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Why is Need For Speed 2 so bad ??

23 posts by 17 people · 17 May 1997 - 04 Jun 1997

Why Need for Speed II got poor reviews

A poster asked why Need for Speed II was reviewed poorly. Critics cited dropped features, weak tracks, poor handling and low frame rates on PC and the PAL PlayStation version, while a few preferred it to the original. The thread ended with lists of PlayStation cheat codes for hidden cars.

review/impressionsgame comparisonNeed for Speed II

Automated summary.

Hi.. I've heard reviews from various sources stating that NFS2 is not as good as the first and only received lukewarn scores ?? Why ? -- + __' + + + + [1]_.-'__(Q_,._ + + + + . . . (o)_________(o)z> FORMULA ONE RACING '97
Jim Knepl 18 May 1997#367143
>>I've heard reviews from various sources stating that NFS2 is not as good as >>the first and only received lukewarn scores ?? >Simple - it's a pile of crap, just like the first one. If you feel a >desperate urge to play it I'd strongly suggest renting it. So looking at the specifics that you site (sic) I would have to say that you don't like games that you don't shoot stuff or beat people up or play some lame'o sports sim. That's fine, but until you can site specific complaints, your opinion won't hold much credibility with people. Jim -- DO NOT SEND JUNK E-MAIL: "By US Code Title 47, Sec.227(a)(2)(B), a computer/modem/printer meets the definition of a telephone fax machine. By Sec.227(b)(1)(C), it is unlawful to send any unsolicited adverti***t to such equipment.
rob 19 May 1997#367284
I own the game and i feel that it is much better than the first.
> I own the game and i feel that it is much better than the first. Yes.. it is MUCH better than the first.. Unfortunately, that isn't saying MUCH since the first one blew for PSX. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- "To ***: The cause of, and solution to, all of life's problems." * Homer J. Simpson * -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Joe McGinn 20 May 1997#367413
>I own the game and i feel that it is much better than the first. Why? They dropped half a dozen features and added nothing but crappy tracks, crappy cars and a low frame rate. Joe McGinn =================================================== Author of Inside LotusScript, available August 1997 http://www.browsebooks.com/McGinn/ ===================================================
Quoted text (10 lines)> >I own the game and i feel that it is much better than the first. > Why? They dropped half a dozen features and added nothing but crappy > tracks, crappy cars and a low frame rate. > Joe McGinn > =================================================== > Author of Inside LotusScript, available August 1997 > http://www.browsebooks.com/McGinn/ > ===================================================
This is true, I'm a major NFS fan. I own NFS on 3DO, PC, and PlayStation, and the 3DO version, even with it's slower 2d scrolling, is the definitive version. The 3DO version was closer to a game called Road Rash, and the 3DO credits even credit 'team Road Rash' for helping them. NFSII was an attempt to make a great premise (an illegal 'Cannonball Run' Rally race) into Ridge Racer. There's something tremendously cool about blowing by a speed trap doing over 200 MPH, and hearing the clueless cop fire up the sirens behind you. He AIN'T gonna catch you, UNLESS you mess up. The cops are gone in NFSII, the game's single greatest mistake. The Rally style tracks are gone too. Another mistake. I really don't consider NFSII to be anything more than EA using a great games' name to compete against the Ridge Racer series. NFSII is a fairly good 3d Racer, but it isn't as good as NFS was on the sim end, and not as good as Ridge Racer on the arcade end.It's a jack of all trades, master of none. It's a handyman title, imho. -- eppur si muove... 'and yet it does move'... Galileo, after recanting his assertion of the Earth's motion.
