rec.autos.simulators

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Charlie Hea

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by Charlie Hea » Mon, 10 Jun 1996 04:00:00


>Especially if old familiar bugs are discovered you can assume that what
>causes these bugs has not been changed. A good example is the teleport bug
>which is in ICR1.x, NCR1.21, and finally in ICR2. If that bug is to be
>found in NCR2 too, you can bet your mother's pacemaker that the actual
>game engine still has some pretty old and corrupt code in it.

I've spent considerable time trying to track down the teleport bug.  It's
not trivial to locate, because it occurs at a frequency of perhaps once in
5000 laps and only on a few specific tracks, and there are several areas in
the code which might harbor the bug.

If anyone has a replay with the "teleport" bug, I'd appreciate your sending
a 20 second snippet including about 10 seconds prior to the teleport to me;
this might assist in identifying where in the code we should be looking for
the problem.  My apologies in advance that, if we should be so lucky as to
locate this one, there won't be a patch available to ICR1.x or NCR 1.x with
the fix... however, you can rest assured that it will migrate into any
future releases.

Charlie Heath
Papyrus Design Group

Neil Yeatma

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by Neil Yeatma » Mon, 10 Jun 1996 04:00:00



> >Especially if old familiar bugs are discovered you can assume that what
> >causes these bugs has not been changed. A good example is the teleport bug
> >which is in ICR1.x, NCR1.21, and finally in ICR2. If that bug is to be
> >found in NCR2 too, you can bet your mother's pacemaker that the actual
> >game engine still has some pretty old and corrupt code in it.

> I've spent considerable time trying to track down the teleport bug.  It's
> not trivial to locate, because it occurs at a frequency of perhaps once in
> 5000 laps and only on a few specific tracks, and there are several areas in
> the code which might harbor the bug.

> If anyone has a replay with the "teleport" bug, I'd appreciate your sending
> a 20 second snippet including about 10 seconds prior to the teleport to me;
> this might assist in identifying where in the code we should be looking for
> the problem.  My apologies in advance that, if we should be so lucky as to
> locate this one, there won't be a patch available to ICR1.x or NCR 1.x with
> the fix... however, you can rest assured that it will migrate into any
> future releases.

> Charlie Heath
> Papyrus Design Group

Charlie, for what it's worth, I wonder if the teleport bug is a hardware
induced thing.  I've run a *lot* more than 5000 laps in ICR and ICR2, and have
never seen it. Some people have had it occur several times.

Of course, having said this, my car's gonna transport itself to the moon... :)

Neil
--
Meek and obedient you follow the leader
down well trodden corridors into the valley of steel..


       Neil Yeatman, Ajax, Ontario, CANADA

STEPHEN STANELAN

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by STEPHEN STANELAN » Mon, 10 Jun 1996 04:00:00



> >Especially if old familiar bugs are discovered you can assume that what
> >causes these bugs has not been changed. A good example is the teleport bug
> >which is in ICR1.x, NCR1.21, and finally in ICR2. If that bug is to be
> >found in NCR2 too, you can bet your mother's pacemaker that the actual
> >game engine still has some pretty old and corrupt code in it.

> I've spent considerable time trying to track down the teleport bug.  It's
> not trivial to locate, because it occurs at a frequency of perhaps once in
> 5000 laps and only on a few specific tracks, and there are several areas in
> the code which might harbor the bug.

> If anyone has a replay with the "teleport" bug, I'd appreciate your sending
> a 20 second snippet including about 10 seconds prior to the teleport to me;
> this might assist in identifying where in the code we should be looking for
> the problem.  My apologies in advance that, if we should be so lucky as to
> locate this one, there won't be a patch available to ICR1.x or NCR 1.x with
> the fix... however, you can rest assured that it will migrate into any
> future releases.

> Charlie Heath
> Papyrus Design GroupCharlie;  Is this the bug that produces random crashes.  The screen then

scrolls down stating something like 'unrelocated crash address'.  If so,
yes I have a replay from Indycar and ICR2 for you.
Steve
John Wallac

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by John Wallac » Mon, 10 Jun 1996 04:00:00



Possible, but I doubt it.

It's happened to me only once, and this was at Detroit. Exitting T3 and
accelerating close to the right hand wall, I was taken THROUGH the wall,
drove on the other side for about a second, came BACK through the wall
and back onto the track. At this point a CC just "appeared" in front of
me and we both wiped out.

Detroit is my favourite track in ICR2, and I've run many thousands of
laps there. If it was to do with the hardware, I would have expected it
to have happened more often, particularly as one tends to run the same
line lap after lap. Mind you, I do change my hardware very often, so
perhaps I was unlucky with the combination I had at that time.

