need any countersteering :o).
Bump 40 30
Rebound 70 60
Springs 90 80
Antiroll 90 70
Toe In 0.3 0.0
Camber -1.0 -0.7
Ride Height 5.0" 5.9"
Brake Bias 65 35
Wheel Lock 25
Spoilers 80 100
Final Drive 4.30
Gears default
First impression of the Viper demo. It's definitely a simulation. An odd thing
was as mentioned before the large track size making the cars look small and the
speed sensation nonexistent.
I noticed the little bars showing how the setup changes changed the car handling
towards understeer or oversteer. I also noticed that the more negative front
camber I had the more the little red bar increased into the oversteer area, this
made me to believe that max negative front camber would give me maximum front
grip. I was pleased to find that the car understeered with that amount of
negative camber :o).
It also seemed as if the replays were resimulated. I noticed this when viewing a
race. I drove straight into a sign during the race, bent the sign and the car
stopped on the sign. In the replay the sign was already bent and when my car hit
it, it went straight over it into the field behind, thus I suspect the replays
are resimulated, cause the car didn't do that when I drove it :o). Resimulating
in replays is the way to go in my opinion, cause it means very small replay
files, see GP2, which also resimulated the replays. Also see GPL, which dont
resimulate the replays.
/Christer
--
http://www.racesimcentral.net/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times, cause noone
has understood it the first time they've read it yet :o))