Quoted text (30 lines)> > >I own the game and i feel that it is much better than the first. > > Why? They dropped half a dozen features and added nothing but crappy > > tracks, crappy cars and a low frame rate. > > Joe McGinn > > =================================================== > > Author of Inside LotusScript, available August 1997 > > http://www.browsebooks.com/McGinn/ > > =================================================== > This is true, I'm a major NFS fan. I own NFS on 3DO, PC, and PlayStation, > and the 3DO version, even with it's slower 2d scrolling, is the > definitive version. The 3DO version was closer to a game called Road > Rash, and the 3DO credits even credit 'team Road Rash' for helping them. > NFSII was an attempt to make a great premise (an illegal 'Cannonball Run' > Rally race) into Ridge Racer. There's something tremendously cool about > blowing by a speed trap doing over 200 MPH, and hearing the clueless cop > fire up the sirens behind you. He AIN'T gonna catch you, UNLESS you mess > up. The cops are gone in NFSII, the game's single greatest mistake. The > Rally style tracks are gone too. Another mistake. I really don't consider > NFSII to be anything more than EA using a great games' name to compete > against the Ridge Racer series. NFSII is a fairly good 3d Racer, but it > isn't as good as NFS was on the sim end, and not as good as Ridge Racer > on the arcade end.It's a jack of all trades, master of none. It's a > handyman title, imho. > -- > eppur si muove... 'and yet it does move'... Galileo, > after recanting his assertion of the Earth's motion.
I loved the ridge racer game in the arcade. The graphics are stunning. Has it come out for PC yet? Are there any plans for it to? Who makes ridge racer? I'm sorry to hear about NFS2. The cars are incredible, but it seems the game can't live up to them. The original NFS was awesome...echoes under bridges, great road courses, fun cars...
Joe McGinn 22 May 1997#367726
I think most people here are talking about the PC version. For all we know the Playstation version is great as you say. Maybe that's the problem with it - they programmed it for the Psx and did a crappy port to PC. Joe McGinn =================================================== Author of Inside LotusScript, available August 1997 http://www.browsebooks.com/McGinn/ ===================================================
Joe Due 22 May 1997#367727
Quoted text (14 lines)> >I hope you weren't referring to the PlayStation version of Need For Speed > >II when you were giving it all those bad grades. I have it for the > >PlayStation, and it's perfect - literally. And I LOVE it! > I think most people here are talking about the PC version. For all we > know the Playstation version is great as you say. Maybe that's the > problem with it - they programmed it for the Psx and did a crappy port > to PC. > Joe McGinn > =================================================== > Author of Inside LotusScript, available August 1997 > http://www.browsebooks.com/McGinn/ > ===================================================
Heh, actually, the PSX version leaves a little to be desired :) Joe Duerr --
Ben Kidwe 22 May 1997#367728
I didn't think that NFS II was so bad. Then I played Rage Racer. Then I sold my copy of NFS II to my local video rental store for $20 & counted myself lucky.
Joe McGinn 23 May 1997#367878
>One of the annoying things I found about NFS II on the Playstation was >the fact that at some points (In the Australian Track) The Texture Maps >didn't seem to move past at all and you looked like you weren't moving. The PC version has the same flaw. Joe McGinn =================================================== Author of Inside LotusScript, available August 1997 http://www.browsebooks.com/McGinn/ ===================================================
JakeHodge 24 May 1997#367984
Quoted text (20 lines)> > >I hope you weren't referring to the PlayStation version of Need For Speed > > >II when you were giving it all those bad grades. I have it for the > > >PlayStation, and it's perfect - literally. And I LOVE it! > > I think most people here are talking about the PC version. For all we > > know the Playstation version is great as you say. Maybe that's the > > problem with it - they programmed it for the Psx and did a crappy port > > to PC. > > Joe McGinn > > =================================================== > > Author of Inside LotusScript, available August 1997 > > http://www.browsebooks.com/McGinn/ > > =================================================== > Heh, actually, the PSX version leaves a little to be desired :) > Joe Duerr > --
One of the annoying things I found about NFS II on the Playstation was the fact that at some points (In the Australian Track) The Texture Maps didn't seem to move past at all and you looked like you weren't moving. The only 2 reasons I'm keeping it is 1. The splitscreen racing (Although some might find it useless) and 2. My brother loves it. JAKE (The Entity Jan, Andrew, Ken and Evan)
J.Kame 24 May 1997#367985
At least the playstation version of NFS2 has codes for extra cars. Is there a way to get that on the PC version?
Nigel 24 May 1997#367986
Quoted text (17 lines)>I own the game and i feel that it is much better than the first. >> Hi.. >> I've heard reviews from various sources stating that NFS2 is not as good as >> the first and only received lukewarn scores ?? >> Why ? >> -- >> + __' >> + + + + [1]_.-'__(Q_,._ >> + + + + . . . (o)_________(o)z> >> FORMULA ONE RACING '97
