rec.autos.simulators

Pro race Driver by Codemasters

Philste

Pro race Driver by Codemasters

by Philste » Thu, 28 Feb 2002 11:30:42

Those who were looking forward to this "sim" might be bit
disappointed...

Here's a snip taken from www.gamespot.com

"The game is aimed at the general gamer rather than the hard-core racing
sim enthusiast, and while the complete version will have a number of car
set-up options, the developer admits that's not the main focus of the
game."

38 tracks of pure arcade fun?

--
Philippe "Philster" Sergerie

Brian Shor

Pro race Driver by Codemasters

by Brian Shor » Thu, 28 Feb 2002 13:49:48

I've you've read any details about the game, it has a strong
storyline/career mode aspect that I think they want to be the central point
of the game.  But I think they're also trying to make it fairly simlike.
It's going to have a very realistic damage model from what I've seen, and I
havent read anything that says the cars aren't going to be customizeable at
all.

Brian


Joe Marque

Pro race Driver by Codemasters

by Joe Marque » Thu, 28 Feb 2002 23:39:22

Hi Philippe,

Take a look at this screen shot.

http://www.racesimcentral.net/,11105,529439-...
tml

The way the car is loading on the left side doesn't look arcade to me.

Keep in mind this is the next generation of a surprisingly good PS One game
Jarrett and Labonte racing.  J&L had good physics, very good AI (better than
you'd believe for a PS One game since it was better than any PC racer other
than GPL), and impressive damage modeling.  I have faith that they won't
take a step BACK from J&L.

It may not be *** from a set-up perspective but I think it will be far
more sim than arcade.

--
Joe Marques


Dave Henri

Pro race Driver by Codemasters

by Dave Henri » Fri, 01 Mar 2002 01:29:42


http://www.racesimcentral.net/,11105,529439-...
   Impressive screenshots...but....one scary thing....15 or 20 pics...at
least 3 different styles of cars, tracks from all over the world...and not
ONE***pit shot.  Not even a shot just to show they have***pits....it's
the same over and over.
dave henrie

Gerry Aitke

Pro race Driver by Codemasters

by Gerry Aitke » Fri, 01 Mar 2002 02:11:48




> > Hi Philippe,

> > Take a look at this screen shot.

> http://www.racesimcentral.net/,11105,529439-...
> > tml
>    Impressive screenshots...but....one scary thing....15 or 20 pics...at
> least 3 different styles of cars, tracks from all over the world...and not
> ONE***pit shot.  Not even a shot just to show they have***pits....it's
> the same over and over.
> dave henrie

At least It's got women with BIG***in it :).

Gerry

Dave Henri

Pro race Driver by Codemasters

by Dave Henri » Fri, 01 Mar 2002 04:14:05

"Gerry Aitken" > At least It's got women with BIG***in it :).
  must be plans for night racing with THOSE headlights.
dave(did I say that?)henrie

Philste

Pro race Driver by Codemasters

by Philste » Fri, 01 Mar 2002 08:47:39

Granted, but that's not the impression I got from reading the preview.
Mind you, just the damage modeling might be well worth the price of
admission. I also liked the fact that the AI adapts its game based on
your performance ( la GPL before AI patches). Just wanted to spur a
discussion, guess it worked! ;)


> Hi Philippe,

> Take a look at this screen shot.

> http://www.racesimcentral.net/,11105,529439-...
> tml

> The way the car is loading on the left side doesn't look arcade to me.

> Keep in mind this is the next generation of a surprisingly good PS One game
> Jarrett and Labonte racing.  J&L had good physics, very good AI (better than
> you'd believe for a PS One game since it was better than any PC racer other
> than GPL), and impressive damage modeling.  I have faith that they won't
> take a step BACK from J&L.

> It may not be *** from a set-up perspective but I think it will be far
> more sim than arcade.

> --
> Joe Marques



> > Those who were looking forward to this "sim" might be bit
> > disappointed...

> > Here's a snip taken from www.gamespot.com

> > "The game is aimed at the general gamer rather than the hard-core racing
> > sim enthusiast, and while the complete version will have a number of car
> > set-up options, the developer admits that's not the main focus of the
> > game."

> > 38 tracks of pure arcade fun?

