rec.autos.simulators

More NASCAR 2.0 News

David Spark

More NASCAR 2.0 News

by David Spark » Thu, 30 May 1996 04:00:00

Adam Levesque posted an interesting tidbit over on CIS about NASCAR 2.0.
I'll summarize, since I'm pretty sure posting it verbatim would be a
copyright violation.

1. Spotter/Crew Chief. Your spotter will say things like "Crash in T1... go
high". Your crew chief will say things like "Need to pit in 2 laps".
Options for turning different audio messages on and off.

2. 8 player network.

3. Faster graphics. More Pentium optimizations and support for 3D accelerators.

4. Race weekend. Follows the schedule of real WC drivers. 1st and 2nd round
qualifying, provisionals, etc.

5. 96 WC season. Follows the real 96 WC season with actual drivers, teams,
tracks and sponsors.

6. Better tracks. Some tracks like Talladega and Darlington are being
completely redone. Talladega actually takes skill to get a good lap and you
can pass in the tri-oval. Darlington looks and drives like the real thing
(I think this means 2 lanes instead of 3 and a stickier track).

7. New user interface. Better looking, easier to use, game options are not
buried deep in layers of menus.

8. Better stats and better season structure.

The physics model will not change (I assume this means from the MULTI.EXE
version). So no cars flipping or getting into the air. It looks like they
are focusing primarily on making it more like real WC racing, both in terms
of track characteristics and logistics.

I think they are right on target, particularly in light of the NASCAR
multiplayer league.

Dave "davids" Sparks
Sequoia Motorsports

Ron O'De

More NASCAR 2.0 News

by Ron O'De » Fri, 31 May 1996 04:00:00


I presume the extremely important "inside," "outside," and "clear" calls
are included...?

Probably a bit too difficult, but a "clear after the [car number]" would
be nice too.

Ooh maybe now VGA won't be slower than ICR2's SVGA.
I'd hope so, since it'll be newer than ICR2.

...and hopefully the available season cars will all try to qualify, i.e.,
the last few cars in your drivers2.txt won't always fail to be in the fields
on short tracks.

--

http://members.cruzio.com/~keeper/toons.html -- Contemporary WB cartoons info.
http://www.armory.com/~keeper/midi.html -- My own MIDI music and arrangements.

David Spark

More NASCAR 2.0 News

by David Spark » Fri, 31 May 1996 04:00:00


>>1. Spotter/Crew Chief. Your spotter will say things like "Crash in T1... go
>>high". Your crew chief will say things like "Need to pit in 2 laps".
>>Options for turning different audio messages on and off.

>I presume the extremely important "inside," "outside," and "clear" calls
>are included...?

>Probably a bit too difficult, but a "clear after the [car number]" would
>be nice too.

It wasn't clear whether the spotter calls local traffic or just incidents.
Calling traffic would be a little tricky, but probably do-able.

I think it's safe to assume they started with the ICR2 engine and are
improving from there.

This is definitely part of the plan. Not only will all the AI drivers try
to qualify, but if YOU fail to qualify, you can take a provisional,
assuming you still have one left.

Dave "davids" Sparks
Sequoia Motorsports

Terje Wold Johans

More NASCAR 2.0 News

by Terje Wold Johans » Sat, 01 Jun 1996 04:00:00


> Adam Levesque posted an interesting tidbit over on CIS about NASCAR 2.0.
> I'll summarize, since I'm pretty sure posting it verbatim would be a
> copyright violation.

...

Any improvements are welcome, of course. But one shouldn't need
to buy a product a second time only to get spotters, a proper race
weekend, revamped interface, and some occasional audio messages.
And lest not forget IPX support. It sounds like a patch job.

Why do Papyrus bother? Well, we'll buy it anyway.

--
--- Terje Wold Johansen

--- http://www.ifi.uio.no/~terjjo/
--- "I am your inferior superior." O.W.

