Adam Levesque posted an interesting tidbit over on CIS about NASCAR 2.0.
I'll summarize, since I'm pretty sure posting it verbatim would be a
copyright violation.
1. Spotter/Crew Chief. Your spotter will say things like "Crash in T1... go
high". Your crew chief will say things like "Need to pit in 2 laps".
Options for turning different audio messages on and off.
2. 8 player network.
3. Faster graphics. More Pentium optimizations and support for 3D accelerators.
4. Race weekend. Follows the schedule of real WC drivers. 1st and 2nd round
qualifying, provisionals, etc.
5. 96 WC season. Follows the real 96 WC season with actual drivers, teams,
tracks and sponsors.
6. Better tracks. Some tracks like Talladega and Darlington are being
completely redone. Talladega actually takes skill to get a good lap and you
can pass in the tri-oval. Darlington looks and drives like the real thing
(I think this means 2 lanes instead of 3 and a stickier track).
7. New user interface. Better looking, easier to use, game options are not
buried deep in layers of menus.
8. Better stats and better season structure.
The physics model will not change (I assume this means from the MULTI.EXE
version). So no cars flipping or getting into the air. It looks like they
are focusing primarily on making it more like real WC racing, both in terms
of track characteristics and logistics.
I think they are right on target, particularly in light of the NASCAR
multiplayer league.
Dave "davids" Sparks
Sequoia Motorsports