I just got Burnout and love it....I read at first that this was going to
be basically an arcade game, but quickly changed my mind after seeing
all the changes you can do in the set up of the car.
I liked Burnout so much I went to Mind Magic's sight to purchase
Tanttum's drag racing sim. I'm banking on Tantrum's game to be even
better.
First of all I hope NHRA has all the set up oprions Burnout does, but
more geared toward Top Fuel motors. ie how much % of Nitro to run in the
motor, how much mag to run, what pill is in the blower, how much
overdrive in the blower etc. etc. etc.
Also hoping they get the sound right. If the Top Fuel Motors don't sound
like the real thing I think the simulation part of the game won't be the
same...
I'm waiting to buy a force feedback steering wheel for Tantrum's game.
Does anyone have any ideas
Rick Bassanelli
[link lost in import: /~triad/index.htm]
Quoted text (7 lines)
> I just got Burnout and love it....I read at first that this was going to > be basically an arcade game, but quickly changed my mind after seeing > all the changes you can do in the set up of the car. > I liked Burnout so much I went to Mind Magic's sight to purchase > Tanttum's drag racing sim. I'm banking on Tantrum's game to be even > better.>Also hoping they get the sound right. If the Top Fuel Motors don't sound
>like the real thing I think the simulation part of the game won't be the
>same...
I was using a FC setup which I got from one of the burnout web sites.
It had a 4700+ HP motor which sounded quite realistic. Also you
cannot build this motor from the provided components. You need to
make a custom engine. The best I could do with the components in the
game was 1450 hp which did *NOT* sound like a FC or TF motor.
4700hp monster was getting closer though. The game is cool in
that respect.
--
Header address intentionally scrambled to ward off the spamming hordes.
The PRO version has "nitro" in it.. Also, Burnout has it coded but it's not in t
here!!!; )
take care
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>The PRO version has "nitro" in it.. Also, Burnout has it coded but it's not in
> t
>here!!!; )
>take care
If this is true Julian then it's a "CROCK of SHIT" why is there a different
version of the game, and why isn't it being talked about ?
As far as I know Bethesda hasn't said anything about it, publicly.
Bob
Welp.. Cause "Motion Software" are the people that designed the "Desktop Dyno".
More in likely the PRO will be more expensive.
Burnout, in current form, already has the code in it, yet prolly can't "import"
the DYN files from Desktop Dyno.. No biggie though.
This also has to deal with licensing issues, Since Motion Software let "Bethesda
" use the "dyno engine" from Desktop and Bethesda, "created" the physics for the
sim.
I see no problem though.. The other guy won't be any faster you than.. from what
I have seen..
4.7s
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Julian, I was on Motion Software's sight and the Burnout pro version isn't
any more expensive than the current version.
>> If this is true Julian then it's a "CROCK of SHIT" why is there a different
Dyno".
>More in likely the PRO will be more expensive.
>Burnout, in current form, already has the code in it, yet prolly can't "import"
>the DYN files from Desktop Dyno.. No biggie though.
>This also has to deal with licensing issues, Since Motion Software let "Bethesda
>" use the "dyno engine" from Desktop and Bethesda, "created" the physics for the
>sim.
>I see no problem though.. The other guy won't be any faster you than.. from what
Quoted text (7 lines)
>> version of the game, and why isn't it being talked about ? >> As far as I know Bethesda hasn't said anything about it, publicly. >> Bob >Welp.. Cause "Motion Software" are the people that designed the "DesktopQuoted text (9 lines)
> I have seen.. >4.7s >------------------------------------------------------------------ > Hungry for NEWSGROUPS??? USE feedME.ORG > Read and Post to 30,000 groups through feedME.ORG > FREE FREE FREE http://www.feedME.ORG FREE FREE FREE >------------------------------------------------------------------Okay.. point taken..
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