rec.autos.simulators

Hawaii skill level ceiling

Sean Higgi

Hawaii skill level ceiling

by Sean Higgi » Mon, 26 Aug 1996 04:00:00

I have a question.  I started a new account, mostly to race with the
lower level guys so it didn't get my main account in bad races.  I have
raced about 15-20 races and I'm already at a level 7.  I NEVER expected
to go that High that fast.  My other account is an 11.  I gained +80
points on a dega race I won.  All it would take was a few good finishes
by idiots to get from a 4 to 7 with no problem.   I did 3-6 in about 5
races.  I think you should have   to prove yourself a bit more before the
big jumps.

Pup

moti..

Hawaii skill level ceiling

by moti.. » Mon, 26 Aug 1996 04:00:00

I think ths skill system is unfair because there guys whohave a skill of
11+ but only race at dega.  Maybe you should limit the total amount of
skill points for a track and limit to our overall skill.  say they master
dega and have a track skill of 10 you should only make it a percentage of
what the skill equals.  maybe make it worth only a 2 so if people keep
only racing dega the highest there going to get is a 2 thus making them
race other tracks...

Chuck Stuar

Hawaii skill level ceiling

by Chuck Stuar » Mon, 26 Aug 1996 04:00:00


> I think ths skill system is unfair because there guys whohave a skill of
> 11+ but only race at dega.  Maybe you should limit the total amount of
> skill points for a track and limit to our overall skill.  say they master
> dega and have a track skill of 10 you should only make it a percentage of
> what the skill equals.  maybe make it worth only a 2 so if people keep
> only racing dega the highest there going to get is a 2 thus making them
> race other tracks...

First Bill tells us we can't smoke, now you want to tell us which tracks
we should run. You and Slick Willie need to get a life and stay out of
mine.

--
Chuck Stuart - Mesquite TX USA

David Marti

Hawaii skill level ceiling

by David Marti » Tue, 27 Aug 1996 04:00:00


> I think ths skill system is unfair because there guys whohave a skill of
> 11+ but only race at dega.  Maybe you should limit the total amount of
> skill points for a track and limit to our overall skill.  say they master
> dega and have a track skill of 10 you should only make it a percentage of
> what the skill equals.  maybe make it worth only a 2 so if people keep
> only racing dega the highest there going to get is a 2 thus making them
> race other tracks...

If you only race at 1 track, you will never get out of the Rookie
Level.  You must race (and improve) in all track classifications to move
up to Amateur.

The way Papyrus has engineered the skill level system for NRL will
probably make even the 13s and 14s cry.  To give you an idea, there are
only 2 Amateurs at this moment.  Everyone else is a Rookie.  There are 3
levels above Amateur.  I've heard arguments in this thread about
removing the skill level ceiling.  In NRL, the ceiling will never be
reached.

If they are going to do anything to the system, they should change the
system to make it easier to fall, but NOT because of incidents.  The way
the system is now, the higher up you go the harder it is to climb AND
the harder it is to fall.  It should be easier to fall.  Force drivers
to have to consistantly finish higher in the standings to keep their
rating.  Since you drop the lowest 2 scores anyway, the 10s and 11s will
hardly ever have a negative average.  Consider this comparison.

Level     Move Up    Move Down Now     Move Down Should Be
 0-3        +3            -3                    -3
 4-6        +6            -6                    -1
 7-9        +9            -9                     1
10-12      +12           -12                     3
13-15      +15           -15                     5

I know this is a drastic change.  The 'move down' averages can be
adjusted to work the best.  The interval still widens as you go up, but
not as quickly.

David Martin

David Spark

Hawaii skill level ceiling

by David Spark » Tue, 27 Aug 1996 04:00:00


>I was just wondering if the powers-that-be at Papy have considered
>removing the upper limit of 15 to the current skill level system?  It
>seems the limit is artificial, perhaps one that Papy never thought
>anyone would reach very quickly.

>I'd like to see the same system but with no ceiling, otherwise most of
>us will eventually gravitate to level 15 and the skill level system
>will no longer serve to distinguish between drivers.  We already have
>a handful of 13s, and I'm sure by September some of them will have
>become 14s.  And there's a whole slew of 12s on the system currently.

>Perhaps the forthcoming rating system based on individual tracks will
>make this point moot.

>Comments?

>Bill.



I don't see any reason for a ceiling either, Bill. However, I don't think
we will see people advance quite as fast with the new incident penalties.
In fact, I'm willing to bet that some of those 12's drop down a level or
two over the next couple of months.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

moti..

Hawaii skill level ceiling

by moti.. » Tue, 27 Aug 1996 04:00:00

I agree I just dont think a person should have a skill of 12 when you look at there
stats they have 350 starts at dega and maybe a handful anywhere else.  I mean there
really is not alot of skill at dega compared to tracks like Darlington C***te Pocono
and Dover etc...  So when I nominate a race at Darlington with skill set from 9-15 these
guys can get in there and they suck there because they usually run at dega.  and usually
aint the word.  Any way you guys know what your doing your doing a great job up there
keep up the good work..

