Wow, thanks for the feedback Grant! You've certainly given us lots to think
about. Some of the stuff you mention we'll need to investigate. Meanwhile,
I'lll answer the questions I can.
* The replay lap counter issue sounds like a bug - will need to
investigate. One thing to consider - in the retail product, the Pi Analysis
feature is the recommended way to analyze laps. It's easy to find your best
lap in the pi analysis & you can watch the video while the data you choose
is plotted on a grapth.
* The neutral behavior you mention is something we also need to work on.
While I agree with you that it is wierd (and we will investigate), I also
would like to mention that in a real indy race you don't spend much time in
neutral. Similar comment to the slow roll stuff (how often to Indy cars go
less than 10 kph?).
* We'll need to investigate the behavior you mention with flooring it in
1-st.
* AI comments are heard -we're investigating.
* The skill settings cannot be set in the trial. You need to bet the retail
product if you want to party on these.
* I'm not sure what you're talking about with the icon positions. Please
send me private mail describing what you're seeing.
* As for behavior when you get close to another car, one thing to consider
is that Indy car's are open wheel race cars - contact between then &
another car is catastrophic (unlike closed wheel cars where it's possible
to have some contact w/o severe consequences).
I couldn't find the inane babble you mentioned :) Thanks again for the
feedback.
Eric (Producer on CART PR).