I have both a LWFF wheel and a PS2 controller with a USB adaptor to run on
the PC and the game is so squirrelly, so f-ing twitchy, so undriveable that
it's hard to believe!
I tried playing around with the wheel settings, deadzone, etc, etc but to no
avail, you can't control the car for shit! At the "test" at Monza it was a
struggle just to keep it off the walls, but at Brands Hatch, FORGET IT!!! I
couldn't even make the first corner without the car fish-tailing all over
the place!
The gamepad was a bit better, but it was still completely un-drivable!
Codemasters,
I hope to hell you have someone from your Q/A department monitoring feedback
on this forum because I can't see why they would let this turd slip out the
door, even an 80% done demo!
What an embarrassment!
Jay J
> I'm holding my opinion for the finished version. Why? I feel that the
> problem with the demo is related to controller code, not to physics.
Can't
> prove it until I play a demo with properly working controller code.
> Besides, even if the PC version sucks, it will probably still make a good
> Xbox game.
> > Hi all..
> > I was just wondering : after having played the demo for a mere 5 min
> (which
> > was honestly ALL I could take)
> > I uninstalled it...
> > I was expecting very much of this title
> > The Question to you guys is :
> > Who will buy the Game after having played this demo ?
> > I definitely answer : NO
> > Unless they re-program every line in the physics-routine
> > (which must probably be 3 lines long at the moment)