rec.autos.simulators

Top 5 racing sims?

Uwe Schürkam

Top 5 racing sims?

by Uwe Schürkam » Mon, 11 Dec 2006 21:55:43


> blame it on the sim. My teammate and I both used the same setups, but he
> uses a non-force feedback wheel and I use a DFP, and yet our results are
> close to identical.

Hi Dave,

would you be willing to share your dfp ff settings for rFactor? Could
you post them here so I can give them a try on my setup?

cheers, uwe

--
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Uwe Schürkam

Top 5 racing sims?

by Uwe Schürkam » Mon, 11 Dec 2006 21:56:26



>> As for Schumacher's techinique that you described, that's
>> exactly how I drive.

> Come to think of it, have you ever seen Fisher and Schumacher in the
> same picture?

If you're on about Sarah Fisher, I guess there's a good chance such a
photo exists ;-)

Uwe

--
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jason moye

Top 5 racing sims?

by jason moye » Tue, 12 Dec 2006 05:10:02


> When I say "smooth", I'm referring to how the car appears to a spectator. No
> one saws at the wheel in real F1 like we would in GPL.

That's because GPL, while being a revolutionary sim in 1998, doesn't
bear a whole lot of resemblance to reality.  Don't get me wrong, it's
great for learning driving and race technique and it's a real challenge
to drive, but it was also superceded by 3 sims that improved on it, and
even the most recent of those hasn't had a facelift since late 2003.
I'm pretty sure when F1C came out, I made the point that the physics
were on par with GPL (if not on RAS or RSC, then numerous times on VROC
when I tried to defend it to the "lol it's no GPL" idiots).  The
problem to me is that a.) the open wheelers in rFactor don't improve on
the ones in F1C in any appreciable way (aside from the netcode of
course) and b.) being as good as GPL isn't good enough anymore.  It
wasn't good enough for me when N2003 came out, when PTA and GTP came
out, when RBR came out, and it's not good enough at a time when we have
GT Legends, GTR2, and eventually Driver's Republic (a game developed by
someone with a verifiable sim background who is equally interested in
vehicle dynamics and being open to modification - it's like combining
Kaemmer and ISI in one package).

The sad thing about GTR2, while I'm ranting, is that people are
blasting it for compromises that had to be made to the physics -
compromises necessitated by the limitations of ISI's engine.  The 2 big
complaints involve the tire slip angles and the lack of downforce loss
due to yaw being applied to the wings.  2 areas that, after 8 years of
sim development, still cannot be modelled to any reasonable degree in
an ISI engine.  The whole "speed at which grip drops to half" cheap-ass
hack is nice and all, but it wouldn't be necessary if they built a real
tire model that could handle the changes in the behavior of tires at
various speeds.  Likewise, I still can't fathom how it's impossible to
model anything but a linear relationship between yaw and downforce.
Surely it wouldn't be that hard to implement definable curves for that?
 You know, so you could model how an actual aerodynamic device works.

Anyway, good luck with rfactor and all that.  If you manage to find an
incar video of an open wheel sim where the steering wheel movement is
anywhere near this, let me know:

http://www.youtube.com/watch?v=-dQsA_3sg1U

jason moye

Top 5 racing sims?

by jason moye » Tue, 12 Dec 2006 05:12:00


> Because these are SIMULATIONS of the real thing, they won't be 100%
> accurate.  And even if they were, being able to drive a 67 F1 car
> doesn't necessarily prepare you to draft at Daytona or drive an sprint
> car sideways for 100 laps.

Unless you're Mario Andretti. :D

(agree with your post, tho)

jason moye

Top 5 racing sims?

by jason moye » Tue, 12 Dec 2006 05:33:42


> I ran the Megane mod at R.A.C.E.R. recently and mistakenly chose the wrong
> ff option in the upgrades section. The car felt disconnected from the road,
> and I was 2 seconds off the pace at WG Long. Later I went back and changed
> the setting and the car felt great and I found those two seconds and a
> little bit more immediately. It was MY fault that the car didn't feel right
> and I was struggling, not the sim.