Terje Wold Johans

More NASCAR 2.0 News

by Terje Wold Johans » Sat, 01 Jun 1996 04:00:00


> Adam Levesque posted an interesting tidbit over on CIS about NASCAR 2.0.
> I'll summarize, since I'm pretty sure posting it verbatim would be a
> copyright violation.
...
> The physics model will not change (I assume this means from the MULTI.EXE
> version). So no cars flipping or getting into the air. It looks like they
> are focusing primarily on making it more like real WC racing, both in terms
> of track characteristics and logistics.

It seems like NASCAR 2 will stick to the 2.5D format. And apparently
Papyrus cannot see any reason to improve the physical model.
Uhh, rules.

It seems that technologically speaking GP2 will kick NASCAR 2's ass so
***y hard that it will enter the orbit a Uranus instantaneously.
That is, if the sequel to ICR1.x, the bug ridden ICR2, is anything to
go by.

But, which is, it seems, the but of all major buts, GP2
hasn't been released yet.

--
--- Terje Wold Johansen

--- http://www.racesimcentral.net/~terjjo/
--- "I am your inferior superior." O.W.

Terje Wold Johans

More NASCAR 2.0 News

by Terje Wold Johans » Sat, 01 Jun 1996 04:00:00



...
> I think it's safe to assume they started with the ICR2 engine and are
> improving from there.

When are Papyrus going to actually make a brand new game engine?

Will the pit lanes still be curved due to limitations of the
engine? If that is the case it is not good news.

And, hopefully, the AI will qualify real time, ie the qualifying runs
will be randomized and not like it is in NCR1.21 where you are always
the last one out. Much more exiting.

But I assume that the AI will be less interesting in the future where
multi-player series and races will be the norm.

--
--- Terje Wold Johansen

--- http://www.ifi.uio.no/~terjjo/
--- "I am your inferior superior." O.W.

John Simmo

More NASCAR 2.0 News

by John Simmo » Sat, 01 Jun 1996 04:00:00


 >

 >....
 >> The physics model will not change (I assume this means from the MULTI.EXE
 >> version). So no cars flipping or getting into the air. It looks like they
 >> are focusing primarily on making it more like real WC racing, both in terms
 >> of track characteristics and logistics.
 >
 >It seems like NASCAR 2 will stick to the 2.5D format. And apparently
 >Papyrus cannot see any reason to improve the physical model.
 >Uhh, rules.

Of course, you're spewing drivel because nobody in this newsgroup knows what's
really gonna happen until it actually happens.  Besides, if you want arcade
games, go buy a Sony Playstation or some other sub-moronic machinery of that
ilk.  I'm sure you're real fond of the latest Mario Brothers game, too.

 >It seems that technologically speaking GP2 will kick NASCAR 2's ass so
 >***y hard that it will enter the orbit a Uranus instantaneously.
 >That is, if the sequel to ICR1.x, the bug ridden ICR2, is anything to
 >go by.
 >
 >But, which is, it seems, the but of all major buts, GP2
 >hasn't been released yet.

Vaporware - you people have been spouting off about GP2 for a year now, and
the product has still not made an appearance.  When it does, I'm sure you'll
find that you nor anyone you know has the hardware capability to run the
friggin program (if it's ever released at all).

To Papyrus - you should probably post some sort of official info concerning
NASCAR2 and changes/enhancements therein.  That way, the level of
misinformation, speculation and pure drivel that's being posted about NCR2 can
be dealt with by a simple reference to a readily identifiable and accessible
source.  I'm amazed that people are comparing two pieces of vaporware against
each other by speculations based on experience with previous applications.

SFA! (simply ***ing amazing!)

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David Spark

More NASCAR 2.0 News

by David Spark » Sat, 01 Jun 1996 04:00:00


>Any improvements are welcome, of course. But one shouldn't need
>to buy a product a second time only to get spotters, a proper race
>weekend, revamped interface, and some occasional audio messages.
>And lest not forget IPX support. It sounds like a patch job.

I don't follow you here. From what I've heard so far, this will be a
dramatic improvement over the previous version. There was a quote from
someone that something like 70% of the code is new. You think they should
give it away?

Dave "davids" Sparks
Sequoia Motorsports

David Spark

More NASCAR 2.0 News

by David Spark » Sat, 01 Jun 1996 04:00:00


>And, hopefully, the AI will qualify real time, ie the qualifying runs
>will be randomized and not like it is in NCR1.21 where you are always
>the last one out. Much more exiting.

