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Rec.Autos.Simulators Archive
Hardware / Joysticks and flight controls

Microsoft SideWinder Force Feedback Pro (joystick)

discussed in 215 posts, 1997-2003 · overall tone mixed

Posts per month

2 posts1 posts0 posts0 posts5 posts6 posts7 posts1998: 8 posts19989 posts5 posts8 posts3 posts3 posts3 posts4 posts8 posts23 posts6 posts5 posts1999: 5 posts19993 posts4 posts4 posts7 posts7 posts6 posts2 posts5 posts3 posts0 posts6 posts2000: 5 posts20002 posts4 posts4 posts1 posts0 posts1 posts1 posts1 posts3 posts2 posts0 posts2001: 3 posts20010 posts1 posts2 posts1 posts5 posts5 posts5 posts0 posts0 posts1 posts2 posts2002: 1 posts20020 posts0 posts0 posts1 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2003: 2 posts20030 posts0 posts0 posts0 posts1 posts0 posts0 posts0 posts1 posts2 posts

Key threads

  • Getting the Sidewinder 3D Pro working in digital mode 1998-02-04 · 25 posts
    A user celebrated getting his Sidewinder 3D Pro working in digital mode after gameport problems. Others shared experiences of conflicts with various sound cards such as Ensoniq Soundscape and ESS chips, along with fixes and the Profiler software.
  • Choosing a first wheel and pedals for GPL and others 2001-08-30 · 21 posts
    A newcomer moving from a joystick asked which wheel and pedals to buy. Suggestions ranged from Act Labs and the high-end TSW wheels to Logitech, Microsoft and Thrustmaster Ferrari force-feedback models, with differing views on whether the original Logitech Wingman Force Feedback was good or overrated. Ruud van Gaal described a centring problem with his new Act Labs Force RS, and Doug Appleyard linked his fix for loose screws on the Logitech GP wheel.
  • Grand Prix 3 versus F1 Racing Championship 2001-07-24 · 66 posts
    A GP3 player asked whether F1 Racing Championship is a step up. After buying it he praised the GPS-mapped tracks but found its tyre behaviour less progressive than GP3's. The thread degenerated into a bitter exchange between David G Fisher, Thom J and ymenard over his beta-testing claims, with Iain Mackenzie supporting Fisher.
  • Need for Speed III's poor collision physics 1998-09-30 · 34 posts
    Joe McGinn criticised NFS3's collision physics, citing instant stops and canned spins after slight taps. Some replied that it is an arcade game where realistic crashes would be annoying, while others preferred the original NFS and recommended Sierra's Viper Racing demo for its physics. Side discussion covered force feedback and analog controls.
  • Papyrus posts the NR2003 patch readme 2003-06-28 · 106 posts
    Tim relayed Papyrus developer Steve Myers's readme for the upcoming NR2003 patch, which was in QA and included bug fixes and mod-friendly features such as a track directory option. Reaction was positive, but posters demanded a race-list filter and debated whether the ideal racing line and other aids should be controllable by league hosts. Larry noted no mention of random damage changes.

Sentiment by year

Each post that discussed it was rated from −2 (very negative) to +2 (very positive).

YearPostsPositiveNegativeTone
19972140positive (+0.24)
1998851717mixed (+0.02)
1999521611mixed (+0.15)
200024121positive (+0.42)
20012558mixed (-0.12)
2002211mixed (+0.00)
2003611mixed (+0.00)

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