Don I followed you instruction below for OpenGL. Here is what I found in
"Daytona night".... Alone in testing turns 1&3 = 90-94fps 2&3= 70-75fps.
I guess the lower fps in 2&3 as the stands came into view?
In a 21car race at the back of the pack at start 30-35fps after moving into
the start flag up to 45-49fps & finally racing several laps consistantly in
the
50fps depending on how many cars around me. Car draw 8 front 4 back!
I will test the same with D3d later as this is what I was using but it seems
OpenGL is the better of the 2?...Thanx Again.. Thom_j.
PC Specs:
Pent III 800mhz CPU, Abit SA6R mo'board, 256megs of PC133Dram,
Asus V7700 64mb GeForce2 Pro video card, Twin Voodoo2 cards in
SLI, Three-30gig Hardrives, ViewSonic PS790 20" Monitor, Quillemot
FF Ferrari Race Wheel and Quillemot FF Joystick..
| Open GL does indeed automatically take advantage of the hardware TnL.
| My Open GL settings are as follows:
|
| Use desktop color depth ( mine is 16 bit)
| Buffer flipping mode: Auto Select
| Vertical Synch: Always Off
| FSAA: No antialiasing
|
| In the performance and capability options:
|
| Enable buffer region extension: Checked
| Allow dual planes extension to use local video memory: Checked
| Use fast linear-mipmaplinear-filtering : Checked
| All the rest unchecked.
|
| I also run in 1024x768.
|
| No idea about about the aliasing issue with D3d, I have tried it on all
| settings, don't really see a difference on the screen or in framerates.
| --
| Don Burnette
| D Burnette in N4
|
| Some people do nothing wrong.
| The problem is, they do nothing.
| And THAT is wrong.
|
| > Yeah, running in 16bit color. When I saw how much better my D3D w/TnL
| was,
| > I started wondering if there was some setting I need to turn on for
OPENGL
| > to take advantage of TnL, but the consensus seems to be that OPEN GL
will,
| > by default, use TnL.
| >
| > Any idea about the aliasing issue with D3D? Is it possible to use AA
| w/D3d
| > in Nascar 4?
| >
| > Glen
| >
| > btw...my frame rate figures are exactly opposite of yours (running in
| > 1024x768), OPENGL = 30's D3D w TnL = 50's
| >
| > >That's unusual, most folks get better frame rates in Open GL. You
running
| > in
| > >16 bit color?
| > >For example, my frame rates in Open Gl are in the 50's, in D3d w/TnL
Hal
| > >they are in the 30's.
| > >
| > >--
| > >Don Burnette
| > >D Burnette in N4
| > >
| > >Some people do nothing wrong.
| > >The problem is, they do nothing.
| > >And THAT is wrong.
| > >
| > >> I have a PIII 650 (oc'ed to 806) and a GeForce GTS card (using 6.5?
| > >> drivers). I have heard people say that OPENGL mode is preferable and
| > that
| > >> it automatically will take advantage of TnL. I find that when I
select
| > >D3D
| > >> w/TnL that my frame rate is MUCH higher (12 - 17 fps higher on
| average!)
| > >> than when I use OPENGL (all graphics options being equal - including
| > >turning
| > >> AA off when running in OPENGL).
| > >>
| > >> So you'd think that D3D is the obvious option for me to run
| > in....however,
| > >> anti-aliasing does not work in this mode. I know that AA with D3D
was
| an
| > >> early problem with GeForce cards. Is this still the case? Or is
there
| > >> something I am missing? I have AA 'forced' in my display control.
| > >>
| > >> If AA is not going to be possible for D3D, is there something I can
do
| to
| > >> ensure that OPEN GL mode is taking advantage of the TnL?
| > >>
| > >> Any help appreciated.
| > >>
| > >> Glen
| > >>
| > >>
| > >>
| > >
| > >
| >
| >
|
|