rec.autos.simulators

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David Spark

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by David Spark » Sun, 02 Jun 1996 04:00:00


>>Yes, the AI will qualify in real time. All drivers will try to qualify and
>>only the fastest will make the field. There are 2 days of qualifying, so if
>>you miss the first day, you can try again the second. You can also try to
>>improve your time. If you fail to qualify, you either take a provisional or
>>you miss the race.

>Cool.  One MORE thing to worry about.
>Now, WHERE was that provisional...?<g>

You mean you don't have a champion's provisional to fall back on? <g>

Dave "davids" Sparks
Sequoia Motorsports

John Wallac

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by John Wallac » Sun, 02 Jun 1996 04:00:00



If you hung around here a lot you'd know that Terje is one of the
fastest ICR2 drivers around, and THE fastest on several tracks. Dunno if
he likes Mario Bros., why not?!

Vapourware for some, not for others. I'm really tired of people
defending Papyrus by slagging of GP2 and vice versa. If you think NASCAR
2 is so indefensible that you have to resort to slagging GP2, that's a
bad state of affairs.

Personally I somewhat agree with Terje. NASCAR 2 will be good, because
it's an advance on the current product. But take off the rose-tinted
glasses and ask "How much of an advance is it?". Same physics, same
tracks - the important things are the same. If it was simply the
addition of the spotter, new interface, and faster graphics I wouldn't
buy it.

As it is NASCAR 2 has IPX network play and will be the client for Hawaii
- THOSE reasons alone are enough to make me buy it, but I'd prefer to
see Papyrus eschew the "game every Christmas" philosophy and revamp
their game engine. I'm sure that they would agree that they're reaching
the limits of what they can do with it, and each part cannot now be
upgraded without compromising another.

Cheers!
John

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Mark McCue

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by Mark McCue » Sun, 02 Jun 1996 04:00:00

Kindly crawl back into your hole... and take GP2 with you.  I've heard so
much elitist verbal vomit on this product that I'm burned out on it even
before the release.

--
=====================================================================
                C H A R L O T T E   M O T O R   S P E E D W A Y
-------------------------------------------------------------------
        //
       //       Mark McCuen
      //            Caribou/IverSport #35 Hooters Monte Carlo
 ___/#D\__/  -   __   Papyrus Closed Beta Team (8/95)
[_()_35_()]  _ ---      ID: markmc
  //                      HCS/ProHCS
 //                         http://www.racesimcentral.net/
-----------------------------------------------------------------

Mark McCue

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by Mark McCue » Sun, 02 Jun 1996 04:00:00

Okay!  You got me thinking! (uh oh!)  How about multiple screen support
allowing the driver to take the first person view, while a second monitor
 showed replay views in realtime allowing you to have a real human Crew
Chief/Spotter setting up your pitstops and telling you not to come down
on that #37 car.
I don't know if this would be best accomplished by having a pair of
networked pc's or a multivideo-on-one computer scenario, but it cerainly
would be cool.  (I think I should go retain a Hooter Girl right now for
just such a career opportunity!)
--
=====================================================================
                C H A R L O T T E   M O T O R   S P E E D W A Y
-------------------------------------------------------------------
        //
       //       Mark McCuen
      //            Caribou/IverSport #35 Hooters Monte Carlo
 ___/#D\__/  -   __   Papyrus Closed Beta Team (8/95)
[_()_35_()]  _ ---      ID: markmc
  //                      HCS/ProHCS
 //                         http://www.katt.com/mmcars.html
-----------------------------------------------------------------

David Spark

More NASCAR 2.0 News

by David Spark » Sun, 02 Jun 1996 04:00:00


>Okay!  You got me thinking! (uh oh!)  How about multiple screen support
>allowing the driver to take the first person view, while a second monitor
> showed replay views in realtime allowing you to have a real human Crew
>Chief/Spotter setting up your pitstops and telling you not to come down
>on that #37 car.

This is something I suggested for the multi-player system, allowing a
spotter to dial in to the system and watch the blimp or arcade views and
also set up your pit stops for you. You'd have a private chat channel to
send messages back and forth. The driver can setup autochat messages like
"Pushing on entrance to T1" or "Loose on T4 exit". The spotter/mechanic
would be able to check your fuel consumption and set your tire pressures,
wedge, etc. for the pit stop.

ROFL! As team manager, I don't think my wife would approve of that hire. <G>

Dave "davids" Sparks
Sequoia Motorsports

Dave Bowe

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by Dave Bowe » Sun, 02 Jun 1996 04:00:00


The fact is... GP2 probably will be technically better, but Geoff
Crammond has been concentrating on GP2 for a few years now; Papyrus
get constantly hassled about releasing bits and bats and patches for
previous games, as well as the games themselves. Maybe if everyone
backs off Papyrus for a while they'll get down to putting all kinds of
funky tricks in their products! Anyway, if you like F1 you buy GP2, if
you like Nascar you buy Nascar2; you pays your money and you takes
your choice!

