rec.autos.simulators

Papyrus announces N2 Add-On Package

DRedick8

Papyrus announces N2 Add-On Package

by DRedick8 » Tue, 03 Jun 1997 04:00:00

The only road course the BGN'ers run on is Watkins Glen.  The rest are
ovals.

DNR Enterprises
http://www.racesimcentral.net/
================================================
Home of the #1 BGN site on the 'Net...50 cars, utilities, and more!

Craig Jacobso

Papyrus announces N2 Add-On Package

by Craig Jacobso » Tue, 03 Jun 1997 04:00:00




> > > I am pleased to announce that Papyrus is releasing an add-on package
> > > for NASCAR Racing 2 this fall based on the Busch Grand National
> > > series.  The game will feature 10-13 tracks from the series as well as
> > > up to 30 Grand National drivers.  A Busch calendar will also be
> > > included in the package to allow you to compete for the Grand National
> > > championship.

> > > To address the rumors I have read on RAS - no, we will not be
> > > including Daytona or IMS.  I will post more info after we secure all
> > > of the appropriate licenses.

> > > -----------------------------
> > > Matt Marsala
> > > Producer
> > > Papyrus / Sierra On-Line, Inc.

> Any new roadcourses? Or don`t they run them in BGN?

> --
> Matthew Birger Knutsen
> Cheek Racing Cars
> Flatebyveien 5, N-1792 Norway
> Fax (+47) 69 19 02 55
> Mobile: (+47) 92 44 66 50


Nope, they just run the Glenn.

Craig Jacobson

Lannie Schafro

Papyrus announces N2 Add-On Package

by Lannie Schafro » Tue, 03 Jun 1997 04:00:00


Well said......
--
Lannie Schafroth

Pathworks Network Administrator         Iowa Network Services, Inc.
     Voice: 515 830-0443                4201 Corporate Drive
     Fax:   515 830-0123                West Des Moines, IA 50266

 Any statements herein are my own opinion and not that of my employer.

Barton S. Brow

Papyrus announces N2 Add-On Package

by Barton S. Brow » Tue, 03 Jun 1997 04:00:00



> > Some people have no respect for anyone.

> >> GET OVER YOURSELF.

> >> there i'm done now...just needed to say that.

> >> TrenT
> >> --
> >> CatchMeIfU.........................Can

> >Well Done Trent !!!!!!!!!!!!!!

> >'nough said.

> >Mike

> Well said......
> --
> Lannie Schafroth

> Pathworks Network Administrator         Iowa Network Services, Inc.
>      Voice: 515 830-0443                4201 Corporate Drive
>      Fax:   515 830-0123                West Des Moines, IA 50266

>  Any statements herein are my own opinion and not that of my employer.

Really, really well said -- well done, guys. 'nough said.

Bart Brown

Jim Sokolof

Papyrus announces N2 Add-On Package

by Jim Sokolof » Tue, 03 Jun 1997 04:00:00


> >The game will feature 10-13 tracks from the series as well as
> >up to 30 Grand National drivers.

> Why only 30? Having only 39 now is bad enough!

Licensing, no doubt. Just as now, you'll very likely be able to import
other drivers and car paint jobs from the 'net. That sentence doesn't
imply that you can have only 30 in a race, merely that only some number
will be included in the BGN pack...

---Jim

TrenT Castanavara

Papyrus announces N2 Add-On Package

by TrenT Castanavara » Tue, 03 Jun 1997 04:00:00

*ROTFL*

Yes bart, again I AM sorry that my post was directerd at you, I have no
beef with you personally. but it seems as though we needed something to
get people to stop and think, maybe I was wrong, and if so, I am sorry.
But, we're thinking now, aren't we?

I hope there's no hard feelings, Again My blasting wasn't personal to
you, but to the general method of posting that we all have used in the
past...I'm sorry if it came at your expense.

TrenT

--
CatchMeIfU.........................Can

Barton S. Brow

Papyrus announces N2 Add-On Package

by Barton S. Brow » Tue, 03 Jun 1997 04:00:00

No problem, TrenT; but please, in future, forward all complaints,
gripes, beefs, soliloquies, calumny, vituperation, and any questions
about life in general to:


                                        ^^^^^^^^^^^^^^^^^^^^^^^^^

To whom I have given complete power of attorney in all matters relating
to automotive simulators and outer space adventures. He the MAN!

Bart

Steve Vandergrif

Papyrus announces N2 Add-On Package

by Steve Vandergrif » Wed, 04 Jun 1997 04:00:00



> > >The game will feature 10-13 tracks from the series as well as
> > >up to 30 Grand National drivers.

> > Why only 30? Having only 39 now is bad enough!

> Licensing, no doubt. Just as now, you'll very likely be able to import
> other drivers and car paint jobs from the 'net. That sentence doesn't
> imply that you can have only 30 in a race, merely that only some number
> will be included in the BGN pack...

