Race Sim Central
Rec.Autos.Simulators Archive

NHRA tip for Graphics

11 posts by 6 people · 14 Aug 1998 - 28 Aug 1998

Mike Dun 14 Aug 1998#416696
Everyone, I tested this game the hole time it was being developed. I was using a Monster 3D at first with a rendition 1000 chipset viedo card. I replaced it with a STB 128. the STB 128 is the card all the programers had. All of them were using it, so they programed it around that card. As you can tell some people are having good success with that riva chipset. I also noticed alof of people are having some problems with others. Mike Dunn
Craig 15 Aug 1998#416809
rrevved, I'm using an F22 Pro and the brakes are fine (although I would totaly agree we should have the pedals).. I'm able to apply a touch of brakes at high speed without crashes. In the "manual" they recommend that you let the chute slow the car down considerably before application of the brakes. This game, like every game I have purchased this year is another Beta product for public consumption. I still like it .....I guess the game industry has softened me up a bit.....I'm defending a beta product! The major thing that bothers me about this game is the fact that I can't run it in anything over 640x480. With a 19 inch monitor, 640x480 just don't cut it! The graphics environment in this game is not overly complex and I'm a little pissed that Tantrum is not utilizing the Voodoo 2 chipset to it's fullest. At least 800x600 would have been nice! Look at the graphics in F1RS's or Andretti Racing (horrible physics) for that matter. Much more complex IMO and they really deliver the eye candy on the Voodoo 2. I guess we can't have it all. Shit...I want it all. Craig >>Everyone, >>I tested this game the hole time it was being developed. I was using a >>Monster 3D at first with a rendition 1000 chipset viedo card. I replaced it >>with a STB 128. the STB 128 is the card all the programers had. All of them
Quoted text (20 lines)>>were using it, so they programed it around that card. As you can tell some >>people are having good success with that riva chipset. I also noticed alof >>of people are having some problems with others. >>Mike Dunn >Since you were a beta tester, did it matter to you whether or not you >could actually control a 7000HP funny car using buttons for your >throttle and brake..? I guess you like those crashes on braking while >trying not to lock up the brakes by tapping your joystick button, >like a Nintendo controller. >HAHAHA!! >Look, this puppy has MANY more problems than the graphics card it >uses. It is laughably dead on arrival.. >-- >* rrevved at some ISP which calls itself mindspring dot com >* s.p.u.t.u.m. (unit.26) - http://www.sputum.com
Greg Cisko 15 Aug 1998#416810
>Since you were a beta tester, did it matter to you whether or not you >could actually control a 7000HP funny car using buttons for your >throttle and brake..? I guess you like those crashes on braking while >trying not to lock up the brakes by tapping your joystick button, >like a Nintendo controller. Did you buddy use the chute to slow down the car before hitting the brakes? That is what everyone is telling you. And you know what? It makes sense to me. No real driver will slam on the brakes on at 300mph. Unless of course hit chute craps out ant that is the only other option. This seems kind of similar to doing things no real pilot would do. And I know you know what I mean by that :-) -- Header address intentionally scrambled to ward off the spamming hordes.
Greg Cisko 15 Aug 1998#416811
>Everyone, >I tested this game the hole time it was being developed. I was using a >Monster 3D at first with a rendition 1000 chipset viedo card. I replaced it OK well was the beta using the 3dfx at all for 3D? I have checked the box out at a local Electronic Boutique. I believe this is a Direct3D only game. -- Header address intentionally scrambled to ward off the spamming hordes.
That was real genius on the programmers part then. I don't know anyone that owns one of those new fangled 3Dfx cards, I must be the only one that has one. You don't just develop around the one piece of hardware you happen to have on hand and I am sure they could have gotten some reference boards from 3Dfx or someone. So I guess we should be like you and all go out and buy a Riva 128, better yet why doesn't Tantrum just package one with their game. Kyle >Everyone, >I tested this game the hole time it was being developed. I was using a >Monster 3D at first with a rendition 1000 chipset viedo card. I replaced it >with a STB 128. the STB 128 is the card all the programers had. All of them >were using it, so they programed it around that card. As you can tell some >people are having good success with that riva chipset. I also noticed alof >of people are having some problems with others.
3Dfx cards work great in Direct3D. Unless the programmers are breathing too many fumes from Funny cars and do a***poor job of implementing Direct3D. Kyle
Quoted text (7 lines)>>I tested this game the hole time it was being developed. I was using a >>Monster 3D at first with a rendition 1000 chipset viedo card. I replaced >it >OK well was the beta using the 3dfx at all for 3D? I have checked >the box out at a local Electronic Boutique. I believe this is a Direct3D >only game.
Mike Dun 16 Aug 1998#416919
Hello, <Since you were a beta tester, did it matter to you whether or not you could actually control a 7000HP funny car using buttons for your throttle and brake..? I guess you like those crashes on braking while trying not to lock up the brakes by tapping your joystick button, like a Nintendo controller. HAHAHA!! Look, this puppy has MANY more problems than the graphics card it uses. It is laughably dead on arrival..> Get a life.
Mike Dun 16 Aug 1998#416920
Greg, I was pushing the Tantrum people too really concentrate their efforts on the 3DFX chipset, as most of us sim players have them. But i cant speak for them , and its really wasnt developed around that chipset. MIke
Greg Cisko 16 Aug 1998#416921
>Greg, >I was pushing the Tantrum people too really concentrate their efforts on the >3DFX chipset, as most of us sim players have them. But i cant speak for them >, and its really wasnt developed around that chipset. So much for the NHRA beta testers influencing the game. Burnout's testers blew you right out of the water on this one. Plus they are all over this NG (up everyones rear) being so helpful to get their game running, that it is enough to make you puke. However after the big smelly turd that NHRA appears to be, I do appreciate those guys and their efforts more. I still think their game sucks though :-) -- Header address intentionally scrambled to ward off the spamming hordes.
> That was real genius on the programmers part then. I don't know anyone that > owns one of those new fangled 3Dfx cards, I must be the only one that has > one. You don't just develop around the one piece of hardware you happen to > have on hand and I am sure they could have gotten some reference boards from > 3Dfx or someone. So I guess we should be like you and all go out and buy a > Riva 128, better yet why doesn't Tantrum just package one with their game. i don't think i've ever seen a better response to any post on usenet. period. it's shocking that this game that i've waited a few months for isn't able to use the $300 Voodoo 2 card i have, even though the 12mb of video memory on it should be able to run full textures and then some. my copy is going back to Computer City tomorrow. maybe after the first nine or ten patches it'll be worth picking up out of the bargain software bin again. -jch
SCOTTS 28 Aug 1998#418327
if you have an agp slot buy a 8mb agp card with 8mb and the intel i740 chipset i got mine for 55 bucks!!!! the game runs great with it and you can still use your 3dfxcard for all the other games that support it scottsod

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy