rec.autos.simulators

Info on TOCA/BTCC from Codemasters

Rob

Info on TOCA/BTCC from Codemasters

by Rob » Wed, 13 Aug 1997 04:00:00

The facts so far ...

It will support hardware acceleration through D3D.

It will have multiplayer support. 1 to 4 players split screen (!!) and upto 8
player ipx network.

It has a true 3d***pit  - The drivers hands are 3d-modelled. You see them turn
the wheel, and even shifting gears. The 3D***pit moves as you hit curbs etc.

Bodywork damage - bits can break off, like airdams bonnets, wing mirrors.

30fps on a 3dfx accelerated P166.

First showing at ECTS in September (hopefully) release November.

http://www.racesimcentral.net/

Cheek J

Info on TOCA/BTCC from Codemasters

by Cheek J » Thu, 14 Aug 1997 04:00:00

(snip)

I am not too impressed by this. The moving steering wheel/arms stuff
just take up computer memory (or something like that) while adding no
realism whatsoever. My own arms are turning my wheel! I just hate those
functions in Rally Champ. and the moving wheel in NFS. In real life, you
don't sit around watching your arms move as you drive.
As for the***pit movement, that can be interesting...

Otherwise, it looks quite exciting:)

my cents anyway..

Matt

--
Matthew Birger Knutsen
Cheek Racing Cars
Flatebyveien 5, N-1792 Norway
Fax (+47) 69 19 02 55
Mobile: (+47) 92 44 66 50
http://www.racesimcentral.net/~kareknut/
-----Please Remove "NoSpam" when replying.-----


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.