It makes you wonder who the hell are testing these games. On a 7 lap race and
using a 3 pitstop strategy. Please!!! Mr Crammond please release Gp3
> >It has sluggish FPS on my PIII-600/256mb/Voodoo3 . Not terrible,
> >but certainly not very fluid. I think there will be a lot of negative
> >comments about the graphics performance.
> With all options on, in a race, it is unplayable. (It's good in
> practice mode) When I used 800x600, no specular highlighting, lots of
> medium settings, fps was good. Didn't harm the graphics much, IMO. Oh,
> >Huge deadzone using my TSW that I had to overcome by using CTFJ
> >and tweaking the various settings in the game. I am still not satisfied
> >with the steering.
> The controler setup seems aimed to a joystick. The game failed to spot
> splitaxis on my Hyperstim. Also, I didn't like the fact that for every
> input you configure, you first have to press a key, then the
> controller.
> >Nice handling, and decent physics overall, but still has that nagging
> >sluggishness that I haven't been able to get rid of at this point.
> I didn't have problems with the steering.
> >Much better physics model than SCGT, and certainly the closest
> >thing we have seen to GPL to date. Does it surpass GPL? I don't think
> >so, but it ain't bad and it is *certainly* no arcade game.
> I had the feeling that the car was too soft. Granted, I didn't adjust
> the settings, nor did I ever drive a F1 car....I also had the feeling
> that the feedback was overdone...I don't know if that's good or bad.
> The 3D sound did a good job to determine which wheel was locked,
> best tiresqueel feedback I ever heard..
> The default AI settings are very easy. In my first qualify I did, at
> Monza, I already was 10 seconds faster then the AI. I must say that I
> like the way GPL does the AI difficulty more....Now you match the AI
> to your skill, instead of practicing to match the AI...
> About the AI, their performance doesn't seem related to the real life
> drivers. A Prost on 3th, McLaren and Ferrari in the midpack....hmmm.
> Also, when you end a qualifying session before it's over, they are
> suddenly 15 seconds faster. Seems a calculation error.
> Another AI thing. <g> You can "do" a formation lap. Well, you don't
> actually drive yourself, but get some cinematic presentation of the
> field while your car is controlled by the computer. Bummer. The one
> time I tried the formation lap, half of the field crashed, or spinned.
> While my car was waiting (on pole, and man it took hours...), some AI
> car pitted, and the manager told me they where on a 1 stop strategy.
> <g> Smart man. Because the game was waiting until all cars did arrive,
> the situation that an AI car pitted, and drove away to start his race,
> occured. The rest of the field still was on the grid...
> The manager is also telling me things during qualifying I don't want
> to know. But there are different settings possible what he
> does/doesn't say, so maybe you can adjust that. I awaite the release
> version with the manual before I start tweaking these things.
> >Tracks look nice. Special effects (smoke, particles, etc.) certainly
> >not overblown. Nice damage modeling with bent control arms, wheels
> >wobbling, wings flying off.
> IMO the smoke was too much. I can't believe you get that much smoke in
> your face when you lock the front wheels.
> >Your manager's voice, etc., is good. Sometimes annoying, but overall a
> >nice job. Sounds are far too weak. The good news is that if it is truly
> >the SCGT engine, that problem should be able to be corrected.
> Yeah, apart from the tyre feedback, the engine sounds just plain bad.
> The manager, hmmmm. Voice is good, but the man has no brain. In a
> short race, 5 laps at Monza, he told me that someone, who just came
> into the pits, was on a 3 stop strategy....yeah, right. (This with
> normal fuel/tyre use settings)
> >The cars are the 2000 season cars.. doh. It has the Indy track, the
> >Jaguars, etc., etc.
> Yeah, that's great. I thought the tracks are a bit dull, more as if
> you're pre-season testing. No atmosphere..
> >Car 3d modeling looks about the same as SCGT, in my opinion. Not
> >incredible, not bad.
> It's decent. Something you won't notice much while batling, IMO.
> >Drivers have tiny heads. Is that a new regulation?
> >Probably not since the heads weren't grooved.. hehe.
> Hehe
> >Setup options GALORE. Beyond GPL in qunatity, etc.. This will be a
> >tweaker's dream. Also, you can SAVE your setups, which couldn't
> >be done in SCGT.
> Yeah, lot's of options....but....I didn't see any telemetry, nor did I
> see tyretemps. Also, in a Grand Prix, you don't have to deal with
> tyresets. It seems that the suply is unlimited.
> About saving your setups, it's possible. But man, why this way?
> You can't see which setup is loaded, all setups for all tracks are
> visible (no filters), and I don't think the last setup used is loaded.
> You can't say "save setup", where the current setup just uses the same
> name as it was when you loaded it, you have to use the "save as"
> function, retype the name (no selection possible). You have to hit
> enter, and push the save button. Sigh...
> >One last whine... Remeber how SCGT would bring your car to a
> >screeching instant halt if you dared touch the grass? Well, they
> >fixed that. Grass, curbs etc. feel great. The problem is, if you
> >visit a gravel trap, you will slide like you're on ice... ;)
> Yeah, this they did really good! It's so much fun to get that curb
> right, and just hit that last piece of dirt before entering the track
> again. Too bad the replays aren't that good. No slider to select a
> certain spot in the replay, no timer, only Begin/End/fast
> forward/backward. And the sound was broken...
> >Also, it is VERY hard to get out as you spin around and around aimlessly.
> >on the ?icy? gravel.
> Hehe, I like it...maybe not real, but you really get that "Oh no, the
> gravel trap!" feeling.
> >F1-2000 is CERTAINLY worth a look for anyone who has a remote
> >interest in racing sims and has a powerful system.
> Yes, there are flaws, but it's one of the better sims.
> Some other things.
> When qualifying, you only see a list of all drivers with their times,
> howmany laps driven, if they're out or in the pits, or are crashed.
> No viewing of the session, no information about tracksection timing,
> no overview of all the laptimes they did. Not very immersive.
> Also, no flags, pacecar (in one race a pile of cars where on the
> middle of the track the entire race.,..), or weather.
> Remco