rec.autos.simulators

Nascar 2003: Bottoming Out OPENGL vs D3D

Don Wilsh

Nascar 2003: Bottoming Out OPENGL vs D3D

by Don Wilsh » Wed, 02 Apr 2003 07:07:10

Patch Fixers:

When you fix the game, make sure you can fix the bottoming out problem.
Same setup in two different graphics
modes.. One bottoms out and the others one doesnt.  that to me sounds like a
graphics engine and FPS problem!

No way I can think of that a graphics engine in the game should change the
Physics...

DW

Thanks Jimmy!

Kevin Kin

Nascar 2003: Bottoming Out OPENGL vs D3D

by Kevin Kin » Wed, 02 Apr 2003 07:20:19

That's strange

  Patch Fixers:

  When you fix the game, make sure you can fix the bottoming out problem.
  Same setup in two different graphics
  modes.. One bottoms out and the others one doesnt.  that to me sounds like a
  graphics engine and FPS problem!

  No way I can think of that a graphics engine in the game should change the
  Physics...

  DW

  Thanks Jimmy!

Don Wilsh

Nascar 2003: Bottoming Out OPENGL vs D3D

by Don Wilsh » Wed, 02 Apr 2003 08:34:14

its also a clue. lol
dw


  That's strange

    Patch Fixers:

    When you fix the game, make sure you can fix the bottoming out problem.
    Same setup in two different graphics
    modes.. One bottoms out and the others one doesnt.  that to me sounds like a
    graphics engine and FPS problem!

    No way I can think of that a graphics engine in the game should change the
    Physics...

    DW

    Thanks Jimmy!

Philste

Nascar 2003: Bottoming Out OPENGL vs D3D

by Philste » Wed, 02 Apr 2003 11:58:30

Which one bottoms out? Strange you would mention it, I always thougth the
car was running a bit too low visually (I run in Open GL only and the front
end "merges" with the pavement from time to time... doesn't have any impact
except it looks strange). I really only noticed it to the point it bothered
me a bit, tonight.

Buy the same token, would running D3D over Open GL (or vice versa) give a
driver some sort of advantage?

--
Philippe "Philster" Sergerie

Carl Ribbegaard

Nascar 2003: Bottoming Out OPENGL vs D3D

by Carl Ribbegaard » Wed, 02 Apr 2003 14:33:07

I don't think so. It's just April fools day ;-)


> Which one bottoms out? Strange you would mention it, I always thougth the
> car was running a bit too low visually (I run in Open GL only and the
front
> end "merges" with the pavement from time to time... doesn't have any
impact
> except it looks strange). I really only noticed it to the point it
bothered
> me a bit, tonight.

> Buy the same token, would running D3D over Open GL (or vice versa) give a
> driver some sort of advantage?

> --
> Philippe "Philster" Sergerie


> > Patch Fixers:

> > When you fix the game, make sure you can fix the bottoming out problem.
> > Same setup in two different graphics
> > modes.. One bottoms out and the others one doesnt.  that to me sounds
like
> a
> > graphics engine and FPS problem!

> > No way I can think of that a graphics engine in the game should change
the
> > Physics...

> > DW

> > Thanks Jimmy!

Alex 'pez' Porazinsk

Nascar 2003: Bottoming Out OPENGL vs D3D

by Alex 'pez' Porazinsk » Wed, 02 Apr 2003 22:42:58

this question was asked of the jasper engineer who advised on the game, his
response was something along the lines of 'at alot of tracks we run so low
the the body shells do rub the track in the turns, and it tends not to
affect the handling whatsoever.'

pez


> Which one bottoms out? Strange you would mention it, I always thougth the
> car was running a bit too low visually (I run in Open GL only and the
front
> end "merges" with the pavement from time to time... doesn't have any
impact
> except it looks strange). I really only noticed it to the point it
bothered
> me a bit, tonight.

> Buy the same token, would running D3D over Open GL (or vice versa) give a
> driver some sort of advantage?

> --
> Philippe "Philster" Sergerie


> > Patch Fixers:

> > When you fix the game, make sure you can fix the bottoming out problem.
> > Same setup in two different graphics
> > modes.. One bottoms out and the others one doesnt.  that to me sounds
like
> a
> > graphics engine and FPS problem!

> > No way I can think of that a graphics engine in the game should change
the
> > Physics...

> > DW

> > Thanks Jimmy!

Mike Grand

Nascar 2003: Bottoming Out OPENGL vs D3D

by Mike Grand » Thu, 03 Apr 2003 01:57:10

Who would have beleived the cars would be easier to control and faster through the corners dragging the chassis.

  its also a clue. lol
  dw


    That's strange

      Patch Fixers:

      When you fix the game, make sure you can fix the bottoming out problem.
      Same setup in two different graphics
      modes.. One bottoms out and the others one doesnt.  that to me sounds like a
      graphics engine and FPS problem!

      No way I can think of that a graphics engine in the game should change the
      Physics...

      DW

      Thanks Jimmy!

Kevin Kin

Nascar 2003: Bottoming Out OPENGL vs D3D

by Kevin Kin » Thu, 03 Apr 2003 04:29:01

oh is that what he was referring to, I know about that,  It will be fixed :)

  Who would have beleived the cars would be easier to control and faster through the corners dragging the chassis.

    its also a clue. lol
    dw


      That's strange

        Patch Fixers:

        When you fix the game, make sure you can fix the bottoming out problem.
        Same setup in two different graphics
        modes.. One bottoms out and the others one doesnt.  that to me sounds like a
        graphics engine and FPS problem!

        No way I can think of that a graphics engine in the game should change the
        Physics...

        DW

        Thanks Jimmy!

Joachim Trens

Nascar 2003: Bottoming Out OPENGL vs D3D

by Joachim Trens » Thu, 03 Apr 2003 16:14:40

Alex, what does 'dragging the chassis' mean?

TIA

Achim




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