rec.autos.simulators

NASCAR Racing from Papyrus - first impressions

Steve Ow

NASCAR Racing from Papyrus - first impressions

by Steve Ow » Thu, 17 Nov 1994 17:21:10

Picked up the CD-ROM version from Babbages in Natick, MA last night.  $58.  
Probably could have gotten it cheaper, but the bird in the hand... I played
with it for a couple of hours last night, so these comments are far from
complete.

A bit about my system: 486DX2-66, 2X CD Rom, ATI Ultra Pro 32 bit w/2M dram.

First point: SVGA mode is playable on my machine ONLY if I shut off almost
every graphic feature, and IF there are no other cars on the track.  
Otherwise, the frame rate is terrible (I can count the frames as they change).
SVGA is for Pentium only, IMHO.  The SVGA graphics are spectactacular
though...

VGA mode is fine on my system and seems to run at about the same frame rate as
Indycar Racing does.

The sounds are VERY well done.  When the race starts, just sit there and
listen to the cars drive away from you.  And on a short track, the sound never
really goes away.  And crashes?  The sound will make you hurt.

Cool Features:

- Black Flags.  Go over 55 in the pits and get a black flag.  You've got 5
  laps to come in for a stop-and-go or you're disqualified.

- The pit:  Come into the pit.  The right side of your car tilts up as you
  hear the air-wrench extracing lug nuts.  New tires on and repeat for the
  left side.  If you've got crunched sheet metal, the pit will take longer.

- 'Dega drafting.  Yup... be part of the snake as it slithers down the back
  stretch.  Get out of the draft and watch car after car slide past as you
  wait for an open space to pull back in line.  I can see now why drivers
  don't really care for the plates too much.  Takes at least 2 laps to get
  up to full speed at Talladega.

- Speeds I've seen so far are very accurate.  At New Hampshire, cars can
  usually do around 100 around the turns and max at around 150-160 on the
  straight, just like the real thing.  Back stretch speeds at Michigan are
  somewhere around 194.  Yup, that sounds right.

- Replay angles are really cool.

- Comments in the manual by Dave Marcis and Joe Nemechek are right on the
  money so far in explaining the neuances of each track.

- On practice days, the stands are empty... on race day, they're full!

- GAME SAVING!  CAR DAMAGE!  TIRE CHOICES!

Problems or complaints:

- I like to use the left-ALT key and the left * key on my keyboard for the gas
  and brake respectively.  Nascar racing doesn't like me using the * key.  I
  haven't checked yet, but it might be reserved for something else.  When I
  push it, the screen locks up for a second (which makes it hard braking when
  going into a corner).

- I'm no Dale E. fan, but I must admit that I was disapointed when I couldn't
  do a little rubbin' with the black #3.  Tony, you're working on new paint
  jobs, right?  8^)    Also, I really dislike not getting to see "Miller
  Genuine Draft" on Rusty's car.  This PC thing (no, not personal computer)
  has gone too far.

- The controls are still taking a little getting used to.  It isn't like
  Indycar racing where the car just sticks to the track.

Anyway, I'll stop babbling now.  Any comments on what I've said here?

Later...
Steve

Brian Ingal

NASCAR Racing from Papyrus - first impressions

by Brian Ingal » Fri, 18 Nov 1994 02:15:14



>Subject: NASCAR Racing from Papyrus - first impressions
>Date: 16 NOV 94 08:21:10 EST
>Problems or complaints:
>- I like to use the left-ALT key and the left * key on my keyboard for the gas
>  and brake respectively.  Nascar racing doesn't like me using the * key.  I
>  haven't checked yet, but it might be reserved for something else.  When I
>  push it, the screen locks up for a second (which makes it hard braking when
>  going into a corner).
>- I'm no Dale E. fan, but I must admit that I was disapointed when I couldn't
>  do a little rubbin' with the black #3.  Tony, you're working on new paint
>  jobs, right?  8^)    Also, I really dislike not getting to see "Miller
>  Genuine Draft" on Rusty's car.  This PC thing (no, not personal computer)
>  has gone too far.
>- The controls are still taking a little getting used to.  It isn't like
>  Indycar racing where the car just sticks to the track.
>Anyway, I'll stop babbling now.  Any comments on what I've said here?
>Later...
>Steve

So far the game looks fantastic to me. The SVGA mode is definitely a Pentium
deal though (I'm running a 486DX2/66 8megs VLB TSENG W32i video). I haven't
played it enough yet to write any type of informed review. I will say that I
I'm having a few problems with the sound portion of the game. There is a very
annoying "static" type of sound in the background of my engine noise. This was
present also in the demo. I have seen others complain about the same thing as
far as the demo goes. Papyrus claimed that this would be "fixed" in the the
finished product. This occurs whether I play the sound thru my Gravis
Ultrasound or SBPro and with headphones or my powered Yamaha speakers. Other
than this, I'm very happy with it so far. The sounds in general are excellent
and quite realistic. (Well, except for the air-wrench in the pits. Sounds
kinda like a spastic dachshund).

Brian


Tim Grav

NASCAR Racing from Papyrus - first impressions

by Tim Grav » Sat, 19 Nov 1994 15:14:05


> Anyway, I'll stop babbling now.  Any comments on what I've said here?

> Later...
> Steve

No comments, other than I WANT THIS GAME!!!

But I do have a question: what happens in the replay when you spin? Do
see the roof vent flaps fly up and drop you back on the track like they
do in reality?

RAD!
        -tim "drooling on the keyboard for this game" gr
--
------------------------------------------------------------------
Subutai: "I haven't eaten in days" Conan: "And who says you will?"
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Insert your favorite 'my opinions only' disclaimer here...

Richard Sco

NASCAR Racing from Papyrus - first impressions

by Richard Sco » Sun, 20 Nov 1994 01:05:31

Restrictor Plates are in the game, too! Bummer....

  wait for an open space to pull back in line.  I can see now why drivers

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s..

NASCAR Racing from Papyrus - first impressions

by s.. » Tue, 22 Nov 1994 11:02:19

Anybody figure out that "perfect" setup yet for any of the tracks?

Have been playing the CD-ROM version all day long and must say, I'm quite
impressed.  Just need to fine tune the car a little and it will be off to
the races. :)

Anybody want to share setups, post-em or send me an EMail and we'll get
an Email group going.

Stew


Richard Sco

NASCAR Racing from Papyrus - first impressions

by Richard Sco » Wed, 23 Nov 1994 02:20:36

!

It should be "Food! Food! I have not eaten for days."
I must have seen that move 20 times in the 80's...
Cool sig...

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##Systems Integration        |   Telephone : 615-690-4680        ##
##Control Data Systems, Inc  |   Fax       : 615-690-5862        ##
##9041 Exec Park Dr, St 212  |   Voice Mail: 615-539-9489        ##
##Knoxville, TN 37923        |                                   ##
###################################################################
# My views...are only mine!                                       #
# "..That word. I do not think it means what you think it means," #
#           ---I. Montoyo, The Princess' Bride                    #
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