62 meg - http://www.racesimcentral.net/
Jim
62 meg - http://www.racesimcentral.net/
Jim
--
__________
Steve Levett
Well unimpressed :-(
Graphics look a little bit dark but ok, framerate is very slow, unplayable.
The handling of the car is the worst i have ever tried in a racing game.
Damage model seems to be nice.
I liked all the other codemaster racing games and i am convinced they will
improve the
game drastically before they release it.
I can not understand why they released this demo. That was a big mistake.
R.Denessen
> Oddly my Athlon 1.4 performed ok. Just I couldn't get my pedals to work
> (different controllers for pedals than wheel) and the handling felt _very_
> arcadish.
> Well unimpressed :-(
maybe the old SB Live bug ?.
> --
> __________
> Steve Levett
> > Like it says in the topic :0)
> > 62 meg - http://www.bhmotorsports.com
> > Jim
David G Fisher
> Graphics look a little bit dark but ok, framerate is very slow,
unplayable.
> The handling of the car is the worst i have ever tried in a racing game.
> Damage model seems to be nice.
> I liked all the other codemaster racing games and i am convinced they will
> improve the
> game drastically before they release it.
> I can not understand why they released this demo. That was a big mistake.
> R.Denessen
> > > One word for me, diabolical.
> > > 5 fps on an xp1700 with a 64mb video card. I was unable to calibrate
my
> Momo
> > > correctly. Looks very arcady to me but it was hard to tell with a
slide
> > > show.
> > Oddly my Athlon 1.4 performed ok. Just I couldn't get my pedals to work
> > (different controllers for pedals than wheel) and the handling felt
_very_
> > arcadish.
> > Well unimpressed :-(
Karsten Borchers
Overall, not bad considering the stage of development. I see potiential.
Dale.
I'm running an AMD 1600+/512MB Ram/GF3Ti500. I'm playing the demo at
1280x1024x32. I set details to middle which is the center of set-up slider.
Graphics were very nice, however, that blue windshield is total crap. Once
I crashed and destroyed the windshield, things looked much better so this
may be my first racing tactic. ;0)
Using FRAPS I was getting 15-20 on the grid, average fps mid-20's and max
was 45. It was only choppy near the s/f line (12-17 fps) but otherwise it
was reasonable smooth for this stage of development (assuming MUCH
optimizing will happen for 20 AI cars to be running in this game).
To the physics skeptics, at over 30 fps the physics was fine. It's no worse
than the F1 2001 ALMS mod (which I think is excellent other than the grippy
tires) and it certainly is less forgiving under braking (the wheels lock and
the car is tough to control). The controls were twitchy using my MOMO so
I'm hoping for a better "feel" from a later build. FF was fair at this
point but there's plenty of time for that to be improved (it feels like it's
on the right track so I was encouraged). This was not an arcade experience
for me.
Overall, this game has great potential IF they can give me 35 fps with 20 AI
cars and mid-graphics.
--
Joe Marques
> Karsten Borchers
> > Like it says in the topic :0)
> > 62 meg - http://www.bhmotorsports.com
> > Jim
My observations on the physics were at a time when there were no other cars
on the screen... at that point the frame rate was reasonable.
Dale.
Pleasantly surprised, actually.
System: XP2000+, 512MB DDR, GF3 Ti200 (28.32 Creative drivers), Win98se +
DX8.1a.
Tried it at 1024x768x32 and "primary sound driver" (would directsound be
faster in theory?) with number of voices reduced to 24. Detail slider at
centre.
Mouse control doesn't work in the "menu", but I was able to configure my
MOMO via the options section (left all other things alone) and reduced FF to
about 70%. Too bad it doesn't stick. It's important one should go into the
advanced menu and adjust range and deadzone for each control axis (max
range, min DZ).
I only got a noticable drop in framerate exiting the Bianchi turn (onto
"back straight") where one gets the sun glare and the shiny asphalt (neat
effect).
Driving feel and FF is pretty good. Controls are a bit twitchy in***pit
view (and the windshield is all but opaque), but hoodcam works surprisingly
well IMO.
Sound is functional and the graphics are nice. Track accuracy (Zolder) is
not bad but scenery and trackside objects still need some work. AI is pretty
shabby and I can't help but detect a hint of a catch-up system.
Ok, let's hope 100% finished will turn out to be a nice game rather than a
further arcadified version of this demo. Let's also hope 100% finished means
usable***pit view. TOCA Race Driver is very unlikely to represent the next
level in simracing from a simulation point of view, but the career option
is, in theory, a nice twist in the tale. Combined with a passable driving
model (as evidenced in the demo) Codemaster might be onto something here.
Jan.
=---
1GHz P3, GF3.
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
myk, trygg og god.