I've never used FF in any sim, and I've never felt disconnected with
any Kaemmer produced sim, nor RBR/GTL/GTR2.  I guess it's my fault that
you need FF to know what the hell the car is doing in ISI open
wheelers, because somehow I  made them incapable of producing a car
that responds in a predictable manner or provides any non-FF tactile
feedback.
jason moye

Top 5 racing sims?

by jason moye » Tue, 12 Dec 2006 05:46:32


> http://www.youtube.com/watch?v=-dQsA_3sg1U

I love onboards of Albers, too.  How he doesn't spin the car in 2/3 of
the corners with how much countersteering he uses I'll never know:

http://www.youtube.com/watch?v=eGDTKo8tPoU

Dave

Top 5 racing sims?

by Dave » Wed, 13 Dec 2006 05:38:59



>> I ran the Megane mod at R.A.C.E.R. recently and mistakenly chose the
>> wrong
>> ff option in the upgrades section. The car felt disconnected from the
>> road,
>> and I was 2 seconds off the pace at WG Long. Later I went back and
>> changed
>> the setting and the car felt great and I found those two seconds and a
>> little bit more immediately. It was MY fault that the car didn't feel
>> right
>> and I was struggling, not the sim.

> I've never used FF in any sim, and I've never felt disconnected with
> any Kaemmer produced sim, nor RBR/GTL/GTR2.  I guess it's my fault that
> you need FF to know what the hell the car is doing in ISI open
> wheelers, because somehow I  made them incapable of producing a car
> that responds in a predictable manner or provides any non-FF tactile
> feedback.

As i said in another post, my teammate in the R.A.C.E.R. F1 championship
used the same setups as I did with a non-ff wheel (I have a DFP) and our
times and full length race performance was almost identical. There were some
other well known sim racers in that series who also run without ff and
had/have no problems with the sim's feeedback.

--
David G Fisher

Dave

Top 5 racing sims?

by Dave » Wed, 13 Dec 2006 09:09:38


I took the Ferrari, set it up with a 2006 qualifing setup, and purposely
made a lap which is less than .1 quicker than Schumacher's 2006 pole time .
Looks identical except I ran a little wider at Alta. If you made one of
those split screen comparisons between his lap and my sim lap it would
practically be a mirror image. I'd do it myself but I don't have the
software or the know how. You're welcome to it.

You need to know that when watching a replay in rFactor that the wheel you
see on the car is set at 270 degrees. If I made a replay using 900 degrees
steering rotations with my DFP and *** the wheel all over the place,
you'd still see very little movement in the replay on your computer. Change
the "Steering wheel range" in your controller file to about 440 and you'll
see wheel movement in a replay that more closely resembles a F1 car. Many
simmers have wheels locked at 270 degrees, and they also use a high steering
lock in their setups so the wheel doesn't move nearly as much as a real
driver's. That doesn't mean they aren't making a lot of corrections. A real
F1 driver could never use a setup like that because 4.5 G's would make it
impossible to have such a sensitive touch on the wheel.

In those videos, Schumacher and Albers made mistakes and the tires broke
loose. That's why they had to make such huge corrections. It wasn't their
technique for fast lap times. If Schumacher didn't make that msitake at
Rivazza, he would have had a faster lap. I've made a million saves like that
over the past months in CTDP F1. I have no idea why you think it's
impossible, other than your wheel isn't setup correctly and/or you have bad
setups.
--
David G Fisher

jason moye

Top 5 racing sims?

by jason moye » Wed, 13 Dec 2006 13:32:45


> In those videos, Schumacher and Albers made mistakes and the tires broke
> loose.

Schumacher's lap is the track record at Imola.
jason moye

Top 5 racing sims?

by jason moye » Wed, 13 Dec 2006 13:47:33


> I'd do it myself but I don't have the
> software or the know how. You're welcome to it.

Can you do telemetry?

http://www.youtube.com/watch?v=Uk2p2nRK-p4

The comparison between Herbert and Schumacher in the middle of bridge
corner is pretty interesting.  I'm highly skeptical that Schumacher's
sawing at the wheel in the middle of the corner would be a viable means
of driving an ISI F1 car, and if someone did manage to keep the car
from snap-spinning I'm guessing they wouldn't be 0.2 seconds up on
someone driving smoothly.

flightlessvac..

Top 5 racing sims?

by flightlessvac.. » Thu, 14 Dec 2006 09:15:34


> Great sim.  I wish someone would make one that combined the simulation
> qualities of RBR with the gameplay from Mobil 1/RC 2000.  The physics
> weren't the greatest, but the stages were heavenly.

> I wonder how difficult it would be to convert Mobil 1 stages over to
> Driver's Republic (the new sim from the RBR physics programmer).
> Hmmmmmmmmmm...

The sight of jizz on your chin reminds me of a cool summer breeze.

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