Dunno about the NTSC ver. but the PAL one is really bad. I struggle to have fun playing a game that runs at about 5 frames per sec.
None1 24 May 1997#367987
Finaly got to rent the game, and this is total ***the cars don't stick to the track right, the contral to totaly ***ed up, in the manual they say you can go off the track but so far I have only found one short cut and that did no good any way. The secret cars helped to keep the game fun and so did fliping *** sports cars. -- This month in features: CD's VS. Carts (and 64DD and DVD put in for good looks) | [link lost in import] | features include verified codes = Twisted Metal 2, Wipout XL | unverified codes = Need for Speed II, MechWarrior | and More.........................................................................................|
Steve Clayd 25 May 1997#368096
>Finaly got to rent the game, and this is total ***the cars don't stick >to the track right, the contral to totaly ***ed up, in the manual they >say you can go off the track but so far I have only found one short cut >and that did no good any way. >The secret cars helped to keep the game fun and so did fliping *** >sports cars. Just as a point of interest (and not to necessarily agree or disagree with him) one of PSExtreme's reviewers gave this game a score of 92 out of 100. I've played the game on the PS quite a bit, and personally I like it fine in most respects. But then I've never driven a high performance auto in my life so I can't speak to the degree of realism. One thing I dislike considerably is that the steering wheel has *very* few frames of animation. It jerks suddenly from centered to far right ot far left. Very distracting. But I get away from it by only playing with an out-of-car camera angle. Another thing I don't like is that ordinary traffic isn't realistically destructable. But most players probably won't care about that unless they have the same malign impulses as myself. -- The false one is to foil bulk-mailing cretins.
Flo 28 May 1997#368413
Quoted text (27 lines)> >Finaly got to rent the game, and this is total ***the cars don't stick > >to the track right, the contral to totaly ***ed up, in the manual they > >say you can go off the track but so far I have only found one short cut > >and that did no good any way. > >The secret cars helped to keep the game fun and so did fliping *** > >sports cars. > Just as a point of interest (and not to necessarily agree or disagree > with him) one of PSExtreme's reviewers gave this game a score of 92 > out of 100. > I've played the game on the PS quite a bit, and personally I like it > fine in most respects. But then I've never driven a high performance > auto in my life so I can't speak to the degree of realism. > One thing I dislike considerably is that the steering wheel has *very* > few frames of animation. It jerks suddenly from centered to far right > ot far left. Very distracting. But I get away from it by only playing > with an out-of-car camera angle. > Another thing I don't like is that ordinary traffic isn't realistically > destructable. But most players probably won't care about that unless > they have the same malign impulses as myself. > -- > The false one is to foil bulk-mailing cretins.
Because even the first one sucked! Ciao.
>>I hope you weren't referring to the PlayStation version of Need For Speed >>II when you were giving it all those bad grades. I have it for the >>PlayStation, and it's perfect - literally. And I LOVE it! How does it compare to the origional NFS on the PSX. If it doesn't have rally mode that sucks. Does it have link up? How about dirt tracks of any kind. Or the supper car? I also have NFS on the 3DO. The 3DO varsion has more detailed graphics and the stearing is quicker on the 3DO. But the PSX varsion wins hands down with it dirt tracks and two player modes. Andy.
None1 31 May 1997#368779
Andy rent the game don't buy it unless you love it after that. The cars Suck they jump off the tracks (mostly just before a sharp turn Making you flip like crasy) No dirt tracks, They say you can drive off the tracks but only where they want you to and then mostly just to a dead end or a short cut that doesn't help. -- This month in features: Video Game *** [link lost in import] features include verified codes = Twisted Metal 2, Wipout XL,Need For Speed II unverified codes = MechWarrior, Soviet Strike, The Crow - City Of Angels and more so much more.
rob 02 Jun 1997#368967