Mouthing people off makes you no friends so what's the point? I found
out the hard way, and I've been saved quite a bit of hassle since.

THERE!

Cheers all concerned...
Dave Bowers.

Tonje Merete Vike

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by Tonje Merete Vike » Sun, 02 Jun 1996 04:00:00



> >Any improvements are welcome, of course. But one shouldn't need
> >to buy a product a second time only to get spotters, a proper race
> >weekend, revamped interface, and some occasional audio messages.
> >And lest not forget IPX support. It sounds like a patch job.

> I don't follow you here. From what I've heard so far, this will be a
> dramatic improvement over the previous version. There was a quote from
> someone that something like 70% of the code is new. You think they should
> give it away?

"New code" is vapour talk. Is it actually new code, is it revamped old
code or is it new code born from old code? Nevertheless, it is not important,
what is, is that Papyrus have decided not to change the core engine for
NCR 2. It will still be 2.5D. Even after two years Papyrus haven't come up
with a solution any code that makes you able to spin your tyres properly. And that's
quite understandable because it requires a mayor rewrite of the mathematical
model. But to make NASCAR 3D should have been priority numero uno, instead
they focus on nose jobs and lipo-suction.

But I am very glad NCR 2 is in the works. I look forward to buying it. But I
am a fan. To the general gamer NCR 2 will look pretty much like NCR 1.21.
But there are probably enough of us crazed racing sim users to make it all
worthwhile for Papyrus releasing NCR 2, especially with Hawaii up and running.

But in my opinion Papyrus are thinking in too small increments. One day they
just have to throw all their old ideas out the window and come up with something
new. Really make some noise. Crammond is about to do that with GP2. The downside
is that it takes very long time and a lot of resources in addtion to a healthy
bank balance to be successful. At the pace Papyrus are going we will not get
NASCAR 3D until at least one year after GP2, probably even as much as two years.

But Papyrus have really been pioneers in the multi-player business. Every
game developer has a lot to learn from Papyrus in that respect.


Terje Wold Johans

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by Terje Wold Johans » Mon, 03 Jun 1996 04:00:00




>  > writes:
>  >....
>  >> The physics model will not change (I assume this means from the MULTI.EXE

>  >It seems like NASCAR 2 will stick to the 2.5D format. And apparently
>  >Papyrus cannot see any reason to improve the physical model.
>  >Uhh, rules.

> Of course, you're spewing drivel because nobody in this newsgroup knows what's
> really gonna happen until it actually happens.  Besides, if you want arcade
> games, go buy a Sony Playstation or some other sub-moronic machinery of that

Arcade games? Did you read my post or did you get some lunatic to
read it aloud to you?
I don't want some ***y arcade game, I don't know why you mix arcade
games into this at all. Gosh! I want state of the art simulators.
Take a look at my homepage. (see signature)

Who is "you people", ehh? It doesn't take more than an ant brain to
figure out that GP2 will be amazing compared to everything else that
is out there. When Papyrus tell us that they won't change the physics
for NCR 2, well, then it is pretty obvious that NCR 2 will not be a
huge step forward but rather a comfortable one. Well, that's actually OK since
they are releasing a sim every year, ie we get to see every step toward
the holy grail of racing simulations. You can't say that about Crammond,
et al, who subscribe to the huge-leap-every-three-year model.

Personally, I have a P166 and according to my friend who attended E3 in
Los Angeles a week ago that will do quite well in SVGA with all details
on, maybe except for the occasional track texture depending on the circuit.

I have not directly compared NCR 2 with GP2. See above and you will notice
the fact that I start my claim with "It seems...". Hardly a comparison.
Translation: "Given what we know of GP2 and NCR2 it seems that NCR2 will
be a backmarker compared to GP2."

But Papyrus won't worry at all since NASCAR is a unique product and its
sales will not be heavily affected by GP2 regardless of how good GP2 will
be. In fact all the changes that have been announced for NCR 2 give
me the impression that the fans will have no second thoughts buying it.
For the general gamer, NCR 2 will look a lot like NCR and hence s/he
will probably buy something that is completely new, like GP2.

--
--- Terje Wold Johansen

--- http://www.racesimcentral.net/~terjjo/
--- "I am your inferior superior." O.W.

Terje Wold Johans

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by Terje Wold Johans » Mon, 03 Jun 1996 04:00:00



> >Any improvements are welcome, of course. But one shouldn't need
> >to buy a product a second time only to get spotters, a proper race
> >weekend, revamped interface, and some occasional audio messages.
> >And lest not forget IPX support. It sounds like a patch job.

> I don't follow you here. From what I've heard so far, this will be a
> dramatic improvement over the previous version. There was a quote from
> someone that something like 70% of the code is new. You think they should
> give it away?

What's new code anyway? "New code" is Microsoft talk. New code, is it
actual new code, is it revamped old code, (in this instance) is it
ported code from ICR2, is it redesigned old code, or is it "new code"
based on the ideas inherent in the old code? It doesn't matter.
What do matters, though, is if there anything new on the screen when
I load up the game. Is there anything completely new? Are there any
fundamental improvements? Are old familiar bugs sorted out?

