and far between too. Oh well, pound a few Mark IV's with your Sturmovik in
> Yea John the online aspect (or lack thereof) really takes away the
longevity
> imo. I've had a brand new TM Cougar sitting here next to my chair for a
> couple weeks basically unused as all my free time goes into GTR2002. Now
> that I've run most of the tracks a few times I can see firing up IL2 real
> soon ;) Decent online play would make a huge difference. Do you really
> think EA wants to include free online play in any title?. They only see
> monthly access fee dollars...
> > > Sort of a "milestone" for me, since I've never completed a 100% length
> > race
> > > in any sim before. I usually find sims more fun to play doing hotlaps
> with
> > > friends.
> > > Anyways, I did a 100% length race in GTR2002 using the Ferrari 360 at
> Spa
> > > with AI at 96%, and managed to come in 16th with a full field of GT
and
> > NGT
> > > cars. I used the setup that I downloaded that came with the game. I
> think
> > it
> > > was "360_DA_V2" or something like that. I did a 3-pit strategy, so my
> > friend
> > > and I could divide the race up into two times at the wheel each, so
> > > 12/12/12/13 laps. 16th sounds impressive, but it was second last of
the
> > NGT
> > > class :)
> > > Here's my observations:
> > > - About half the field didn't finish, Mostly due to failures it
seemed.
> I
> > > can't imagine that being too accurate. I had failures and all the
> > > wear-related settings at "normal".
> > > - Through Eau Rouge, the AI seems to slow down way more than it should
> > have
> > > to. Making it pretty dangerous since I'm going significantly faster
(no,
> I
> > > don't cut off the track on the exit).
> > > - Cars infront would sometimes spin out or make little mistakes, very
> cool
> > > and scary.
> > > - Blue flags are a bit excessive. I understand them and all, but it
> seems
> > > like it applies in situations where it shouldn't. Example, It's hard
to
> > gain
> > > a lap back from the cars in your own class. A caught up to a Porsche
> that
> > > was a lap ahead of me, and when I passed him, I got blue flagged to
let
> > him
> > > pass me back. So, to avoid being Black Flagged, I would have had to
pass
> > > him, and pull away really far in only a few corners.
> > > - The Porsche's break lights are really hard to see.
> > > - It seems like cars in a pack seem to go significantly slower than
when
> > > they are spread out.
> > > - GT cars seem to hang up for a long time before passing NGT cars. I
> > noticed
> > > a few sections it seems where the NGT car probably should have got
Black
> > > Flagged.
> > > - The game rocks.
> > > - What's with the qualifying times? GT and NGT cars seem to be
> qualifying
> > at
> > > close to the same speed.
> > > - I also find their qualifying times hard as hell to beat, and I
> qualified
> > > in last place. But, I was just using the race setup, since I don't
have
> a
> > > qualifying setup.
> > > - The game rocks.
> > > Here's a few subsequent questions:
> > > - Do the cars have their own pit strategy, or do they do whatever you
> are
> > > doing?
> > > - Say I pit a lap early, will the pit crew adjust the amount of fuel
> they
> > > give me to cover for that extra lap?
> > > - What should I do to increase my qualifying time? Cause I'm stinkin'
> > > - Why do I exit the game when I pull into the pit with a knocked off
> > > spoiler? Seems like an easy fix to me, instead I get retired. Or is
that
> > GT
> > > regulations?
> > > Anyways, full props to everyone that worked/contributed to the Mod. I
> can
> > > see why everyone has been gushing about it for so long. Full props to
me
> > for
> > > doing a 100% race without serious incident, even though I only drove
50%
> > of
> > > the race and my friend did the other half :)
> > > Mike
> > > http://mikebeauchamp.com
> > Nice report Mike, thanks. To bad the online aspect isn't better;
most
> of
> > the problems listed wouldn't exist <g>
> > John