Hiya guys,
just thought i'd join in the wave of "first impressions" postings for
this new demo.
It's a bit of a mixed bag, this one - with good points, and some strange
points (not really bad points, just strange).
- The physics driving model seems to be pretty darn good. Except that
this car is even more "icey" to drive than the GPL demo! it's a mission
all in itself just to complete one lap without spinning all over the
place. I would say that the provided default setup is a load of shit,
but it could be just that my driving style doesn't suit it as yet :)
(I probably just push it too hard). I messed with the setup
considerably and now have it somewhat controllable, and can
occasionally manage a 1:02 lap (ie: i did one once). But I have yet to
figure out how to get the car to feel like i have genuine control over
it - if it gets out of shape at all, i'm a spectator.
But all the right elements are there - wheelspin, engine braking,
oversteer/understeer, etc. and i think all the setup bits actually
work as well - they seem to give the correct feelings when i alter
them, anyway. But with only a couple of hours in the***pit so far
i am still learning the "feel" of this particular sim.
- excellent damage and collision modelling.
- a very nice Options area for selecting controls, and so forth.
Better than 99% of other games i've seen.
- the AI are a bit slow and veer around the place worse than a
blind & drunk grandmother, but we can only select Easy AI in the
demo so I reserve judgement on the AI until later. At least the
AI cars actually use the same physics model as the player's car,
so you don't see the AI cars going around corners artificially
fast or having artificially high acceleration, etc.
- the brake lights on the other cars actually work! you get to see
this in VERY close detail when the car in front of you slams on it's
brakes and you plow into the rear bumper...
- the graphics seem to be pretty well done. very smooth framerate
so far - using the default options (35fps or so with my p233mmx+Pure3D).
i'll turn on some more stuff next time i play.
- but, the scaling of the cars themselves is totally screwy!!!! I mean,
it's as if the cars are HALF the size the should be, when you compare
the car to the road, all the scenery, etc. or perhaps the environment
has been scaled up by a factor of 2 instead... i have no idea why
MGI have done this. as a result the road seems to be incredibly wide,
the scenery and road goes past at half speed giving a pretty much
nonexistant sense of speed, and it feels like i'm driving a dwarf
Viper... strange!
But, the functionality of this demo is excellent - one of the best
demos i've seen in this respect. Although there is just one track,
you get to race a 2 lap race against the clock, against a ghost of
your best lap, or against up to 7 AI cars. The setup section is
fully functional. and it appears to support 4 player internet games!
i just need to find some other people to try this out with now...
To wrap up, i reckon this sim has got potential. I'll have to wait
until we get the best out of the setups to see just how good the
driving model really feels like, however. Hopefully web sites will
pop up or something like that where we can share info on setups!
Otherwise it might be half a year before any of us really get
the thing going properly! I had SODA Offroad Racing for over half a
year before I finally managed to create a really hot setup and started
really enjoying driving it.
I expect a lot of people will try it, find that they can't get too
far with it within 15 seconds, and then they'll delete it and declare
it to be crap. But that's their loss :) i suspect this one will be
much like GPL - it will take considerable practice to be able to
drive it well, but when you get it right, it will be very satisfying.