> ---Jim

Not to forget that some of the drivers are already in the Winston Cup
division in NASCAR 2.  So, it should be pretty painless acquiring or
creating those driver's Busch rides.  Add the 30 that'll come with the
track pack, and there you go.

God Bless,
Steve

Don Mullin

Papyrus announces N2 Add-On Package

by Don Mullin » Wed, 04 Jun 1997 04:00:00



> > I am pleased to announce that Papyrus is releasing an add-on package
> > for NASCAR Racing 2 this fall based on the Busch Grand National
> > series.
> <snip>
> > -----------------------------
> > Matt Marsala
> > Producer
> > Papyrus / Sierra On-Line, Inc.

> But will it work? Do you guys ever test this stuff -- perhaps with a
> variety of mainboards, CPUs, and graphic cards -- to see if there's a
> slight chance you might find a small bug every once in a while? Call me
> crazy, but it *could* happen that a product of yours might be released
> that would actually load up and work right out of the box, with no
> patches on top of bandaids on top of field dressings. You never know...

> Bart Brown

        And Windows 95 worked fine out of the box too. Yeah right! Just be glad
Papy gave you the patches for free. Microsoft will chage another 90 to
120 dollars for thiers.
--
"To all you villans out there I say, knock off all that evil!" -The Tick

The Rusty Wallace Miller Lite stock car, awsome when opened up!
GO#2!

        Mullins Motorsports Inc.
        http://www.***tron.com/~ddmj

Barton S. Brow

Papyrus announces N2 Add-On Package

by Barton S. Brow » Wed, 04 Jun 1997 04:00:00


<badly needed snip>
>Papy gave you the patches for free.<

Donny boyo-- That's an illusion of the worst sort. Think about it.

BTW, if you hadn't caught the gist of my other posts, there is no one
who could possibly despise the practices, products, and policies of
Microsoft more than I, so comparing Sierra/Papyrus in any way with the
Gates Machine is, in the words of the late, great Samuel Johnson, "like
setting the point of precedence between a louse and a flea, sir."

Get my drift?

Bart Brown

Adam Levesq

Papyrus announces N2 Add-On Package

by Adam Levesq » Fri, 06 Jun 1997 04:00:00

Okay, I'll jump in to the fire here.  Are we going to fix the AI in
NASCAR 2...no we are not.  The resources needed for that are working
on other projects.  Could we take them off and have them work on
fixing the AI in NASCAR 2, yes we could.  We could also have them fix
the AI in IndyCar 1, but we won't.  If we did that, then we would
never be able to move on to other products.  I can assure you, we did
what we could for NASCAR 2 and the AI.  Are there problems?  Yes, but
we are working on fixing those issues in future products.  

Do we test our software?  You bet...we spend lots of time and money
testing our games.  Does that mean we have tested every single
possible configuration on the market...no...we have not...that would
take years to do.  Can we spend more time testing our products?  Yes
we can, and in the future we will.  

I am sorry if that is not the answer you wanted to here but it is the
truth.  I can promise you that we are dedicated to making the best
racing sims on the market.  We will continue to raise the bar and do
the best games we possibly can.  Will they ever be perfect?  No,
probably not.  But we will keep trying.  

Adam Levesque
General Manager




>>N2 worked just fine, right out of the box, on just about everything.

>What a load of Horse shit If it did there wouldn't have been a need
>for a patch and then they had to patch the patch. and as far as all
>the issues being addressed (another load of horse shit) yeah right
>Matt are you reading this  I personally Emailed you on the AI matter
>and you still haven't addressed it.  You've answered several post in
>here today I'm asking now what about the AI ? When can we see
>satisfaction?  

>>Some people have no respect for anyone.

>Some people have no respect for a Kiss Ass either
>"Dont buy the new product" you say. Well what the hell about
>the product I've already bought that promised realism.
>You say you dont have an AI problem well maybe you got like the only
>perfect copy or something I dont know but mine sure is screwed up.
>You see I personally like to run with Damage on and its just not
>possible to actually run a serious race with the AI as screwed up as
>it is. "No-one but you complains" You said that too but has it ever
>occurred to you that alot of the people that own Nascar2 dont even
>read this Newsgroup. Besides that there are a handful of people in
>here that have said that they also experience AI problems.  For your
>information it has NOTHING to do with being configured to run on ones
>system.  Everything works fine but the AI is still shitty.  Artificial
>Intellegence indeed. "it happens every now and then"  Well what if
>your lurching problem only happened every now and then would you still
>expect Papy to fix it? I think yes.