So what that it doesn't have rally tracks... and the super car is called the ford indigo... You couldn't get rally tracks without a code so what does that matter for someone who doesn't know the code... They have never played it, so how do they miss it? However though, I still like rage racer better... but only because of my steering wheel. Rob
Quoted text (12 lines)> >>I hope you weren't referring to the PlayStation version of Need For Speed > >>II when you were giving it all those bad grades. I have it for the > >>PlayStation, and it's perfect - literally. And I LOVE it! > How does it compare to the origional NFS on the PSX. If it doesn't have > rally mode that sucks. Does it have link up? How about dirt tracks of any > kind. Or the supper car? I also have NFS on the 3DO. The 3DO varsion > has more detailed graphics and the stearing is quicker on the 3DO. But > the PSX varsion wins hands down with it dirt tracks and two player > modes. > Andy.
David LaCos 03 Jun 1997#369118
I liked Need for Speed also and for a time I too thought that the sequel sucked.... BUT.... This was before I heard about the secret code that allow you to use ANY of the cars in the game. You want fun on the PSX put these codes in. POWRUP - Pioneer engines SEMIME - Semi truck BUGME - VW Bug BMRME - BMW YJME - Jeep YJ TREXME - T-rex BUSME - School Bus MAZME - Madza Miata BNZME - Mercedes Benz replace the "ME" for "U" to allow the 2nd player to use these codes. There are more but these are some of my favs. For real fun put in the powerup code and semime. It gives you a semmi that'll do 200+ m.p.h. You no longer flip (at least not as much) when you hit someone, you knockem out of you way. GET OUT OF THE WAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Quoted text (25 lines)>So what that it doesn't have rally tracks... and the super car is called >the ford indigo... You couldn't get rally tracks without a code so what >does that matter for someone who doesn't know the code... They have never >played it, so how do they miss it? However though, I still like rage >racer better... but only because of my steering wheel. >Rob >> >>I hope you weren't referring to the PlayStation version of Need For Speed >> >>II when you were giving it all those bad grades. I have it for the >> >>PlayStation, and it's perfect - literally. And I LOVE it! >> How does it compare to the origional NFS on the PSX. If it doesn't have >> rally mode that sucks. Does it have link up? How about dirt tracks of any >> kind. Or the supper car? I also have NFS on the 3DO. The 3DO varsion >> has more detailed graphics and the stearing is quicker on the 3DO. But >> the PSX varsion wins hands down with it dirt tracks and two player >> modes. >> Andy.
None1 04 Jun 1997#369253
Quoted text (11 lines)> I liked Need for Speed also and for a time I too thought that the sequel > sucked.... BUT.... This was before I heard about the secret code that allow > you to use ANY of the cars in the game. You want fun on the PSX put these > codes in. > POWRUP - Pioneer engines > SEMIME - Semi truck BUGME - VW Bug > BMRME - BMW YJME - Jeep YJ > TREXME - T-rex BUSME - School Bus > MAZME - Madza Miata BNZME - Mercedes Benz
Opps lest this put of my last post there are a lot more codes then this (most of them stupid ie. a log, out house...) for the full code list go to the web site listed below. -- This month in features: Video Game *** [link lost in import] features include verified codes = Twisted Metal 2, Wipout XL,Need For Speed II unverified codes = MechWarrior, Soviet Strike, The Crow - City Of Angels and more so much more.
None1 04 Jun 1997#369254
Quoted text (16 lines)> I liked Need for Speed also and for a time I too thought that the sequel > sucked.... BUT.... This was before I heard about the secret code that allow > you to use ANY of the cars in the game. You want fun on the PSX put these > codes in. > POWRUP - Pioneer engines > SEMIME - Semi truck BUGME - VW Bug > BMRME - BMW YJME - Jeep YJ > TREXME - T-rex BUSME - School Bus > MAZME - Madza Miata BNZME - Mercedes Benz > replace the "ME" for "U" to allow the 2nd player to use these codes. > There are more but these are some of my favs. For real fun put in the powerup > code and semime. It gives you a semmi that'll do 200+ m.p.h. You no
Wong the powerup code get you to top speed faster it doesn't make you go any faster. about that u insted to me I have tried all off the codes and us works but i dont know about the u thing. -- This month in features: Video Game *** [link lost in import] features include verified codes = Twisted Metal 2, Wipout XL,Need For Speed II unverified codes = MechWarrior, Soviet Strike, The Crow - City Of Angels and more so much more.

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