...
> >> have taken too long. NASCAR 3 though...:).
> >What the *** is wrong with Papyrus?
> >Can't they for once release a TRUE sequel as opposed to upgrades?
> >This half hearted stuff is really annoying.
...
> >I wonder why Papyrus don't start afresh making a sim from the bottom
> >up, rethinking every aspect of what they are going to simulate?
> >Use three years for heaven's sake, no dilettantism, no top-down
> >approach. That would be a welcomed change to the usual "hacked"
> >sequels of late.
> If you think you can do better, start writing. You obviously don't know
> squat about programming, do you? It is very difficult to do this. If
> you had read previous posts, you'd know this.
Ehh, I am a C/C++ programmer and a student of computer science at the
University of Oslo. I started with Intel assembly language in 1993.
My first rendezvous with programming occured in 1985.
I have been into games since I bought my first computer in 1983.
I have several friends that work in the *** business either
as producers or as programmers. In fact I may start working in
the same business this fall. I am currently working on a 3D engine
that will be my application for the job.
But even though I am a programmer, more or less an autodidact, I would
prefer to design games, especially racing sims or space sims.
Programming is slavery and you have to do as the lead-programmer
tells you to, that is if you aren't the lead-programmer, but if you're
a lead programmer you will have to listen to the designer or Head of
Project. As a designer you have a LOT more to say for obvious reasons.
A designer is just like an architect, programmers are the carpenters
and the construction workers. But programmers get much better paid, but
hell, they have to work loooong hours.
You bet. If there's a ***in' discrepancy I *** like hell or if
I have the chance, I will try my best to rectify the situation. But
as a consumer you cannot rectify, only voice your opinion, and
exaggerate a little in order to hang a grim reminder on the door of
the recipients' so to speak.
Eg. I have sent at least 30,000 bytes of bug reports to Papyrus since
the release of ICR2. That's the least I can do.
Papyrus don't owe me something except an extensive patch to ICR2.
That one is due RSN. But it has taken an awfully long time to get
the patch released. That is symptomatic of Papyrus and is really
an evidence that ICR2 shouldn't have been released in the US Nov 22nd,
1995. According to several beta testers Papyrus didn't give a damn about
the bugs that were in ICR2. They had to release it before Xmas '95.
There may have been strong economic reasons for that. In January
they joined Sierra Online...
But nevertheless, the deed is done and there isn't any excuse. The
only thing left is a tarnished reputation. This practice is not uncommon
in the *** industry and if we're not voicing our opionions in the
matter the publishers will run us over.
As a consumer you have certain rights. One way of another the software
industry has somehow gotten redemptions from the current rules
and they are using it to their advantage no end. I guess the main reason
is that the industry is relatively new and the consumers, at least those
who buy games, are fairly young and unexperienced.
I never returned my copy ICR2 but I really should have done that. Everyone
should have done that to express their disgrace. I couldn't find any sticker
on the box saying that several tracks were unraceable(Surfers, Mid-Ohio,
Detroit(crappy AI), and Phoenix) and that there were at least five
really serious bugs(yellow flag bugs, weight-shift bug, AI taking really
strange lines(going through walls at Vancouver), teleportbug, and
miscellanous replay bugs and resetting bugs(the game changes the dmg from
realistic to none just like that) and finally all the tracks have
erroneous lengths(less serious)). And not to mention the annoying flicker
of the tac-o-meter that some people experience(I did too, before I upgraded
my machine(UniVBE(and hardware) related error...?)).
As long as we buy the products(we are starved, aren't we?) this abysmal trend
is going to continue.
I really hope Papyrus do their utmost to ensure that NASCAR 2 won't need
a huge patch like ICR2. That it will need a patch is unquestionable,
too complex a program and too little time, but do your best to not repeat
what you did with ICR2. NCR2 has such following that you can afford
waiting past Xmas '96 if is necessary. But, I know, the pressure is very
much on.
Rock on!
--
--- Terje Wold Johansen
--- http://www.racesimcentral.net/~terjjo/
--- "I am your inferior superior." O.W.