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Rec.Autos.Simulators Archive
Developers / Game developers and publishers

Tantrum Entertainment

discussed in 75 posts, 1997-2000 · overall tone mixed

Posts per month

2 posts0 posts2 posts1 posts1 posts1998: 0 posts19983 posts4 posts5 posts5 posts6 posts0 posts30 posts6 posts0 posts0 posts1 posts1999: 0 posts19995 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2000: 0 posts20000 posts1 posts3 posts

How the mood changed

Starts at zero. Every post that spoke well of them moves the line up, every critical post moves it down (weighted −2 to +2).

1997: +41998: -131999: -122000: -1319972000

Key threads

  • NHRA Drag Racing released: praise and complaints 1998-08-15 · 32 posts
    A buyer praised Tantrum's newly released NHRA Drag Racing over Burnout, and drivers discussed realistic dragster braking with parachutes. Others complained it shipped unfinished, with broken 3dfx support, pedal problems and slow menus, and argued over how much beta testers could have done. Burnout testers said Bethesda had been more responsive, and testers from the two camps exchanged barbs.
  • First impressions of Burnout drag racing 1998-03-21 · 35 posts
    Buyers of Bethesda's Burnout discussed its lack of a dashboard view, system requirements and stability under Windows 95. Bethesda's Brent Erickson and Todd Howard answered questions about AI tyre slip, burnouts and heads-up racing classes, and players compared quarter-mile times. Others said they would wait for Tantrum's NHRA Drag Racing.
  • NHRA Drag Racing delay and real Top Fuel insight 1998-06-17 · 24 posts
    A fan complained that Tantrum's site still listed an April release for NHRA Drag Racing. A poster who had driven a Top Fuel dragster explained that the cars have no tachometer, few adjustments and tuning centred on the clutch, and described tyre shake, while a former fuel dragster driver added period detail. Others debated how much engine work teams do between runs.
  • Greg Cisko's Burnout impressions 1998-03-28 · 26 posts
    Greg Cisko reviewed Burnout, listing missing keyboard commands in the manual and trouble doing burnouts with a ThrustMaster T2. Playtesters explained trans brake and line lock use, and he returned the game. Trevor Thomas was criticised for promoting NHRA Drag Racing without trying Burnout.
  • NHRA Drag Racing delays vs Burnout cockpit debate 1998-05-06 · 32 posts
    A question about the upcoming NHRA Drag Racing sim led to rivalry with Bethesda's Burnout, comparing NHRA's lack of online play with Burnout's missing cockpit view. A former funny car driver described how little a driver actually sees, and beta tester Trevor Thomas said NHRA modelled tyre shake and engine blowups and supported Riva and 3dfx. Its release, expected around late May, had already slipped.

Sentiment by year

YearPostsPositiveNegativeTone
1997630very positive (+0.67)
1998601224negative (-0.28)
1999510positive (+0.20)
2000401negative (-0.25)

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