I happened to read a review of the Papy's Nascar 3.... seems
there is some disappointment that Papy have shied away from
using the cutting edge GPL physics engine that most people
thought they would use! .... Just a snippet of the review
posted here, read the rest at.....
http://www.racesimcentral.net/,6,0-3184,00.html
Snippet from Gamecenter review>>>
.............. In a move that's bound to infuriate
hard-core sim enthusiasts just as surely as please the
majority of racers, Papyrus has backed away from its promise
to base its latest NASCAR game on the authentic yet
oh-so-difficult Grand Prix Legends physics engine.
Why? According to project director Dave Matson, "It was a
combination of factors, including the high system
requirements, the hardware-only graphics engine, and, to some
degree, the difficulty of the sim. We didn't want to leave the
majority of our fans behind."
Instead, NASCAR 3 features a modified version of the NASCAR
2 engine, showing that underneath that big shell sits a true
race car, not the wheeled blimp of the past iterations. I, for
one, celebrate the improved maneuverability and driving
options, but it's a shame that the
tough but amazing Grand Prix Legends engine wasn't worked into
the mix.
<<<snippet end
That is a shame, I was looking forward to N3, but if they have
have traded realism for 'ease of playabillity' to satisfy
those people that can't be bothered to learn to drive it, I
probably won't bother....! Oh well, at least we are lucky
enough to have GPL.
Dave Hawnt
...."If you finish 2nd, you are the first of the losers!"