I think it's a combination of circumstances that contrive to cause the
teleport bug. But, look on the bright side, it does give us some good
pictures for "Sim Racing News"!!

                      _________________________________
          __    _____|                                 |_____    __
_________|  |__|    :|          John Wallace           |     |__|  |_________

  \     :|  |::|    :|       Team WW Racing TSW        |     |::|  |      /
    >   :|  |::|    :|_________________________________|     |::|  |    <
  /     :|__|::|____:/         Sim Racing News         \.____|::|__|      \
/_______:/  \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm\::/  \._______\

Neil Yeatma

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by Neil Yeatma » Mon, 10 Jun 1996 04:00:00




> >Charlie, for what it's worth, I wonder if the teleport bug is a hardware
> >induced thing.  I've run a *lot* more than 5000 laps in ICR and ICR2, and have
> >never seen it. Some people have had it occur several times.

> Possible, but I doubt it.

> I think it's a combination of circumstances that contrive to cause the
> teleport bug. But, look on the bright side, it does give us some good
> pictures for "Sim Racing News"!!

Has Terje come down to earth yet?  :)

The new issue of the Sim Racing News is *GREAT*, I must say!  After
reading Josh's Portland track guide, I shaved nearly 5 (!) seconds off
my best time there.  And the Adam Levesque interview was great too.

Fabulous work...keep it up!

Neil
--


       Neil Yeatman, Ajax, Ontario, CANADA

Eldred Picke

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by Eldred Picke » Tue, 11 Jun 1996 04:00:00



>Subject: Re: Gripes
>Date: 9 Jun 1996 02:52:07 GMT

>>Especially if old familiar bugs are discovered you can assume that what
>>causes these bugs has not been changed. A good example is the teleport bug
>>which is in ICR1.x, NCR1.21, and finally in ICR2. If that bug is to be
>>found in NCR2 too, you can bet your mother's pacemaker that the actual
>>game engine still has some pretty old and corrupt code in it.

>I've spent considerable time trying to track down the teleport bug.  It's
>not trivial to locate, because it occurs at a frequency of perhaps once in
>5000 laps and only on a few specific tracks, and there are several areas in
>the code which might harbor the bug.
>If anyone has a replay with the "teleport" bug, I'd appreciate your sending
>a 20 second snippet including about 10 seconds prior to the teleport to me;
>this might assist in identifying where in the code we should be looking for
>the problem.  My apologies in advance that, if we should be so lucky as to
>locate this one, there won't be a patch available to ICR1.x or NCR 1.x with
>the fix... however, you can rest assured that it will migrate into any
>future releases.
>Charlie Heath
>Papyrus Design Group

I'll send you a HARD DRIVE full!<g>

Actually, I think I have 2 or 3 'weird' replays.  I'll see if I can dig 'em
up...

________

Eldred Pickett

I am NOT paranoid.  And why are you always watching me?!?

Eldred Picke

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by Eldred Picke » Tue, 11 Jun 1996 04:00:00



>Subject: Re: Gripes
>Date: Sun, 09 Jun 1996 22:26:18 -0400



>> >Charlie, for what it's worth, I wonder if the teleport bug is a hardware
>> >induced thing.  I've run a *lot* more than 5000 laps in ICR and ICR2, and have
>> >never seen it. Some people have had it occur several times.

>> Possible, but I doubt it.

>> I think it's a combination of circumstances that contrive to cause the
>> teleport bug. But, look on the bright side, it does give us some good
>> pictures for "Sim Racing News"!!
>Has Terje come down to earth yet?  :)
>The new issue of the Sim Racing News is *GREAT*, I must say!  After
>reading Josh's Portland track guide, I shaved nearly 5 (!) seconds off
>my best time there.  And the Adam Levesque interview was great too.
>Fabulous work...keep it up!

>Neil
>--

>       Neil Yeatman, Ajax, Ontario, CANADA

Ok, I missed it.  Where do you find the issue?

________

Eldred Pickett

I am NOT paranoid.  And why are you always watching me?!?

Craig Hopki

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by Craig Hopki » Wed, 12 Jun 1996 04:00:00





>>>Any improvements are welcome, of course. But one shouldn't need
>>>to buy a product a second time only to get spotters, a proper race
>>>weekend, revamped interface, and some occasional audio messages.
>>>And lest not forget IPX support. It sounds like a patch job.

>>I don't follow you here. From what I've heard so far, this will be a
>>dramatic improvement over the previous version. There was a quote from
>>someone that something like 70% of the code is new. You think they
>should
>>give it away?

>>Dave "davids" Sparks
>>Sequoia Motorsports

>Of course! These whiners think because they buy a product once, Papyrus
>should give them updates forever.

Not too concerned about receiving updates but I would like the patch
for ICR2 now that I have had the game since Christmas!

