>> On Mon, 04 Dec 2006 03:51:42 -0500, Chang Liu
>>> How can you consider CMR a sim? Its arcade at best...
>> what is CMR?
>Colin McRae Rally.
sure I will have some fun with it.
Thanks,
-pw
>>> How can you consider CMR a sim? Its arcade at best...
>> what is CMR?
>Colin McRae Rally.
Thanks,
-pw
> >> On Mon, 04 Dec 2006 03:51:42 -0500, Chang Liu
> >>> How can you consider CMR a sim? Its arcade at best...
> >> what is CMR?
> >Colin McRae Rally.
> Oh Well, I ordered any way from GoGamer and it's on it's way. I'm
> sure I will have some fun with it.
> Thanks,
> -pw
Dave F enlightened us with:
<<<politely snipped>>>
BULLLLLLLLshit.
that makes about as much sense as saying you are fast in Mario Cart. that
has little to do with the sim coding/behavior as well, you've learned (or
unlearned) how to cope with shortcomings that the rest of us dummies cant
(apparently), and you DONT think it is the sim?
For arguements sake, my son can kick all our asses on playstation games, yet
cant turn a lap above half throttle in realistic sims on the PC. He's 12,
and has about 10 hours of country road REAL automobile driving experience
(not alone but with me in there). He can drive the shit out of GT3, and
Need for speeds and ATV vs MX LOL, but I dont plan to sleep while he is
driving.
*** reflexes don't mean driving reflexes neither IMHO.
-Larry
> The game shipped with copy protection which was removed in a patch
> after the initial buying period. I wish more companies would follow
> SCI's example, especially considering that copy protection companies
> (even Starforce of all people) recommend removing the protection once
> the initial heavy sales period has concluded.
That is the one I ordered. Don't know how we got on the subject of
CMR. I guess I screwed up.
-pw
>> On Wed, 06 Dec 2006 04:08:18 -0500, Chang Liu
>> >> On Mon, 04 Dec 2006 03:51:42 -0500, Chang Liu
>> >>> How can you consider CMR a sim? Its arcade at best...
>> >> what is CMR?
>> >Colin McRae Rally.
>> Oh Well, I ordered any way from GoGamer and it's on it's way. I'm
>> sure I will have some fun with it.
>> Thanks,
>> -pw
No ever mentioned mobil 1 rally- an EA release from 2000; very advanced
for it's time; exciting and immersive gameplay and really a lot of fun.
I know it didn't sell well, but I'm sure someone here has tried it and
care to offer an opinion on it.
>> Please answer the following question with something logical and factual,
>> and
>> I'll quit sim racing forever.
>> "Now how can I or anyone do those times, and they look like they do in
>> replays, if the sim feels and drives like you say??"
> Because you're using a driving style that works for the sim. You've
> mentioned being smooth without sawing away at the wheel like people do
> in GPL, yet if you look at half the guys on the grid in F1 they're
> anything but smooth. If you tried to use a technique like Schumacher
> does in any ISI open wheeled sim that I've tried, i.e. early throttle
> application and using the wheel to keep the car on the edge of the
> traction circle, I doubt you could make it through 2 corners without
> losing the rear of the car. I can drive F1C and rFactor just fine if I
> try to drive overly smoothly, but that's not my style. A good sim,
> regardless of the subjective "realism" factor, should be able to cater
> to a diversity of styles just as real cars do. Not everyone drives an
> F1 car like Prost, but his style is pretty much the only one that works
> in ISI open wheelers.
I ran the Megane mod at R.A.C.E.R. recently and mistakenly chose the wrong
ff option in the upgrades section. The car felt disconnected from the road,
and I was 2 seconds off the pace at WG Long. Later I went back and changed
the setting and the car felt great and I found those two seconds and a
little bit more immediately. It was MY fault that the car didn't feel right
and I was struggling, not the sim.
Whatever is necessary, the sim allows it. Thousands of others agree
apparently. The only place I've read these complaints are here at r.a.s. by
the same handful of guys who've always said the same thing about ISI sims. I
race at R.A.C.E.R. and we just completed an F1 season. 20 drivers on the
grid, 10 team owners and at least 15 test drivers. About 45 alltogether, and
never once did anyone ever say they were struggling with the car and try to
blame it on the sim. My teammate and I both used the same setups, but he
uses a non-force feedback wheel and I use a DFP, and yet our results are
close to identical.
--
David G Fisher
Funny post, doesn't relate to me at all, but it's amusing. BTW, you seem to
think you are somehow speaking for all serious sim drivers, but you are not.
An awful lot of top sim drivers are running this sim and praising it. Maybe
they should switch over to Mario Cart.
--
David G Fisher
Kendt
-Larry
I wonder how difficult it would be to convert Mobil 1 stages over to
Driver's Republic (the new sim from the RBR physics programmer).
Hmmmmmmmmmm...
I own both the Rfactor and Live for Speed simulators. I don't even bother
with any of the 'games' out there.