Yeah, but here's the kicker!
"Codemasters estimates that the full game will take between 20 and 30 hours
to complete."
In some games, I've spent more time practicing at one track than this!
Looks like *** simmers might be able to whip through it with ease,
depending on how well the adaptive AI is coded. Also, where is the
replayability in this? If I can complete the whole game in 20 hours (with
38 tracks...), is there enough left in the game to warrant me wanting to
play it over again?
I think this may be a "wait and see" despite the cool damage modelling.
My 2 cents,
Mike
Granted, but that's not the impression I got from reading the preview.
Mind you, just the damage modeling might be well worth the price of
admission. I also liked the fact that the AI adapts its game based on
your performance ( la GPL before AI patches). Just wanted to spur a
discussion, guess it worked! ;)
> Hi Philippe,
> Take a look at this screen shot.
http://www.racesimcentral.net/,11105,529439-...
> tml
> The way the car is loading on the left side doesn't look arcade to me.
> Keep in mind this is the next generation of a surprisingly good PS One
game
> Jarrett and Labonte racing. J&L had good physics, very good AI (better
than
> you'd believe for a PS One game since it was better than any PC racer
other
> than GPL), and impressive damage modeling. I have faith that they won't
> take a step BACK from J&L.
> It may not be *** from a set-up perspective but I think it will be
far
> more sim than arcade.
> --
> Joe Marques
> > Those who were looking forward to this "sim" might be bit
> > disappointed...
> > Here's a snip taken from www.gamespot.com
> > "The game is aimed at the general gamer rather than the hard-core racing
> > sim enthusiast, and while the complete version will have a number of car
> > set-up options, the developer admits that's not the main focus of the
> > game."
> > 38 tracks of pure arcade fun?
> > --
> > Philippe "Philster" Sergerie
--
Philippe "Philster" Sergerie