Tom Eckel

Hawaii skill level ceiling

by Tom Eckel » Wed, 28 Aug 1996 04:00:00


> I was just wondering if the powers-that-be at Papy have considered
> removing the upper limit of 15 to the current skill level system?  It
> seems the limit is artificial, perhaps one that Papy never thought
> anyone would reach very quickly.

> I'd like to see the same system but with no ceiling, otherwise most of
> us will eventually gravitate to level 15 and the skill level system
> will no longer serve to distinguish between drivers.  We already have
> a handful of 13s, and I'm sure by September some of them will have
> become 14s.  And there's a whole slew of 12s on the system currently.

> Perhaps the forthcoming rating system based on individual tracks will
> make this point moot.

> Comments?

> Bill.



     Bill:

     Howdy!  hey!...did you fall into another LNWD pothole at Loudon?

     As far as the ratings system goes...I believe that the newly
instituted higher penalty for incidents...i.e. -4  for every incident if
you're a 9 - 11, oughta slow down the meteoric rise of some, at least for
the forseeable future.
     Is this ratings by track issue a fact based on info from Papy, or
is it just speculation at this point?  I was at the MP info site
yesterday, for the first time in quite awhile, and noticed that it had
all been changed. I really like the ranking by track idea, and am curious
myself, if this is the future, will it replace the current system, or
will the track ranking and a personal skill level go hand in hand?
     Keep in mind too that we're still going thru uncharted territory
with the HAWAII experience and I have no doubt that PAPY will continue to
refine the system as time goes on. I'm not sure about a ceilingless
rating system though, a couple years from now you could be a 232 but what
would that mean? that you're *really* fast or that ya just been doing it
a looooonnnnggg time<g>.

      As a footnote here....this is my first post to RAS. I have been
reading here on and off for the last couple months and occasionally find
something interesting to read. I also have questions I'd like to ask but
I'm afraid of getting tore up by someone who's been here longer and tired
of hearing the same question asked over and over. Hate coming into the
theatre in the middle of the movie too<g>.

    tom

MikeD

Hawaii skill level ceiling

by MikeD » Wed, 28 Aug 1996 04:00:00

I heard, forgot where, that you will have a different skill rating at each
track.  As for the personal rating, I believe that will be eliminated.

David Marti

Hawaii skill level ceiling

by David Marti » Wed, 28 Aug 1996 04:00:00


>      Is this ratings by track issue a fact based on info from Papy, or
> is it just speculation at this point?  I was at the MP info site
> yesterday, for the first time in quite awhile, and noticed that it had
> all been changed. I really like the ranking by track idea, and am curious
> myself, if this is the future, will it replace the current system, or
> will the track ranking and a personal skill level go hand in hand?
>      Keep in mind too that we're still going thru uncharted territory
> with the HAWAII experience and I have no doubt that PAPY will continue to
> refine the system as time goes on. I'm not sure about a ceilingless
> rating system though, a couple years from now you could be a 232 but what
> would that mean? that you're *really* fast or that ya just been doing it
> a looooonnnnggg time<g>.

It is fact.  In NRL, there will not be a skill rating that covers all
tracks.  You will be rated in each of 5 track groups.  Your
participation in certain races will be dependent on how consistant you
are at all tracks.  Those who only run at 1 or 2 tracks will be destined
to stay on the bottom level, however, if they do participate in NRL,
they will be forced to run on tracks like Dover, Loudon, etc. Sort of
like pushing your child into the water to get over the fear.  They will
either learn to drive these tracks or they won't enter the races.
Either way, they will not be a problem forever.  Also, NRL sanctioned
events will be monitered.  Troublemakers will not be allowed to run for
long before they are banned.

David Martin

David Spark

Hawaii skill level ceiling

by David Spark » Wed, 28 Aug 1996 04:00:00

It is a fact that Papyrus is working on a new skill system. As I understand
it, the tracks will be divided into 5 categories: Superspeedways,
Speedways, 1-Mile Ovals, Short Tracks and Road Courses. You will have a
rating for each category. However, you will not necessarily start out as a
zero in each category, some of the skill rating will "spill over" into the
other categories. They haven't mentioned it specifically that I remember,
but I'd like to see an overall skill rating, perhaps just an average of the
rating from all categories.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

David Spark

Hawaii skill level ceiling

by David Spark » Wed, 28 Aug 1996 04:00:00

It is a fact that Papyrus is working on a new skill system. As I understand
it, the tracks will be divided into 5 categories: Superspeedways,
Speedways, 1-Mile Ovals, Short Tracks and Road Courses. You will have a
rating for each category. However, you will not necessarily start out as a
zero in each category, some of the skill rating will "spill over" into the
other categories. They haven't mentioned it specifically that I remember,
but I'd like to see an overall skill rating, perhaps just an average of the
rating from all categories.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

Dana Baile

Hawaii skill level ceiling

by Dana Baile » Fri, 30 Aug 1996 04:00:00



> > I think ths skill system is unfair because there guys whohave a skill of
> > 11+ but only race at dega.  Maybe you should limit the total amount of
> > skill points for a track and limit to our overall skill.  say they master
> > dega and have a track skill of 10 you should only make it a percentage of
> > what the skill equals.  maybe make it worth only a 2 so if people keep
> > only racing dega the highest there going to get is a 2 thus making them
> > race other tracks...

