> >Any improvements are welcome, of course. But one shouldn't need
> >to buy a product a second time only to get spotters, a proper race
> >weekend, revamped interface, and some occasional audio messages.
> >And lest not forget IPX support. It sounds like a patch job.
> I don't follow you here. From what I've heard so far, this will be a
> dramatic improvement over the previous version. There was a quote from
> someone that something like 70% of the code is new. You think they should
> give it away?
What's new code anyway? "New code" is Microsoft talk. New code, is it
actual new code, is it revamped old code, (in this instance) is it
ported code from ICR2, is it redesigned old code, or is it "new code"
based on the ideas inherent in the old code? It doesn't matter.
What do matters, though, is if there anything new on the screen when
I load up the game. Is there anything completely new? Are there any
fundamental improvements? Are old familiar bugs sorted out?
Especially if old familiar bugs are discovered you can assume that what
causes these bugs has not been changed. A good example is the teleport bug
which is in ICR1.x, NCR1.21, and finally in ICR2. If that bug is to be
found in NCR2 too, you can bet your mother's pacemaker that the actual
game engine still has some pretty old and corrupt code in it.
But, amzingly enough, I read somewhere(from a beta tester I guess) that
Papyrus don't consider the teleport phenomen a bug!!! Yeah! And why?
It occurs seldomly and doesn't have a distinct reason, anyway, it's still
there after three years.
This is an example of classic Microsoft logic, ie if you cannot solve it,
its a feature. Hence the problem is solved.
--
--- Terje Wold Johansen
--- http://www.ifi.uio.no/~terjjo/
--- "I am your inferior superior." O.W.