Race Sim Central
Rec.Autos.Simulators Archive

NHRA.....It ain't that bad!

10 posts by 8 people · 14 Aug 1998 - 18 Aug 1998

Craig 14 Aug 1998#416700
I just picked up NHRA at CompUSA. The game is nowhere near as bad as a couple of post indicated earlier. (IMO) You can manipulate the view system in many different ways with seven different camera angles. The sound is very good and the graphics are decent with my X-24 although the voodoo 2 seems as if it is not being fully utilized. The load times are a little long but overall it's a fun ***game***. I'm curious how this title looks on a Riva or a G200 etc. Has anyone tried this on a decent non-voodoo card? Craig
OR Can a Voodoo II run it via D3D and then what is it like? This is looking a little like another CPR though. Hope patches are quick to appear and effective, unlike CPR!
Quoted text (9 lines)> I just picked up NHRA at CompUSA. The game is nowhere near as bad as a > couple of post indicated earlier. (IMO) You can manipulate the view system > in many different ways with seven different camera angles. The sound is very > good and the graphics are decent with my X-24 although the voodoo 2 seems as > if it is not being fully utilized. The load times are a little long but > overall it's a fun ***game***. I'm curious how this title looks on a Riva or > a G200 etc. Has anyone tried this on a decent non-voodoo card? > Craig
coh 14 Aug 1998#416702
I run it with a Viper330 AGP (Nvidia) and it looks and works great. So far some other people's times.
John Druc 14 Aug 1998#416703
Craig, Contrary to my previous post, I relented and replaced my aging Matrox video card with a STB Velocity 128 (RIVA 128SX, 8mb ). After a couple of Win95 registry tweaks to remove my Voodoo as the Direct3D card, I fired up NHRA. The graphics are stunning, especially the burnouts. What's even more interesting is the problem I had with truncated replays also went away after replacing video boards. With the RIVA board, the texture colors are richer and the frame rate is very smooth. Tantrum has definitely paid attention to detail in simulating the physics and behavior of Top Fuel and Funny Cars, and the sensation of speed (especially through the traps) seems to be faithfully reproduced. I must agree with you, it IS a fun ***game***. markg > if it is not being fully utilized. The load times are a little long but > overall it's a fun ***game***. I'm curious how this title looks on a Riva or > a G200 etc. Has anyone tried this on a decent non-voodoo card?
Craig 15 Aug 1998#416822
John, Is 640x480 the best we can get for resolution in this game? I was hoping for a command line switch to increase the resolution. I took the game to work and put it on a P2 400 with an AGP card and 96 mb of ram . The graphics, and especially the draw distance, were much better than the Voodoo 2 graphics :-( I really wish Tantrum would address this and "tune" the game for the Voodoo 2. We could also use a key command to reset each camera view to a default postion instead of having to exit out of the game to reset the views. Even with these minor shortcomings the replays are simply awesome with the view system. As you mentioned, the sense of speed is excellent. The "in car***pit" artwork is a little weak...but I can live with it . The more I play this game the more I appreciate where Tantrum has gone with it. I have a nice speaker system with a powerful sub-woofer and the sound kicks ass. My only issue with the sound is that you can hear the "sound loop" repeat during a full pass. When and if a multiplayer patch is created this will be a nice alternative to Burnout. (I happen to really like Burnout). These games are so different that I really don't find myself comparing them. Craig >Craig, >Contrary to my previous post, I relented and replaced my aging Matrox video card >with a STB Velocity 128 (RIVA 128SX, 8mb ). After a couple of Win95 registry >tweaks to remove my Voodoo as the Direct3D card, I fired up NHRA. The graphics >are stunning, especially the burnouts. What's even more interesting is the >problem I had with truncated replays also went away after replacing video >boards. >With the RIVA board, the texture colors are richer and the frame rate is very >smooth. Tantrum has definitely paid attention to detail in simulating the >physics and behavior of Top Fuel and Funny Cars, and the sensation of speed >(especially through the traps) seems to be faithfully reproduced. I must agree