> First Bill tells us we can't smoke, now you want to tell us which tracks
> we should run. You and Slick Willie need to get a life and stay out of
> mine.

> --
> Chuck Stuart - Mesquite TX USA

He didn't say you can't run dega as much as you want.  He just said you
are
not a skill 10 if that's the only place you are good.  He is right.
What
good is system that let's you attain a high level when you go to
Martinsville and get smoked by level 2 drivers.  Not much.

Dana Bailes

Ed Mart

Hawaii skill level ceiling

by Ed Mart » Fri, 30 Aug 1996 04:00:00


>I was just wondering if the powers-that-be at Papy have considered
>removing the upper limit of 15 to the current skill level system?  It
>seems the limit is artificial, perhaps one that Papy never thought
>anyone would reach very quickly.

>I'd like to see the same system but with no ceiling, otherwise most of
>us will eventually gravitate to level 15 and the skill level system
>will no longer serve to distinguish between drivers.  We already have
>a handful of 13s, and I'm sure by September some of them will have
>become 14s.  And there's a whole slew of 12s on the system currently.

>Perhaps the forthcoming rating system based on individual tracks will
>make this point moot.

>Comments?

>Bill.



A lot of what I have to say has already been addressed in other posts
to this thread.  The bottom line is that once the per track skill
level system goes into place, the skill level system works great.

Right now, people can race talladega only (& they sure do), and have a
very high skill level.  In the updated/NRL system, they would only
have a high skill level at that one track, but they'd still be 0's at
all the other tracks.  Like David Martin pointed out, that person
would be a Rookie.

The other peice of the puzzle is the incident points.  Yes, I know
it's somewhat controversial, but trust me, it works & does what we
want it to do.

BTW, we keep the data on ALL races run on Hawaii & run any skill level
ideas against that data.  In other words, we run our ideas against
thousands of races and thousands of users to model the effects.

The bottom line is that it will take a VERY long time for anyone to
become a 15 at any 1 track, never mind a 15 at all the tracks.  

With the NRL skill system, we have grouped all tracks into 5
"classes": super speedways, speedways, mile ovals, short ovals & road
courses.  In order to qualify for the Pro division of the NRL, for
example, you will have to have a minimum skill level of 12 on at least
1 track in each of the classes.  Additionally, you will have to have
raced a minimum number of times on EVERY track.  In other words, you
will have to be a well rounded racer & you will have to have done a
few laps around all the tracks in order to move up.

What this all comes down to is that the 0-15 system works great.
There is NO WAY that people will "gravitate" to 15's in the NRL...
just like there is NO WAY that every racer in NASCAR will gravitate to
Winston Cup.

Ed Martin
Producer, Series Director
NASCAR Racing League
Papyrus / Sierra On-Line, Inc.

Ken How

Hawaii skill level ceiling

by Ken How » Sat, 31 Aug 1996 04:00:00


>I think ths skill system is unfair because there guys whohave a skill of
>11+ but only race at dega.  Maybe you should limit the total amount of
>skill points for a track and limit to our overall skill.  say they master
>dega and have a track skill of 10 you should only make it a percentage of
>what the skill equals.  maybe make it worth only a 2 so if people keep
>only racing dega the highest there going to get is a 2 thus making them
>race other tracks...

I agree...been saying that for awile.  Level 10+ who only race at
Tally aren't level 10 in my book.

KenH

David Marti

Hawaii skill level ceiling

by David Marti » Sat, 31 Aug 1996 04:00:00


> The other peice of the puzzle is the incident points.  Yes, I know
> it's somewhat controversial, but trust me, it works & does what we
> want it to do.

But Ed, shouldn't repeat offenders be penalized more steeply, not
experienced drivers.  I really believe the system would work better if
your second incident in the same race would cost you more, with the
exception of dega.  You could include Dega if incidents in the same 1/4
lap of the track should all count as 1 incident.  Your second incident
in a race should count -2, your third should count -4, your fourth
should count -8 and so on.  Once your car is damaged and you can not run
the preferred line, you have no choice but to get out of the preferred
line and thus out of harms way.  If you choose to ignore common sense
and get in an accident, you should be severely punished.

My 2 cents,

David Martin


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