Especially if old familiar bugs are discovered you can assume that what
causes these bugs has not been changed. A good example is the teleport bug
which is in ICR1.x, NCR1.21, and finally in ICR2. If that bug is to be
found in NCR2 too, you can bet your mother's pacemaker that the actual
game engine still has some pretty old and corrupt code in it.

But, amzingly enough, I read somewhere(from a beta tester I guess) that
Papyrus don't consider the teleport phenomen a bug!!! Yeah! And why?
It occurs seldomly and doesn't have a distinct reason, anyway, it's still
there after three years.
This is an example of classic Microsoft logic, ie if you cannot solve it,
its a feature. Hence the problem is solved.

--
--- Terje Wold Johansen

--- http://www.ifi.uio.no/~terjjo/
--- "I am your inferior superior." O.W.

Whatbra

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by Whatbra » Mon, 03 Jun 1996 04:00:00



>Cool.  One MORE thing to worry about.
>Now, WHERE was that provisional...?<g>

If you win the championship does that mean you get the champs provisional
for life? Hope so cause I'm gonna need it!

Gene

Terje Wold Johans

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by Terje Wold Johans » Mon, 03 Jun 1996 04:00:00




> >It seems that technologically speaking GP2 will kick NASCAR 2's ass so
> >***y hard that it will enter the orbit a Uranus instantaneously.
> >That is, if the sequel to ICR1.x, the bug ridden ICR2, is anything to
> >go by.

> Oh c'mon Terje, don't hold back. Tell us what you REALLY think ;)

You wouldn't want that, would you, John? :)

I don't use undies under these adverse conditions, too much of a mess,
and, indeed, they would be very unpleasant to wear.

In the trenches it's all back to nature, the garb of Adam...

Rock on!

--
--- Terje Wold Johansen

--- http://www.racesimcentral.net/~terjjo/
--- "I am your inferior superior." O.W.

Terje Wold Johans

More NASCAR 2.0 News

by Terje Wold Johans » Mon, 03 Jun 1996 04:00:00




> >>Any improvements are welcome, of course. But one shouldn't need
> >>to buy a product a second time only to get spotters, a proper race
...

> >I don't follow you here. From what I've heard so far, this will be a
> >dramatic improvement over the previous version. There was a quote from
> >someone that something like 70% of the code is new. You think they
> >should give it away?

> Of course! These whiners think because they buy a product once, Papyrus
> should give them updates forever.

I would say that is an exaggeration of a hefty magnitude.
I just want products I buy to be novel and not spiffed up
old timers.

It would have been great if Papyrus could explain the difference
between a patch and sequel. The only difference I can come up with
regarding Papyrus is that patches are free and sequels are not.

--
--- Terje Wold Johansen

--- http://www.ifi.uio.no/~terjjo/
--- "I am your inferior superior." O.W.

Redden Michael Cri

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by Redden Michael Cri » Tue, 04 Jun 1996 04:00:00




>>>Any improvements are welcome, of course. But one shouldn't need
>>>to buy a product a second time only to get spotters, a proper race
>>>weekend, revamped interface, and some occasional audio messages.
>>>And lest not forget IPX support. It sounds like a patch job.

>>I don't follow you here. From what I've heard so far, this will be a
>>dramatic improvement over the previous version. There was a quote from
>>someone that something like 70% of the code is new. You think they
>should
>>give it away?

>>Dave "davids" Sparks
>>Sequoia Motorsports
>Of course! These whiners think because they buy a product once, Papyrus
>should give them updates forever.
>WAAA

I don't know, it could be a great concept. Buy a new car and the next
year get that years model for nothing, especially since it's usually
just an upgrade of the previous year. We shoul all get together and
demand this from GM and Ford!!!!
TOBY BRANFO

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by TOBY BRANFO » Tue, 04 Jun 1996 04:00:00

TJ> It would have been great if Papyrus could explain the difference
TJ> between a patch and sequel. The only difference I can come up with
TJ> regarding Papyrus is that patches are free and sequels are not.

There's a slight diference then between Papyrus and Micro$oft then!!!

Cheers!

---
 * RM 1.3 U0414 * I'm a fugitive from the law of averages.

Kitanth

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by Kitanth » Thu, 06 Jun 1996 04:00:00


> Okay!  You got me thinking! (uh oh!)  How about multiple screen support
> allowing the driver to take the first person view, while a second monitor
>  showed replay views in realtime allowing you to have a real human Crew
> Chief/Spotter setting up your pitstops and telling you not to come down
> on that #37 car.
> I don't know if this would be best accomplished by having a pair of
> networked pc's or a multivideo-on-one computer scenario, but it cerainly
> would be cool.  (I think I should go retain a Hooter Girl right now for
> just such a career opportunity!)

Maybe something like this can be assigned to one of the "F" keys, showing
the replay view in the radio window (Kinda like the different views in
Descent 2).

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