Adam -- just some selected quotes:
> I can assure you, we did what we could for NASCAR 2 and the AI. Are there problems? Yes, but we are working on fixing those issues in future products.
> Can we spend more time testing our products? Yes we can, and in the future we will.
> I can promise you that we are dedicated to making the best racing sims on the market. We will continue to raise the bar and do the best games we possibly can.
> Adam Levesque
> General Manager
>
Maybe I'm overly analytical, but it's very hard to reconcile your
assertion that you are "dedicated to making the best racing sims on the
market" with your earlier statement that "in future" you will spend more
time testing your products. Everything in your message is future,
future, future...you're "working on fixing those issues in future
products," "We will continue to raise the bar..."
What you and Sierra seem to be saying here -- correct me if I'm wrong,
please -- is pretty much what several people in this newsgroup -- myself
included -- have been saying all along: "We got the product out, even
though we knew it wasn't quite ready for prime-time, so we could make
some money. Sure there are problems, but trust us -- our future releases
will be MUCH better."
I think in the world of commerce, most people base trust or lack thereof
on past performance. Please explain to us what there is about your past
performance that would make us likely to trust that your *future*
performance isn't going to be much the same?
I'd also like to know, although you certainly have no obligation to tell
me, what has become of Papyrus in the big Sierra melting-pot. As I had
mentioned before, the latest issue of "Interaction" contains -- as far
as I can tell -- not a single reference to the company once known as
Papyrus. Yet your address seems to indicate that Papyrus still survives
as a separate entity. You may think I ask this as an item of pure
gossip, but what I'm really interested in is the level of autonomy a
company like yours can retain in a corporate environment like Sierra's.
If, as it seems, the answer is spinning down to "none", then that says a
great deal about the future of games gathered under Sierra's wing.
Regards
Bart Brown