in any sim before. I usually find sims more fun to play doing hotlaps with
friends.
Anyways, I did a 100% length race in GTR2002 using the Ferrari 360 at Spa
with AI at 96%, and managed to come in 16th with a full field of GT and NGT
cars. I used the setup that I downloaded that came with the game. I think it
was "360_DA_V2" or something like that. I did a 3-pit strategy, so my friend
and I could divide the race up into two times at the wheel each, so
12/12/12/13 laps. 16th sounds impressive, but it was second last of the NGT
class :)
Here's my observations:
- About half the field didn't finish, Mostly due to failures it seemed. I
can't imagine that being too accurate. I had failures and all the
wear-related settings at "normal".
- Through Eau Rouge, the AI seems to slow down way more than it should have
to. Making it pretty dangerous since I'm going significantly faster (no, I
don't cut off the track on the exit).
- Cars infront would sometimes spin out or make little mistakes, very cool
and scary.
- Blue flags are a bit excessive. I understand them and all, but it seems
like it applies in situations where it shouldn't. Example, It's hard to gain
a lap back from the cars in your own class. A caught up to a Porsche that
was a lap ahead of me, and when I passed him, I got blue flagged to let him
pass me back. So, to avoid being Black Flagged, I would have had to pass
him, and pull away really far in only a few corners.
- The Porsche's break lights are really hard to see.
- It seems like cars in a pack seem to go significantly slower than when
they are spread out.
- GT cars seem to hang up for a long time before passing NGT cars. I noticed
a few sections it seems where the NGT car probably should have got Black
Flagged.
- The game rocks.
- What's with the qualifying times? GT and NGT cars seem to be qualifying at
close to the same speed.
- I also find their qualifying times hard as hell to beat, and I qualified
in last place. But, I was just using the race setup, since I don't have a
qualifying setup.
- The game rocks.
Here's a few subsequent questions:
- Do the cars have their own pit strategy, or do they do whatever you are
doing?
- Say I pit a lap early, will the pit crew adjust the amount of fuel they
give me to cover for that extra lap?
- What should I do to increase my qualifying time? Cause I'm stinkin'
- Why do I exit the game when I pull into the pit with a knocked off
spoiler? Seems like an easy fix to me, instead I get retired. Or is that GT
regulations?
Anyways, full props to everyone that worked/contributed to the Mod. I can
see why everyone has been gushing about it for so long. Full props to me for
doing a 100% race without serious incident, even though I only drove 50% of
the race and my friend did the other half :)
Mike
http://www.racesimcentral.net/