Yes, the AI will qualify in real time. All drivers will try to qualify and
only the fastest will make the field. There are 2 days of qualifying, so if
you miss the first day, you can try again the second. You can also try to
improve your time. If you fail to qualify, you either take a provisional or
you miss the race.

I'd love to see that AI improved, though. It would be nice if they were
reasonable sparring partners for testing out setups. But nothing will
replace racing against another person. Multi-player is the future.

Dave "davids" Sparks
Sequoia Motorsports

David Spark

More NASCAR 2.0 News

by David Spark » Sat, 01 Jun 1996 04:00:00


>To Papyrus - you should probably post some sort of official info concerning
>NASCAR2 and changes/enhancements therein.  That way, the level of
>misinformation, speculation and pure drivel that's being posted about NCR2
>can  be dealt with by a simple reference to a readily identifiable and
>accessible  source.  I'm amazed that people are comparing two pieces of
>vaporware against  each other by speculations based on experience with
>previous applications.

I'm not certain if you were referring to my post or not. In any case, what
I've posted, by and large, is information that I have gathered from posts
by Papyrus representatives on other services or by direct contact with
Papyrus personnel either on the multi-player service or by email.

As far as comparisons with F1GP2 are concerned, I never made ANY
comparisons, and I don't understand why anyone would compare them. They are
two completely different racing genres. I think Lord Crammond's fans are
just getting antsy because they've been waiting a long time.

I agree with you that hearing it straight from Papyrus is better. In fact,
Adam Levesque has posted a few tidbits here which, interestingly enough,
pretty well match what I posted. Coincidence. I think not. <G>

Dave "davids" Sparks
Sequoia Motorsports

Eldred Picke

More NASCAR 2.0 News

by Eldred Picke » Sat, 01 Jun 1996 04:00:00


Neither has Nascar2<g>

________

Eldred Pickett

I am NOT paranoid.  And why are you always watching me?!?

Eldred Picke

More NASCAR 2.0 News

by Eldred Picke » Sat, 01 Jun 1996 04:00:00


It would be nice(?) if you had to deal with changing temperature during
qualifying(complete with different handling characteristics).

________

Eldred Pickett

I am NOT paranoid.  And why are you always watching me?!?

Eldred Picke

More NASCAR 2.0 News

by Eldred Picke » Sat, 01 Jun 1996 04:00:00



>Subject: Re: More NASCAR 2.0 News
>Date: 31 May 1996 15:59:05 GMT

>>And, hopefully, the AI will qualify real time, ie the qualifying runs
>>will be randomized and not like it is in NCR1.21 where you are always
>>the last one out. Much more exiting.
>Yes, the AI will qualify in real time. All drivers will try to qualify and
>only the fastest will make the field. There are 2 days of qualifying, so if
>you miss the first day, you can try again the second. You can also try to
>improve your time. If you fail to qualify, you either take a provisional or
>you miss the race.

Cool.  One MORE thing to worry about.
Now, WHERE was that provisional...?<g>

________

Eldred Pickett

I am NOT paranoid.  And why are you always watching me?!?

John Wallac

More NASCAR 2.0 News

by John Wallac » Sat, 01 Jun 1996 04:00:00



Oh c'mon Terje, don't hold back. Tell us what you REALLY think ;)

Wow, I hope you've got asbestos undies.....

Cheers!
John

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Mike Carrother

More NASCAR 2.0 News

by Mike Carrother » Sat, 01 Jun 1996 04:00:00



>>Any improvements are welcome, of course. But one shouldn't need
>>to buy a product a second time only to get spotters, a proper race
>>weekend, revamped interface, and some occasional audio messages.
>>And lest not forget IPX support. It sounds like a patch job.

>I don't follow you here. From what I've heard so far, this will be a
>dramatic improvement over the previous version. There was a quote from
>someone that something like 70% of the code is new. You think they
should
>give it away?

>Dave "davids" Sparks
>Sequoia Motorsports

Of course! These whiners think because they buy a product once, Papyrus
should give them updates forever.

WAAA

Mike


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