dfx is a whole new game?!!? What are _you_ talking about? NFSE added 2 tracks, new music, and morning, noon, or night time of day settings. -- <<Phoenix>> "Well, we'll find out when we die, won't we?" -me >On Tue, 13 Jan 1998 18:45:09 -0500, "Robin Sequira" >>:). What I was gonna do is this. After it came out, ask what could be in the >>SE version besides more cars and tracks. With NFS SE, there were more >>features, but NFS2SE was just more cars and tracks + 3Dfx. Mirror and >>reverse modes don't count for me as features. >What are you talking about. NFS SE only added 2 tracks (plus bullshit >"night" mode). NFS2 SE added several tracks, cars, AND 3dfx. Whole new >game.
> >_1_ track, 3 cars and 3Dfx is a whole new game?!!? What are _you_ talking > >about? NFSE added 2 tracks, new music, and morning, noon, or night time of > >day settings. > The 3DFX alone made it look and feel like a whole new game. ...and removing the***pit view made it a useless game (at least for me)! l8er ronny -- |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Mark Skier 15 Jan 1998#392218
The important lesson here is *not* to buy the initial release of the game, until they release the SE version a few months later. You know they're holding back on some good stuff for the second version. Either that, or a guarantee for free upgrades. Mark >On Tue, 13 Jan 1998 18:45:09 -0500, "Robin Sequira" >>:). What I was gonna do is this. After it came out, ask what could be in the
Quoted text (7 lines)>>SE version besides more cars and tracks. With NFS SE, there were more >>features, but NFS2SE was just more cars and tracks + 3Dfx. Mirror and >>reverse modes don't count for me as features. >What are you talking about. NFS SE only added 2 tracks (plus bullshit >"night" mode). NFS2 SE added several tracks, cars, AND 3dfx. Whole new >game.
Joe McGinn 15 Jan 1998#392219
>...and removing the***pit view made it a useless game (at least >for me)! Removing the***pit, the cops, the non-circuit courses, and the realistic driving model made all versions of NFS2 a useless game for me. According to this thread NFS3 will bring back the cops. That's good news - sounds like by about NFS5 in the year 2000 EA might have actually recovered the feature set they had NFS 1! Ain't progress grand? Of course, that means the *real* NFS2 - that is, one that actually IMPROVES on the NFS1 features - will be called NFS 6 or 7 and won't be out until the new millenium. Joe McGinn =================================================== Author of Inside LotusScript http://www.manning.com/McGinn/459.html ===================================================
Joe McGinn 15 Jan 1998#392220
>I think you need to get a 3dfx card. Yeah, then you get to have NFS2 operating at NFS1 frame rates - while only sacrificing 90% of NFS1 features. Wow, that sounds great! Joe McGinn =================================================== Author of Inside LotusScript http://www.manning.com/McGinn/459.html ===================================================
Need for Speed in General Rules. I bought NFS, NFSSE and NFS2SE Now imaging Forcefeedback + 3Dfx Thats how I play Need For Speed 2SE and i tell you all it RULEZ...............
Erik Harr 17 Jan 1998#392584
>What are you talking about. NFS SE only added 2 tracks (plus bullshit >"night" mode). NFS2 SE added several tracks, cars, AND 3dfx. Whole new >game. If I remember correctly (I haven't played it in a month or so), NFS2 SE added -ONE- track, which was available in a free demo anyhow (unless there are more secret tracks). It added a bunch of new cars, though. The main reason for buying it was the 3Dfx support, though. All that was added for 3Dfx support simply couldn't have been done with a mere patch, unless that patch was 50+ megs in size. The graphics were obviously completely redone, and the weather changes were excellently done. My only gripe is that I can't go back to the in-car (with dashboard) view while playing with 3Dfx. Personally, I think the mirror and reverse modes are pretty good features. They add a new challenge to each track. http://www.people.cornell.edu/pages/esh7/ ICQ UIN: 2610172 To avoid unsolicited mail, my address at the top is INCORRECT. Please be sure
Hawke 19 Jan 1998#392949
Quoted text (17 lines)>>What are you talking about. NFS SE only added 2 tracks (plus bullshit >>"night" mode). NFS2 SE added several tracks, cars, AND 3dfx. Whole new >>game. >If I remember correctly (I haven't played it in a month or so), NFS2 SE added >-ONE- track, which was available in a free demo anyhow (unless there are more >secret tracks). It added a bunch of new cars, though. >The main reason for buying it was the 3Dfx support, though. All that was >added for 3Dfx support simply couldn't have been done with a mere patch, >unless that patch was 50+ megs in size. The graphics were obviously >completely redone, and the weather changes were excellently done. My only >gripe is that I can't go back to the in-car (with dashboard) view while >playing with 3Dfx. >Personally, I think the mirror and reverse modes are pretty good features. >They add a new challenge to each track.
I agree, NFSII SE is fantastic!!!! I'm having a blast with it, and I'm basically a flight sim guy! I've tried it over the modem, but have yet to try it in network mode using Kali. Is this possible? If it's already being done, what kali server do NFSII SE drivers use? Thanks for any info you can provide. Hawkeye
Mark Skier 19 Jan 1998#392950
I've tried it both over Kali and with tcp/ip over the internet and it works ok. You need a good connection and a fast machine. Also you need to upgrade via the internet to get the new patch. People play on the Where to Race server, but it's very hard to find someone willing to play, so you're best off finding someone through email, message boards or ICQ and arranging to meet them online. Kali still isn't officially supporting it, so you can't start a game in the lobby, which would solve this problem. Email Mark >>>What are you talking about. NFS SE only added 2 tracks (plus bullshit >>>"night" mode). NFS2 SE added several tracks, cars, AND 3dfx. Whole new >>>game. >>If I remember correctly (I haven't played it in a month or so), NFS2 SE added >>-ONE- track, which was available in a free demo anyhow (unless there are more
Quoted text (19 lines)>>secret tracks). It added a bunch of new cars, though. >>The main reason for buying it was the 3Dfx support, though. All that was >>added for 3Dfx support simply couldn't have been done with a mere patch, >>unless that patch was 50+ megs in size. The graphics were obviously >>completely redone, and the weather changes were excellently done. My only >>gripe is that I can't go back to the in-car (with dashboard) view while >>playing with 3Dfx. >>Personally, I think the mirror and reverse modes are pretty good features. >>They add a new challenge to each track. >I agree, NFSII SE is fantastic!!!! I'm having a blast with it, and >I'm basically a flight sim guy! I've tried it over the modem, but >have yet to try it in network mode using Kali. Is this possible? >If it's already being done, what kali server do NFSII SE drivers use? >Thanks for any info you can provide. >Hawkeye

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