Quoted text (7 lines)>with you, it IS a fun ***game***. >markg >> if it is not being fully utilized. The load times are a little long but >> overall it's a fun ***game***. I'm curious how this title looks on a Riva
or >> a G200 etc. Has anyone tried this on a decent non-voodoo card?
Quoted text (10 lines)>> Craig, >> With the RIVA board, ... >i refuse to buy another video card for this game. (some deleted) >any company that has a group of programmers that program around _1_ piece >of hardware in the PC computer industry deserves what's coming to them. >chapter 11. >-jch
Yes, like Papyrus ICR with their Rendition support. I've been waiting for a 3dfx version for God knows how many months (Years?). Well, at least they patched Nascar II, but I'm playing F1RS and my interest in ICR is fading. F1RS even has me curious in watching Formula One racing on TV. John
> Yes, like Papyrus ICR with their Rendition support. At the time when Papyrus coded ICR2-3D, neither the Rendition or the 3Dfx existed on the open market...I don't suppose you could have lent them your crystal ball? ;) Cheers! Marc -- Marc J. Nelson The Sim Project - http://www.simproject.com * No animals were harmed in the making of this e-mail *
> Craig, > With the RIVA board, the texture colors are richer and the frame rate is very > smooth. Tantrum has definitely paid attention to detail in simulating the > physics and behavior of Top Fuel and Funny Cars, and the sensation of speed > (especially through the traps) seems to be faithfully reproduced. I must agree > with you, it IS a fun ***game***. i refuse to buy another video card for this game. it goes back to the store (which i made sure accepts returns on nonworking software). any company that has a group of programmers that program around _1_ piece of hardware in the PC computer industry deserves what's coming to them. chapter 11. -jch
i'm assuming you're talking about UbiSoft's racing sim. yeah... it's absolutely gorgeous.. i have yet to find anything wrong with it, aside to getting used to actual working physics when it come to gravity and traction. (: best sim i've paid for, and i'd buy anything Ubi again. -jch
lrc.. 18 Aug 1998#417130
Try pushing F6 to reset the camera views. Have you watched the incar driver cam yet?? Definitly better than burnout!
Quoted text (50 lines)>John, > Is 640x480 the best we can get for resolution in this game? I was hoping >for a command line switch to increase the resolution. I took the game to >work and put it on a P2 400 with an AGP card and 96 mb of ram . The >graphics, and especially the draw distance, were much better than the Voodoo >2 graphics :-( I really wish Tantrum would address this and "tune" the game >for the Voodoo 2. We could also use a key command to reset each camera view >to a default postion instead of having to exit out of the game to reset the >views. Even with these minor shortcomings the replays are simply awesome >with the view system. As you mentioned, the sense of speed is excellent. >The "in car***pit" artwork is a little weak...but I can live with it . The >more I play this game the more I appreciate where Tantrum has gone with it. >I have a nice speaker system with a powerful sub-woofer and the sound kicks >ass. My only issue with the sound is that you can hear the "sound loop" >repeat during a full pass. When and if a multiplayer patch is created this >will be a nice alternative to Burnout. (I happen to really like Burnout). >These games are so different that I really don't find myself comparing them. >Craig >>Craig, >>Contrary to my previous post, I relented and replaced my aging Matrox video >card >>with a STB Velocity 128 (RIVA 128SX, 8mb ). After a couple of Win95 >registry >>tweaks to remove my Voodoo as the Direct3D card, I fired up NHRA. The >graphics >>are stunning, especially the burnouts. What's even more interesting is the >>problem I had with truncated replays also went away after replacing video >>boards. >>With the RIVA board, the texture colors are richer and the frame rate is >very >>smooth. Tantrum has definitely paid attention to detail in simulating the >>physics and behavior of Top Fuel and Funny Cars, and the sensation of speed >>(especially through the traps) seems to be faithfully reproduced. I must >agree >>with you, it IS a fun ***game***. >>markg >>> if it is not being fully utilized. The load times are a little long but >>> overall it's a fun ***game***. I'm curious how this title looks on a Riva >or >>> a G200 etc. Has anyone tried this on a decent non-voodoo card?

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy