last night.
All I can say is....What a joke!
Graphically it looked nice enough, but the physics and frame rates...
Holy schmoly! It's a total piece of you know what!
I'm running a Falcon NW Mach V, P-III 933, with 384meg of 133RAM and a
64 meg GeForce 2 GTS video card, which by today's standards isn't
cutting edge any longer, but ain't too shabby either. I can run other
sims/games like N4, F1-2001, CMR2, and Rally Trophy just fine so I
know my system isn't that far off the mark, but this demo/game must
require a Cray supercomputer to get acceptable fps!!!
I've seen posts on High Gear that say that Codemasters is aware of the
FPS problem, and will have it resolved in the full release, but I have
to ask WHY, if they knew this was going to be such a dog, did they
release it to the public?!?!?
Talk about shooting themselves in the foot! DOH!!!
Even with the qualifying statement that it's only 60% complete, it's
still an embarrassment. Hell they would have been better off just
offering a move file to download and view, then to drop their pants in
public like this!!!
Apparently they must have felt a 60% demo was "good enough" to give to
Computer Games magazine for their monthly samples disk, which doesn't
say allot for codies marketing department. Ya gotta think that someone
must have been asleep at the wheel to let it go out the door in this
sort of condition.
I've always had the opinion that a racing game should be "drivable" to
be enjoyable. That all the eye candy in the world won't make up for a
title that isn't fun and somewhat challenging to drive. This doesn't
mean hard core true to life physics, but it also doesn't mean an
arcade simple game either.
Sims/games that require outlandish system requirements, or that
require endless amounts of tweaking in order to control the car
(without spinning out after less than one lap, etc) may be cutting
edge in their realism and look but if I can't jump in and run some
hotlaps right away then what's the point?
I don't have the time any longer (7 month old Daughter to look after)
to spend hours and hours tweaking and hacking a game to improve the
framerate, or endless free time to master the twitchy controls of some
"ultra-real" racer.
I just want to be able to run a quick race or a few hotlaps once in
awhile, and if I'm lucky and it's early enough in the morning or late
enough at night, maybe run a full race distance.
I don't have the time to reprogram a game just to make it "driveable"
and enjoyable.
If Codemasters can't get a demo right, then I will surly wait until
it's fully released and reviewed by other members of RAS to determine
if it's worth my while before I open my wallet and spend my hard
earned cash on it.
Your thoughts?
Jay J