>Now I'm done    

>Matt Marsola We're still waiting for a reply

Paul Carillo

Papyrus announces N2 Add-On Package

by Paul Carillo » Fri, 06 Jun 1997 04:00:00


> Okay, I'll jump in to the fire here.  Are we going to fix the AI in
> NASCAR 2...no we are not.  The resources needed for that are working
> on other projects.  Could we take them off and have them work on
> fixing the AI in NASCAR 2, yes we could.  We could also have them fix
> the AI in IndyCar 1, but we won't.  If we did that, then we would
> never be able to move on to other products.  I can assure you, we did
> what we could for NASCAR 2 and the AI.  Are there problems?  Yes, but
> we are working on fixing those issues in future products.

> Do we test our software?  You bet...we spend lots of time and money
> testing our games.  Does that mean we have tested every single
> possible configuration on the market...no...we have not...that would
> take years to do.  Can we spend more time testing our products?  Yes
> we can, and in the future we will.

> I am sorry if that is not the answer you wanted to here but it is the
> truth.  I can promise you that we are dedicated to making the best
> racing sims on the market.  We will continue to raise the bar and do
> the best games we possibly can.  Will they ever be perfect?  No,
> probably not.  But we will keep trying.

> Adam Levesque
> General Manager




> >>N2 worked just fine, right out of the box, on just about everything.

> >What a load of Horse shit If it did there wouldn't have been a need
> >for a patch and then they had to patch the patch. and as far as all
> >the issues being addressed (another load of horse shit) yeah right
> >Matt are you reading this  I personally Emailed you on the AI matter
> >and you still haven't addressed it.  You've answered several post in
> >here today I'm asking now what about the AI ? When can we see
> >satisfaction?

> >>Some people have no respect for anyone.

> >Some people have no respect for a Kiss Ass either
> >"Dont buy the new product" you say. Well what the hell about
> >the product I've already bought that promised realism.
> >You say you dont have an AI problem well maybe you got like the only
> >perfect copy or something I dont know but mine sure is screwed up.
> >You see I personally like to run with Damage on and its just not
> >possible to actually run a serious race with the AI as screwed up as
> >it is. "No-one but you complains" You said that too but has it ever
> >occurred to you that alot of the people that own Nascar2 dont even
> >read this Newsgroup. Besides that there are a handful of people in
> >here that have said that they also experience AI problems.  For your
> >information it has NOTHING to do with being configured to run on ones
> >system.  Everything works fine but the AI is still shitty.  Artificial
> >Intellegence indeed. "it happens every now and then"  Well what if
> >your lurching problem only happened every now and then would you still
> >expect Papy to fix it? I think yes.

> >Now I'm done

> >Matt Marsola We're still waiting for a reply

Sounds good to Me Adam keep up the good work!!
--
Paul Carillon
http://members.aol.com/sschevy454
http://www2.netwide.net/n2ros/hts
http://www2.netwide.net/n2ros/midwest/default.asp
JShell86

Papyrus announces N2 Add-On Package

by JShell86 » Fri, 06 Jun 1997 04:00:00

So that means they want more of your money. And oh those products will
work.
Ha!ha!ha!ha!ha!ha!ha! Great customer relations straight from the companies
mouth. I hope the marketing director gets ahold of this.

Barton S. Brow

Papyrus announces N2 Add-On Package

by Barton S. Brow » Fri, 06 Jun 1997 04:00:00

Adam -- just some selected quotes:


> I can assure you, we did what we could for NASCAR 2 and the AI.  Are there problems?  Yes, but we are working on fixing those issues in future products.
> Can we spend more time testing our products?  Yes we can, and in the future we will.
> I can promise you that we are dedicated to making the best racing sims on the market.  We will continue to raise the bar and do the best games we possibly can.

> Adam Levesque
> General Manager

 >

Maybe I'm overly analytical, but it's very hard to reconcile your
assertion that you are "dedicated to making the best racing sims on the
market" with your earlier statement that "in future" you will spend more
time testing your products. Everything in your message is future,
future, future...you're "working on fixing those issues in future
products," "We will continue to raise the bar..."

What you and Sierra seem to be saying here -- correct me if I'm wrong,
please -- is pretty much what several people in this newsgroup -- myself
included -- have been saying all along: "We got the product out, even
though we knew it wasn't quite ready for prime-time, so we could make
some money. Sure there are problems, but trust us -- our future releases
will be MUCH better."

I think in the world of commerce, most people base trust or lack thereof
on past performance. Please explain to us what there is about your past
performance that would make us likely to trust that your *future*
performance isn't going to be much the same?

I'd also like to know, although you certainly have no obligation to tell
me, what has become of Papyrus in the big Sierra melting-pot. As I had
mentioned before, the latest issue of "Interaction" contains -- as far
as I can tell -- not a single reference to the company once known as
Papyrus. Yet your address seems to indicate that Papyrus still survives
as a separate entity. You may think I ask this as an item of pure
gossip, but what I'm really interested in is the level of autonomy a
company like yours can retain in a corporate environment like Sierra's.
If, as it seems, the answer is spinning down to "none", then that says a
great deal about the future of games gathered under Sierra's wing.

Regards

Bart Brown


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