> Actually thats absolute crap. The big problem in the sim world is with 3Dfx's
> and how difficult it is for those cars to continue to have to render***pits
> each frame.
> And putting Riva's and Virge's in the same group is stupid. Perhaps Rendition
> & Virge beling together more?
i believe over in the pc.comp.sys.games.flight-sims newsgroup the producer of the Longbow series,
Andy Hollis, pretty firmly squashed the difficulty of 2d***pits overlayed with 3d enviroments.
Once they looked at the details it became as simple as any other graphic. Also, I think I've heard
some coders are starting to produce 3d***pits as well so once again the 'ol propaganda about what
3dfx chipsets can and cannot do seems flawed.
And in relation to my point in the post, the Riva should snuggle up nicely with the Virge. Not
because it's a wimp card, hardly that 128 bit chip is pretty stout. But as far as selection of
top-flight sims(drivers or flight sims), the Riva is decidedly 2nd tier. F1rs is a good
example...Native Voodoo, D3d patched, and last I looked showing some lovely black boxes around the
trees. The Papy products...N2, GPL. CART/ICR2...well your Riva will run them but in glorious 2d
which I have heard is also slower than the 3d versions. CPR--do you really want to go there??
Sure it's D3d and my $99 DS II ran it with full hills, distance etc without hardly a hiccup.
Bottom line, if you want 3d in the sim world, your Riva will do. but at this point is comming up
short selection wise. So thats why I grouped it with the Virge(r.i.p.)
I would think that the next gen Riva would be an excellant partner with A Voodoo2 or two but for
right now I'm extremely happy with my rendition card, running games like Jedi at 800x600 with a year
old Asus mb and only 32megs of edo...And the CART/ICR2 sim is like a whole 'nother product with
Rendition support...
later!
dave