> > --
> > Philippe "Philster" Sergerie

--
Philippe "Philster" Sergerie
Michael Basde

Pro race Driver by Codemasters

by Michael Basde » Fri, 01 Mar 2002 10:54:42

Yeah, but here's the kicker!

"Codemasters estimates that the full game will take between 20 and 30 hours
to complete."

In some games, I've spent more time practicing at one track than this!
Looks like *** simmers might be able to whip through it with ease,
depending on how well the adaptive AI is coded.  Also, where is the
replayability in this?  If I can complete the whole game in 20 hours (with
38 tracks...), is there enough left in the game to warrant me wanting to
play it over again?

I think this may be a "wait and see" despite the cool damage modelling.

My 2 cents,
Mike


Granted, but that's not the impression I got from reading the preview.
Mind you, just the damage modeling might be well worth the price of
admission. I also liked the fact that the AI adapts its game based on
your performance ( la GPL before AI patches). Just wanted to spur a
discussion, guess it worked! ;)


> Hi Philippe,

> Take a look at this screen shot.

http://www.racesimcentral.net/,11105,529439-...

> tml

> The way the car is loading on the left side doesn't look arcade to me.

> Keep in mind this is the next generation of a surprisingly good PS One
game
> Jarrett and Labonte racing.  J&L had good physics, very good AI (better
than
> you'd believe for a PS One game since it was better than any PC racer
other
> than GPL), and impressive damage modeling.  I have faith that they won't
> take a step BACK from J&L.

> It may not be *** from a set-up perspective but I think it will be
far
> more sim than arcade.

> --
> Joe Marques



> > Those who were looking forward to this "sim" might be bit
> > disappointed...

> > Here's a snip taken from www.gamespot.com

> > "The game is aimed at the general gamer rather than the hard-core racing
> > sim enthusiast, and while the complete version will have a number of car
> > set-up options, the developer admits that's not the main focus of the
> > game."

> > 38 tracks of pure arcade fun?

> > --
> > Philippe "Philster" Sergerie

--
Philippe "Philster" Sergerie
Joe Marque

Pro race Driver by Codemasters

by Joe Marque » Sat, 02 Mar 2002 13:42:14

You can use a pair of those as a*** pit.  Ouch, I can't believe I went
that low for a joke. ;0)

--
Joe Marques


Joe Marque

Pro race Driver by Codemasters

by Joe Marque » Sat, 02 Mar 2002 13:44:18

I didn't even consider the possibility of no***pits.  That would be a deal
breaker.  I do know J&L had***pits, and all the other Toca games, so I'm
betting on them being included.  It'd be nice to see a screen shot at this
point to be sure.

--
Joe Marques




> > Hi Philippe,

> > Take a look at this screen shot.

http://www.racesimcentral.net/,11105,529439-...
Joe Marque

Pro race Driver by Codemasters

by Joe Marque » Sat, 02 Mar 2002 13:50:13

I too am concerned given that preview.  I'm hoping they deliver the same or
better physics, AI, and damage from J&L with update graphics and the huge
selection of tracks.  If that's all I get, I'm e***d about the game
overall even though it's missing some *** features.

You succeeded in spurring a discussion with your "38 tracks of pure arcade
fun".  Here's hoping it's 1000 calories of fun with only 1 calorie of
arcade.  ;0)

--
Joe Marques


Granted, but that's not the impression I got from reading the preview.
Mind you, just the damage modeling might be well worth the price of
admission. I also liked the fact that the AI adapts its game based on
your performance ( la GPL before AI patches). Just wanted to spur a
discussion, guess it worked! ;)

Eldre

Pro race Driver by Codemasters

by Eldre » Sun, 03 Mar 2002 00:30:01



>You can use a pair of those as a*** pit.  Ouch, I can't believe I went
>that low for a joke. ;0)

Ooh, that's hitting below the belt...<g>

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.racesimcentral.net/~epickett
GPLRank - under construction...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Haqsa

Pro race Driver by Codemasters

by Haqsa » Sun, 03 Mar 2002 08:33:17

Nah, go for the bumper cam Joe!


> You can use a pair of those as a*** pit.  Ouch, I can't believe I
went
> that low for a joke. ;0)

> --
> Joe Marques



> > At least It's got women with BIG***in it :).

> > Gerry


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