Craig

******************************************************************************

Canberra, Australia

IVL Toys-R-Us #43 Pontiac - Rick Higbee Motorsports

http://www.ozemail.com.au/~hoppy1
******************************************************************************

Craig Hopki

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by Craig Hopki » Wed, 12 Jun 1996 04:00:00

On Sat, 01 Jun 1996 21:18:58 +0200, Tonje Merete Viken


>But I am very glad NCR 2 is in the works. I look forward to buying it. But I
>am a fan. To the general gamer NCR 2 will look pretty much like NCR 1.21.
>But there are probably enough of us crazed racing sim users to make it all
>worthwhile for Papyrus releasing NCR 2, especially with Hawaii up and running.

I love NCR1 and played it on a friend's P166 with a 4MB Matrox video
card.   It was great to run with ALL the graphics on.   It will be
much cheaper to buy NCR2 than to upgrade my P90.

Craig

******************************************************************************

Canberra, Australia

IVL Toys-R-Us #43 Pontiac - Rick Higbee Motorsports

http://www.ozemail.com.au/~hoppy1
******************************************************************************

David Spark

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by David Spark » Wed, 12 Jun 1996 04:00:00


>Charlie, for what it's worth, I wonder if the teleport bug is a hardware
>induced thing.  I've run a *lot* more than 5000 laps in ICR and ICR2, and
>have  never seen it. Some people have had it occur several times.

I've had it happen at least 4 times on 3 different tracks. Two occurrences
at Michigan using NASCAR, one at Rockingham while dialed into Hawaii and
another while modem racing with someone in ICR2 at Detroit. I had saved
replays of 3 incidents and I cut them and sent them to Papyrus yesterday.

I'm convinced it's a fence post error associated with the beginning or end
of a track segment. It appears to miscalculate the position of the car for
one frame. The physics engine then gets confused about the speed of the car
and throws the car ***ly into the nearest wall. The engine also
explodes from over-revving.

Dave "davids" Sparks
Sequoia Motorsports

David Spark

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by David Spark » Wed, 12 Jun 1996 04:00:00


>Is this the bug that produces random crashes.  The screen then
>scrolls down stating something like 'unrelocated crash address'.  If so,
>yes I have a replay from Indycar and ICR2 for you.

Nope, that's a different annoying bug. The bug Charlie mentioned is known
as the "teleport" bug or the "HOG" (Hand-Of-God) bug. For example, a few
weeks ago, I was in a race at Rockingham on Hawaii. I was in the middle of
T3/T4, with a very comfortable lead I might add, when suddenly my car
jumped to the start/finish line, then the next frame it was back in the
turn. At that point, the engine blew, and the car skidded helplessly
backwards into the wall at about 400 mph. Needless to say, there wasn't
much left of it. However, I did get a 200+ mph lap in the record book. <g>

Dave "davids" Sparks
Sequoia Motorsports

Daniel P. J

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by Daniel P. J » Thu, 13 Jun 1996 04:00:00

I had a car flip in ICR2... Going into turn 9 at Laguna (just before the
corkscrew) I lost control and went spining and bouncing off a few walls.
I thought I was under control and was confused why the backend came
loose. In the replay, for one frame, the car was upside down. The road
and sky where in the right place but my driver was looking up at the
road... that's when the car lost control.

Dan


G. Warren Ab

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by G. Warren Ab » Fri, 14 Jun 1996 04:00:00




>writes:

>>The new issue of the Sim Racing News is *GREAT*, I must say!
[snip]
>>Fabulous work...keep it up!

>Ok, I missed it.  Where do you find the issue?

http://sneezy.dcn.ed.ac.uk/simnews/index.htm

There's also a US mirror site, but strangely enough, I access the UK site
faster from Jacksonville, FL.

--
+------------------+--------------------------------------------+
|  G. Warren Abao  | Official BBL Jacksonville Jaguars Website: |

+------------------++------------------------+------------------+
| SPOOOOOOOOOOON!!! |  BBL Jacksonville 9-7  | IFL Chicago 6-6  |
+-------------------+------------------------+------------------+

Whatbra

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by Whatbra » Fri, 14 Jun 1996 04:00:00


writes:

This could possibly explain why after my 7 yr old son raced a 'Dega one
night and then I  got to looking and my record speed had jumped from 198
all the way to 1200 and change!!! Yes my son broke the suond barrier!! He
must have warped or someting.

Gene

Mike Manthe

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by Mike Manthe » Fri, 14 Jun 1996 04:00:00

much deleted...

So, you're saying it takes help from God to get in the record book?
Next time, I'll pray before racing!   :-)

Mike   "Our Father, who knoweth the best racing line..eth....


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